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  • 0 Votes
    4 Posts
    376 Views
    Plumer ManP

    @a-regular-person https://forums.ccbluex.net/topic/1574/script-circle?_=1629736633755 use the forums

  • [REQUEST] WatchDuck Bypass Skywars

    Requests
    3
    0 Votes
    3 Posts
    270 Views
    Plumer ManP

    @a-regular-person Use except for most fly modes

  • [REQUEST] vanilla damage fly script

    Requests
    10
    0 Votes
    10 Posts
    850 Views
    SugarAFKS

    @somehax ```
    /// api_version=2
    var safewalkModule = moduleManager.getModule("Safewalk");
    var timerModule = moduleManager.getModule("Timer");
    var script = registerScript({
    name: "FlyNew",
    version: "1.0.0",
    authors: ["GLOBALBOSS&JustNanix&Caxap"]
    });

    script.registerModule({
    name: "FlyNew",
    category: "Fun",
    description: "Moded GLOBALBOSS",
    settings: {
    damagePos: Setting.float({
    name: "DamagePosition",
    min: 0,
    max: 400,
    default: 200
    }),
    flySpeed: Setting.float({
    name: "FlySpeed",
    min: 0.20,
    max: 0.30,
    default: 0.22
    }),
    glide: Setting.float({
    name: "Glide",
    min: 0.00,
    max: 0.05,
    default: 0.010
    })
    }
    }, function(module) {
    var delay = 0;
    var enable = true;
    var flyspeed = module.settings.flySpeed.get();
    module.on("update", function() {
    if (mc.thePlayer.onGround) {
    safewalkModule.setState(true)
    }
    if (!mc.thePlayer.onGround) {
    if (enable) {
    timerModule.setState(true)
    mc.thePlayer.setPosition(mc.thePlayer.posX, module.settings.damagePos.get() - module.settings.damagePos.get() * 2, mc.thePlayer.posZ);
    enable = false;
    }
    if (mc.thePlayer.getHealth() <= 19) {
    mc.thePlayer.onGround = false;
    mc.thePlayer.capabilities.setFlySpeed(module.settings.flySpeed.get() / 2);
    mc.thePlayer.motionY = module.settings.glide.get() - module.settings.glide.get() * 2;
    mc.thePlayer.capabilities.isFlying = true;
    } else {
    mc.thePlayer.setPosition(mc.thePlayer.posX, module.settings.damagePos.get() - module.settings.damagePos.get() * 2, mc.thePlayer.posZ);
    }
    }
    });
    module.on("enable", function() {
    enable = true;
    });
    module.on("disable", function() {
    mc.thePlayer.capabilities.isFlying = false;
    safewalkModule.setState(false)
    timerModule.setState(false)
    });
    });

    function onLoad() {}
  • Is there a vanilla fly script

    Suggestions
    3
    0 Votes
    3 Posts
    428 Views
    S

    @skiddermaster412 thank you

  • 0 Votes
    5 Posts
    549 Views
    Joe PapaJ

    @عميل-سيجما-الله buddy your the one that wants to blow me