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LiquidBounce Forum

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  3. [HELP] How to us Core.lib

[HELP] How to us Core.lib

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  • A Aftery

    @mvpreaper failure

    I Offline
    I Offline
    idk my name
    wrote on last edited by
    #4

    @aftery SYSTEM FAILURE

    1 Reply Last reply
    0
    • MvPReaperM MvPReaper

      Hellow pls help me i dont know how to use core.lib maybe thats why the blockanimation scripts and other scripts dont work,Im new here and i dont know much at coding,Can someone Help me?!

      exit scammedE Offline
      exit scammedE Offline
      exit scammed
      wrote on last edited by exit scammed
      #5

      @mvpreaper

      How to use Core.lib

      Step 1: Download Core.lib from dyskord.cc/Core.lib (latest version)
      Note that this only works on LiquidBounce b73, not fully supporting cross-version update.

      Step 2: For Windows users, press dca1b7cf-e709-46e0-a4cc-ad7148750604-image.png + R and paste:
      %appdata%\Roaming\.minecraft\LiquidBounce-1.8\scripts into the box and press Enter. Now a new window will be opened and you should drop your Core.lib file into here.

      That's it. I'm done with this post.
      (took me almost 10 minutes to make. btw sorry for bad english lul)

      Zhao YunZ 1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #6

        the most important thing to use core.lib is having sex

        1 Reply Last reply
        0
        • exit scammedE exit scammed

          @mvpreaper

          How to use Core.lib

          Step 1: Download Core.lib from dyskord.cc/Core.lib (latest version)
          Note that this only works on LiquidBounce b73, not fully supporting cross-version update.

          Step 2: For Windows users, press dca1b7cf-e709-46e0-a4cc-ad7148750604-image.png + R and paste:
          %appdata%\Roaming\.minecraft\LiquidBounce-1.8\scripts into the box and press Enter. Now a new window will be opened and you should drop your Core.lib file into here.

          That's it. I'm done with this post.
          (took me almost 10 minutes to make. btw sorry for bad english lul)

          Zhao YunZ Offline
          Zhao YunZ Offline
          Zhao Yun
          wrote on last edited by
          #7

          @asutoboki-kun How does it help you write code?

          exit scammedE 1 Reply Last reply
          0
          • Zhao YunZ Zhao Yun

            @asutoboki-kun How does it help you write code?

            exit scammedE Offline
            exit scammedE Offline
            exit scammed
            wrote on last edited by
            #8

            @zhao-yun :
            "When you make a variety of scripts, you waste your precious time doing unimportant things in the code. These actions are much easier and faster to do with Core. It has integrated utilities that anyone can use, so you don't have to make them yourself. It also imports many classes so you don't have to import them manually. It autogenerates help command and prints all possible subcommands (configurable). If modules category doesn't exist, Core will create it automatically, adding tabs to TabGUI and ClickGUI. You can make scripts stand out by that."

            What does it import (so you don't need to import manually):

            net.minecraft.block.* (blocks)
            net.minecraft.client.gui.* (guis)
            net.minecraft.client.renderer.* (renderers)
            net.minecraft.entity.* (entities)
            net.minecraft.init.* (blocks, items)
            net.minecraft.item.* (items)
            net.minecraft.network.* (packets+)
            net.minecraft.util.* (mc utils)
            net.ccbluex.liquidbounce.utils.* (lb utils)
            net.ccbluex.liquidbounce.value.* (lb values)
            and other function utilities
            
            Zhao YunZ 1 Reply Last reply
            0
            • exit scammedE exit scammed

              @zhao-yun :
              "When you make a variety of scripts, you waste your precious time doing unimportant things in the code. These actions are much easier and faster to do with Core. It has integrated utilities that anyone can use, so you don't have to make them yourself. It also imports many classes so you don't have to import them manually. It autogenerates help command and prints all possible subcommands (configurable). If modules category doesn't exist, Core will create it automatically, adding tabs to TabGUI and ClickGUI. You can make scripts stand out by that."

              What does it import (so you don't need to import manually):

              net.minecraft.block.* (blocks)
              net.minecraft.client.gui.* (guis)
              net.minecraft.client.renderer.* (renderers)
              net.minecraft.entity.* (entities)
              net.minecraft.init.* (blocks, items)
              net.minecraft.item.* (items)
              net.minecraft.network.* (packets+)
              net.minecraft.util.* (mc utils)
              net.ccbluex.liquidbounce.utils.* (lb utils)
              net.ccbluex.liquidbounce.value.* (lb values)
              and other function utilities
              
              Zhao YunZ Offline
              Zhao YunZ Offline
              Zhao Yun
              wrote on last edited by
              #9

              @asutoboki-kun
              I work in the Vs Code editor, but when I write something, this Core.lib does not give hints, I need to manually go there and look for what I need.

              exit scammedE 1 Reply Last reply
              0
              • Zhao YunZ Zhao Yun

                @asutoboki-kun
                I work in the Vs Code editor, but when I write something, this Core.lib does not give hints, I need to manually go there and look for what I need.

                exit scammedE Offline
                exit scammedE Offline
                exit scammed
                wrote on last edited by
                #10

                @zhao-yun then wait for someone who can create a vs code plugin that automatically give hints for Core scripts (again english is broken)

                Zhao YunZ 1 Reply Last reply
                0
                • exit scammedE exit scammed

                  @zhao-yun then wait for someone who can create a vs code plugin that automatically give hints for Core scripts (again english is broken)

                  Zhao YunZ Offline
                  Zhao YunZ Offline
                  Zhao Yun
                  wrote on last edited by
                  #11

                  @asutoboki-kun
                  that is, if I connect Core.lib, in which editor I did not work, there will be no hints?

                  exit scammedE CzechHekC 2 Replies Last reply
                  0
                  • Zhao YunZ Zhao Yun

                    @asutoboki-kun
                    that is, if I connect Core.lib, in which editor I did not work, there will be no hints?

                    exit scammedE Offline
                    exit scammedE Offline
                    exit scammed
                    wrote on last edited by
                    #12

                    @zhao-yun I'm really confused, so I will leave this post for anyone else to answer you.

                    1 Reply Last reply
                    0
                    • Zhao YunZ Zhao Yun

                      @asutoboki-kun
                      that is, if I connect Core.lib, in which editor I did not work, there will be no hints?

                      CzechHekC Offline
                      CzechHekC Offline
                      CzechHek
                      wrote on last edited by
                      #13

                      @zhao-yun No, why should it give you hints? Your expectations are a bit off.

                      Start off by looking at code of already existing Core scripts. https://github.com/CzechHek/Core/tree/master/Scripts

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