Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. [HELP] MoveSpeed

[HELP] MoveSpeed

Scheduled Pinned Locked Moved ScriptAPI
13 Posts 7 Posters 1.3k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Zhao YunZ Zhao Yun

    @port-3000
    Well, I want to transfer 1 module to liquidbounce.
    I can't do it?

    A Offline
    A Offline
    Aftery
    wrote on last edited by
    #4

    @zhao-yun you can't

    1 Reply Last reply
    0
    • Zhao YunZ Zhao Yun

      @port-3000
      Well, I want to transfer 1 module to liquidbounce.
      I can't do it?

      LitelyL Offline
      LitelyL Offline
      Litely
      wrote on last edited by
      #5

      @zhao-yun said in [HELP] MoveSpeed:

      @port-3000
      Well, I want to transfer 1 module to liquidbounce.
      I can't do it?

      you cant

      1 Reply Last reply
      0
      • Zhao YunZ Zhao Yun

        f9ac4d1e-63e1-42dd-8ff1-c3e18ff89911-изображение.png
        I stopped here and do not understand what Speed.getBaseMoveSpeed () is.
        Maybe it's player move speed?
        If so, how to write it in ScriptAPI.

        LolMCL Offline
        LolMCL Offline
        LolMC
        wrote on last edited by
        #6

        @zhao-yun you cant

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #7

          what if I say you can

          LitelyL 1 Reply Last reply
          0
          • ? A Former User

            what if I say you can

            LitelyL Offline
            LitelyL Offline
            Litely
            wrote on last edited by
            #8

            @sexma you cant

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #9

              I mean you can get the getBaseMoveSpeed() codes

              Zhao YunZ 1 Reply Last reply
              0
              • ? A Former User

                I mean you can get the getBaseMoveSpeed() codes

                Zhao YunZ Offline
                Zhao YunZ Offline
                Zhao Yun
                wrote on last edited by
                #10

                @sexma How?

                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #11

                  java codes:

                  eclipse_tRHyx93djd.png

                  Zhao YunZ O 2 Replies Last reply
                  0
                  • ? A Former User

                    java codes:

                    eclipse_tRHyx93djd.png

                    Zhao YunZ Offline
                    Zhao YunZ Offline
                    Zhao Yun
                    wrote on last edited by
                    #12

                    @sexma
                    ty

                    1 Reply Last reply
                    0
                    • ? A Former User

                      java codes:

                      eclipse_tRHyx93djd.png

                      O Offline
                      O Offline
                      ohno
                      wrote on last edited by ohno
                      #13
                      function getBaseMoveSpeed() {
                          var baseSpeed = 0.2875
                          if (mc.thePlayer.isPotionActive(Potion.moveSpeed)) {
                              baseSpeed *= 1.0 + 0.2 * (mc.thePlayer.getActivePotionEffect(Potion.moveSpeed).getAmplifier() + 1)
                          }
                          return baseSpeed
                      }
                      
                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      About
                      • Terms of Service
                      • Privacy Policy
                      • Status
                      • Contact Us
                      Downloads
                      • Releases
                      • Source code
                      • License
                      Docs
                      • Tutorials
                      • CustomHUD
                      • AutoSettings
                      • ScriptAPI
                      Community
                      • Forum
                      • Guilded
                      • YouTube
                      • Twitter
                      • D.Tube
                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Groups