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LiquidBounce Forum

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  3. [HELP] How to us Core.lib

[HELP] How to us Core.lib

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  • MvPReaperM MvPReaper

    Hellow pls help me i dont know how to use core.lib maybe thats why the blockanimation scripts and other scripts dont work,Im new here and i dont know much at coding,Can someone Help me?!

    A Offline
    A Offline
    Aftery
    wrote on last edited by
    #3

    @mvpreaper failure

    I 1 Reply Last reply
    1
    • A Aftery

      @mvpreaper failure

      I Offline
      I Offline
      idk my name
      wrote on last edited by
      #4

      @aftery SYSTEM FAILURE

      1 Reply Last reply
      0
      • MvPReaperM MvPReaper

        Hellow pls help me i dont know how to use core.lib maybe thats why the blockanimation scripts and other scripts dont work,Im new here and i dont know much at coding,Can someone Help me?!

        exit scammedE Offline
        exit scammedE Offline
        exit scammed
        wrote on last edited by exit scammed
        #5

        @mvpreaper

        How to use Core.lib

        Step 1: Download Core.lib from dyskord.cc/Core.lib (latest version)
        Note that this only works on LiquidBounce b73, not fully supporting cross-version update.

        Step 2: For Windows users, press dca1b7cf-e709-46e0-a4cc-ad7148750604-image.png + R and paste:
        %appdata%\Roaming\.minecraft\LiquidBounce-1.8\scripts into the box and press Enter. Now a new window will be opened and you should drop your Core.lib file into here.

        That's it. I'm done with this post.
        (took me almost 10 minutes to make. btw sorry for bad english lul)

        Zhao YunZ 1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #6

          the most important thing to use core.lib is having sex

          1 Reply Last reply
          0
          • exit scammedE exit scammed

            @mvpreaper

            How to use Core.lib

            Step 1: Download Core.lib from dyskord.cc/Core.lib (latest version)
            Note that this only works on LiquidBounce b73, not fully supporting cross-version update.

            Step 2: For Windows users, press dca1b7cf-e709-46e0-a4cc-ad7148750604-image.png + R and paste:
            %appdata%\Roaming\.minecraft\LiquidBounce-1.8\scripts into the box and press Enter. Now a new window will be opened and you should drop your Core.lib file into here.

            That's it. I'm done with this post.
            (took me almost 10 minutes to make. btw sorry for bad english lul)

            Zhao YunZ Offline
            Zhao YunZ Offline
            Zhao Yun
            wrote on last edited by
            #7

            @asutoboki-kun How does it help you write code?

            exit scammedE 1 Reply Last reply
            0
            • Zhao YunZ Zhao Yun

              @asutoboki-kun How does it help you write code?

              exit scammedE Offline
              exit scammedE Offline
              exit scammed
              wrote on last edited by
              #8

              @zhao-yun :
              "When you make a variety of scripts, you waste your precious time doing unimportant things in the code. These actions are much easier and faster to do with Core. It has integrated utilities that anyone can use, so you don't have to make them yourself. It also imports many classes so you don't have to import them manually. It autogenerates help command and prints all possible subcommands (configurable). If modules category doesn't exist, Core will create it automatically, adding tabs to TabGUI and ClickGUI. You can make scripts stand out by that."

              What does it import (so you don't need to import manually):

              net.minecraft.block.* (blocks)
              net.minecraft.client.gui.* (guis)
              net.minecraft.client.renderer.* (renderers)
              net.minecraft.entity.* (entities)
              net.minecraft.init.* (blocks, items)
              net.minecraft.item.* (items)
              net.minecraft.network.* (packets+)
              net.minecraft.util.* (mc utils)
              net.ccbluex.liquidbounce.utils.* (lb utils)
              net.ccbluex.liquidbounce.value.* (lb values)
              and other function utilities
              
              Zhao YunZ 1 Reply Last reply
              0
              • exit scammedE exit scammed

                @zhao-yun :
                "When you make a variety of scripts, you waste your precious time doing unimportant things in the code. These actions are much easier and faster to do with Core. It has integrated utilities that anyone can use, so you don't have to make them yourself. It also imports many classes so you don't have to import them manually. It autogenerates help command and prints all possible subcommands (configurable). If modules category doesn't exist, Core will create it automatically, adding tabs to TabGUI and ClickGUI. You can make scripts stand out by that."

                What does it import (so you don't need to import manually):

                net.minecraft.block.* (blocks)
                net.minecraft.client.gui.* (guis)
                net.minecraft.client.renderer.* (renderers)
                net.minecraft.entity.* (entities)
                net.minecraft.init.* (blocks, items)
                net.minecraft.item.* (items)
                net.minecraft.network.* (packets+)
                net.minecraft.util.* (mc utils)
                net.ccbluex.liquidbounce.utils.* (lb utils)
                net.ccbluex.liquidbounce.value.* (lb values)
                and other function utilities
                
                Zhao YunZ Offline
                Zhao YunZ Offline
                Zhao Yun
                wrote on last edited by
                #9

                @asutoboki-kun
                I work in the Vs Code editor, but when I write something, this Core.lib does not give hints, I need to manually go there and look for what I need.

                exit scammedE 1 Reply Last reply
                0
                • Zhao YunZ Zhao Yun

                  @asutoboki-kun
                  I work in the Vs Code editor, but when I write something, this Core.lib does not give hints, I need to manually go there and look for what I need.

                  exit scammedE Offline
                  exit scammedE Offline
                  exit scammed
                  wrote on last edited by
                  #10

                  @zhao-yun then wait for someone who can create a vs code plugin that automatically give hints for Core scripts (again english is broken)

                  Zhao YunZ 1 Reply Last reply
                  0
                  • exit scammedE exit scammed

                    @zhao-yun then wait for someone who can create a vs code plugin that automatically give hints for Core scripts (again english is broken)

                    Zhao YunZ Offline
                    Zhao YunZ Offline
                    Zhao Yun
                    wrote on last edited by
                    #11

                    @asutoboki-kun
                    that is, if I connect Core.lib, in which editor I did not work, there will be no hints?

                    exit scammedE CzechHekC 2 Replies Last reply
                    0
                    • Zhao YunZ Zhao Yun

                      @asutoboki-kun
                      that is, if I connect Core.lib, in which editor I did not work, there will be no hints?

                      exit scammedE Offline
                      exit scammedE Offline
                      exit scammed
                      wrote on last edited by
                      #12

                      @zhao-yun I'm really confused, so I will leave this post for anyone else to answer you.

                      1 Reply Last reply
                      0
                      • Zhao YunZ Zhao Yun

                        @asutoboki-kun
                        that is, if I connect Core.lib, in which editor I did not work, there will be no hints?

                        CzechHekC Offline
                        CzechHekC Offline
                        CzechHek
                        wrote on last edited by
                        #13

                        @zhao-yun No, why should it give you hints? Your expectations are a bit off.

                        Start off by looking at code of already existing Core scripts. https://github.com/CzechHek/Core/tree/master/Scripts

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