Session Info
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bruh
2 of the things you listed are already avalible from the normal liquidbounce hud editor
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Some thing like this or this
https://forums.ccbluex.net/topic/3769/share-my-session-info-picture?_=1651944011835 -
@plumer-man that I know
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@suicidemouse said in Session Info:
@wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses
@Plumer-Man @Aftery most people on this forum are pasters, so no one cares.
I care?
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@plumer-man say this in mpgh
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only thing I am lack is kills
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@suicidemouse
@ElementInfo(name = "Session Info") class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F, side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) { private val fontValue = FontValue("Font", Fonts.font35) override fun drawElement(): Border? { val font = fontValue.get() RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb) RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb) font.drawString(name, (9F + 16F).toInt(), 5, -1) font.drawString("Nick: " + mc.getSession().username, 4, 20, -1) font.drawString("Kills: ", 4, 30, -1) font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1) font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1) return Border(0F, 0F, 100F, 17F) } }
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@wxdbie said in Session Info:
@suicidemouse
@ElementInfo(name = "Session Info") class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F, side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) { private val fontValue = FontValue("Font", Fonts.font35) override fun drawElement(): Border? { val font = fontValue.get() RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb) RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb) font.drawString(name, (9F + 16F).toInt(), 5, -1) font.drawString("Nick: " + mc.getSession().username, 4, 20, -1) font.drawString("Kills: ", 4, 30, -1) font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1) font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1) return Border(0F, 0F, 100F, 17F) } }
You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.
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@mems said in Session Info:
You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.
Same steps to do AutoL
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Search killsults on this forums and skid
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@plumer-man said in Session Info:
Search killsults on this forums and skid
He doesn't have to. That way he doesn't really learn much.
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He dosent have the logic to make one...
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@plumer-man said in Session Info:
He dosent have the logic to make one..
I have logic
I did check target dead and if true, +=1
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Good job then
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@mems said in Session Info:
Hopefully this doesn't blow your brain and it shouldn't
it will if you dont have coding experience.