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LiquidBounce Forum

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  2. Kotlin/Java
  3. Rise background

Rise background

Scheduled Pinned Locked Moved Kotlin/Java
19 Posts 9 Posters 5.1k Views 1 Watching
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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #8

    @ender1337 said in Rise background:

    @poop-dealer

    wasn't @poop-dealer the dumbass who pretended to be dort and tried to be funny but failed?
    option invalid

    no it wasnt me
    option valid

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #9

      @ender1337 said in Rise background:

      wasn't poop dealer dort's redesky name and u copied it literally

      no? are you ok bro

      1 Reply Last reply
      0
      • A Offline
        A Offline
        Aftery
        wrote on last edited by
        #10
        This post is deleted!
        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #11

          @ender1337 said in Rise background:

          @poop-dealer https://forums.ccbluex.net/user/poop_dealer

          when you cant explain this

          qsjLy4l3Tr.png

          definitely not your alt

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          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #12

            reddit trolls are better than you @ENDER1337

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #13

              @________ randomwords[Random.nextInt(0 ,randomwords.length)]

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              0
              • qwq LiulihaocaiQ qwq Liulihaocai

                THIS IS NOT A BACKGROUND SHADER
                code

                /**
                 * @author liulihaocai
                 */
                class GuiRiseBackground : GuiScreen() {
                    override fun initGui() {
                        val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
                        mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
                    }
                
                    override fun drawBackground(tint: Int) {
                        GL11.glDisable(GL11.GL_DEPTH_TEST)
                        GL11.glEnable(GL11.GL_BLEND)
                        GL11.glDepthMask(false)
                        OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
                        RenderUtils.glColor(hslRainbow(1))
                        mc.textureManager.bindTexture(ResourceLocation("NMSL"))
                        drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
                        GL11.glDepthMask(true)
                        GL11.glDisable(GL11.GL_BLEND)
                        GL11.glEnable(GL11.GL_DEPTH_TEST)
                    }
                
                    override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
                        drawBackground(-1)
                    }
                
                    private val startTime=System.currentTimeMillis()
                
                    fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
                        return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
                    }
                }
                

                and dont forgot to put the image
                1.png
                idk how 2 add a blur effect, plz add blur if u can :3

                SigmemeS Offline
                SigmemeS Offline
                Sigmeme
                wrote on last edited by
                #14

                @qwq-liulihaocai can u give for java not kotlin

                Plumer ManP 1 Reply Last reply
                0
                • SigmemeS Sigmeme

                  @qwq-liulihaocai can u give for java not kotlin

                  Plumer ManP Offline
                  Plumer ManP Offline
                  Plumer Man
                  wrote on last edited by
                  #15

                  @sigmeme Skidder.....

                  SigmemeS 1 Reply Last reply
                  0
                  • Plumer ManP Plumer Man

                    @sigmeme Skidder.....

                    SigmemeS Offline
                    SigmemeS Offline
                    Sigmeme
                    wrote on last edited by Sigmeme
                    #16

                    @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                    Plumer ManP 1 Reply Last reply
                    0
                    • SigmemeS Sigmeme

                      @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                      Plumer ManP Offline
                      Plumer ManP Offline
                      Plumer Man
                      wrote on last edited by
                      #17

                      @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                      SigmemeS 1 Reply Last reply
                      0
                      • Plumer ManP Plumer Man

                        @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                        SigmemeS Offline
                        SigmemeS Offline
                        Sigmeme
                        wrote on last edited by Sigmeme
                        #18

                        @plumer-man ok I will try then,
                        but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                        E 1 Reply Last reply
                        0
                        • SigmemeS Sigmeme

                          @plumer-man ok I will try then,
                          but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                          E Offline
                          E Offline
                          Ender__Flash
                          wrote on last edited by
                          #19

                          @sigmeme bro just use shader. Its looks better than this.2021-11-11_21.24.18.png
                          i did it myself and its shader

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