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  3. Release LiquidBounce b73 already.

Release LiquidBounce b73 already.

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  • M Offline
    M Offline
    mems
    Moderator
    wrote on last edited by mems
    #1

    Never thought I'd make this kind of topic, but here I am.

    It's been a few months since the latest version was released and since then things were good, we had updates before b72 was released. So probably the majority of people in this community expected b73 to come sooner or a bit later than they expected, but we now are in a situation where we think about releasing custom builds of LiquidBounce after seeing that an upcoming update messed the whole client up. Props to the dude who spent his time working on a thing called cross-version, even though it turned out to be a bad outcome. I know that staff who are probably reading the title of this topic will say something like: fixing/updating modules + render stuff is not easy, I know that it is hard as I've also experienced what it looks like to be left with bugs, etc to fix, but come on. It's been a while since we got the latest version and I know that I can download a b73 version on the nightly builds box, but hey, make it official, for the sake of New Years. Whatever it is, pull requests, issues, bypasses to add, all that stuff which are currently on the TODO list, just throw them on the next version (b74). I know there are bugs to fix, but lately, the majority of them (render/module issues) are fixed. There is almost nothing to worry about except for a few other module bugs such as XRay or performance issues.

    Feel free to state your opinions on this, if you're interested in reading a huge ass message and replying. Just wanted to make it so the developers of LiquidBounce would catch their breaths and finally focus on the upcoming update, 1.16.4 LiquidBounce, aka nextgen.

    CzechHekC I 2 Replies Last reply
    0
    • M mems

      Never thought I'd make this kind of topic, but here I am.

      It's been a few months since the latest version was released and since then things were good, we had updates before b72 was released. So probably the majority of people in this community expected b73 to come sooner or a bit later than they expected, but we now are in a situation where we think about releasing custom builds of LiquidBounce after seeing that an upcoming update messed the whole client up. Props to the dude who spent his time working on a thing called cross-version, even though it turned out to be a bad outcome. I know that staff who are probably reading the title of this topic will say something like: fixing/updating modules + render stuff is not easy, I know that it is hard as I've also experienced what it looks like to be left with bugs, etc to fix, but come on. It's been a while since we got the latest version and I know that I can download a b73 version on the nightly builds box, but hey, make it official, for the sake of New Years. Whatever it is, pull requests, issues, bypasses to add, all that stuff which are currently on the TODO list, just throw them on the next version (b74). I know there are bugs to fix, but lately, the majority of them (render/module issues) are fixed. There is almost nothing to worry about except for a few other module bugs such as XRay or performance issues.

      Feel free to state your opinions on this, if you're interested in reading a huge ass message and replying. Just wanted to make it so the developers of LiquidBounce would catch their breaths and finally focus on the upcoming update, 1.16.4 LiquidBounce, aka nextgen.

      CzechHekC Offline
      CzechHekC Offline
      CzechHek
      wrote on last edited by
      #2

      @mems b73 would kill the whole ScriptAPI (even further)

      M 1 Reply Last reply
      0
      • CzechHekC CzechHek

        @mems b73 would kill the whole ScriptAPI (even further)

        M Offline
        M Offline
        mems
        Moderator
        wrote on last edited by
        #3

        So this is a thing that they should focus on, because the issues which are still there will probably not be done any time soon because it's simply not easy to complete those, except for this issue which only requires drawing skills or something..

        I 1 Reply Last reply
        0
        • M mems

          Never thought I'd make this kind of topic, but here I am.

          It's been a few months since the latest version was released and since then things were good, we had updates before b72 was released. So probably the majority of people in this community expected b73 to come sooner or a bit later than they expected, but we now are in a situation where we think about releasing custom builds of LiquidBounce after seeing that an upcoming update messed the whole client up. Props to the dude who spent his time working on a thing called cross-version, even though it turned out to be a bad outcome. I know that staff who are probably reading the title of this topic will say something like: fixing/updating modules + render stuff is not easy, I know that it is hard as I've also experienced what it looks like to be left with bugs, etc to fix, but come on. It's been a while since we got the latest version and I know that I can download a b73 version on the nightly builds box, but hey, make it official, for the sake of New Years. Whatever it is, pull requests, issues, bypasses to add, all that stuff which are currently on the TODO list, just throw them on the next version (b74). I know there are bugs to fix, but lately, the majority of them (render/module issues) are fixed. There is almost nothing to worry about except for a few other module bugs such as XRay or performance issues.

          Feel free to state your opinions on this, if you're interested in reading a huge ass message and replying. Just wanted to make it so the developers of LiquidBounce would catch their breaths and finally focus on the upcoming update, 1.16.4 LiquidBounce, aka nextgen.

          I Offline
          I Offline
          idk my name
          wrote on last edited by idk my name
          #4

          @mems Nope. Marco/Senk Ju just should delete this bloody mess and upload old b73 src back, instead of fixing this bloody mess. (7276ffa as far as i remember) Cross-version 1.8.9 is 1.12.2 Minecraft with wrapped OpenGL and gameengine. If they did not wrap it, just change MC version and remove 1.9+ blocks & mechanics, we could have no issues.

          1 Reply Last reply
          1
          • I Offline
            I Offline
            idk my name
            wrote on last edited by
            #5

            For example, if you will wrap OpenGL 3 in MC 1.12.2 you will have alot of issues

            1 Reply Last reply
            0
            • M mems

              So this is a thing that they should focus on, because the issues which are still there will probably not be done any time soon because it's simply not easy to complete those, except for this issue which only requires drawing skills or something..

              I Offline
              I Offline
              idk my name
              wrote on last edited by idk my name
              #6

              @mems I think, Verdana font is pretty normal & not bulky (I've this font in arraylist in my own client)

              1 Reply Last reply
              0
              • M Offline
                M Offline
                mems
                Moderator
                wrote on last edited by
                #7

                @idk-my-name said in Release LiquidBounce b73 already.:

                @mems Nope. Marco/Senk Ju just should delete this bloody mess and upload old b73 src back, instead of fixing this bloody mess. (7276ffa as far as i remember) Cross-version 1.8.9 is 1.12.2 Minecraft with wrapped OpenGL and gameengine. If they did not wrap it, just change MC version and remove 1.9+ blocks & mechanics, we could have no issues.

                I've thought of that too, and I actually think that it's a good idea, then we can add our good stuff and keep this shit going.

                1 Reply Last reply
                0
                • kawaiinekololisK Offline
                  kawaiinekololisK Offline
                  kawaiinekololis
                  Admin
                  wrote on last edited by kawaiinekololis
                  #8

                  We are not going to release b73 as a offical version, it will stay as development build forever.
                  We are not going to release any new updates until we're ready to publish our nextgen version of LiquidBounce.

                  I feel like there is no reason to publish the b73 as a offical version. Of course there are many new features and just a few left over bugs which are easy to fix and we could just solve the compability problems with the wrapped classes and scripts, but I'm not really sure about it.

                  M K yorik100Y 3 Replies Last reply
                  0
                  • kawaiinekololisK kawaiinekololis

                    We are not going to release b73 as a offical version, it will stay as development build forever.
                    We are not going to release any new updates until we're ready to publish our nextgen version of LiquidBounce.

                    I feel like there is no reason to publish the b73 as a offical version. Of course there are many new features and just a few left over bugs which are easy to fix and we could just solve the compability problems with the wrapped classes and scripts, but I'm not really sure about it.

                    M Offline
                    M Offline
                    mems
                    Moderator
                    wrote on last edited by
                    #9

                    @kawaiinekololis, have you ever thought of reverting those commits? (when cross version happened)

                    1 Reply Last reply
                    0
                    • kawaiinekololisK kawaiinekololis

                      We are not going to release b73 as a offical version, it will stay as development build forever.
                      We are not going to release any new updates until we're ready to publish our nextgen version of LiquidBounce.

                      I feel like there is no reason to publish the b73 as a offical version. Of course there are many new features and just a few left over bugs which are easy to fix and we could just solve the compability problems with the wrapped classes and scripts, but I'm not really sure about it.

                      K Offline
                      K Offline
                      KoolKillm8
                      wrote on last edited by
                      #10

                      @kawaiinekololis said in Release LiquidBounce b73 already.:

                      We are not going to release b73 as a offical version, it will stay as development build forever.
                      We are not going to release any new updates until we're ready to publish our nextgen version of LiquidBounce.

                      I feel like there is no reason to publish the b73 as a offical version. Of course there are many new features and just a few left over bugs which are easy to fix and we could just solve the compability problems with the wrapped classes and scripts, but I'm not really sure about it.

                      So then are you guys goin to the 1.x.x update style?

                      1 Reply Last reply
                      0
                      • kawaiinekololisK kawaiinekololis

                        We are not going to release b73 as a offical version, it will stay as development build forever.
                        We are not going to release any new updates until we're ready to publish our nextgen version of LiquidBounce.

                        I feel like there is no reason to publish the b73 as a offical version. Of course there are many new features and just a few left over bugs which are easy to fix and we could just solve the compability problems with the wrapped classes and scripts, but I'm not really sure about it.

                        yorik100Y Offline
                        yorik100Y Offline
                        yorik100
                        wrote on last edited by
                        #11

                        @kawaiinekololis said in Release LiquidBounce b73 already.:

                        We are not going to release b73 as a offical version, it will stay as development build forever.
                        We are not going to release any new updates until we're ready to publish our nextgen version of LiquidBounce.

                        I feel like there is no reason to publish the b73 as a offical version. Of course there are many new features and just a few left over bugs which are easy to fix and we could just solve the compability problems with the wrapped classes and scripts, but I'm not really sure about it.

                        Revert it back to before cross version????

                        O 1 Reply Last reply
                        1
                        • yorik100Y yorik100

                          @kawaiinekololis said in Release LiquidBounce b73 already.:

                          We are not going to release b73 as a offical version, it will stay as development build forever.
                          We are not going to release any new updates until we're ready to publish our nextgen version of LiquidBounce.

                          I feel like there is no reason to publish the b73 as a offical version. Of course there are many new features and just a few left over bugs which are easy to fix and we could just solve the compability problems with the wrapped classes and scripts, but I'm not really sure about it.

                          Revert it back to before cross version????

                          O Offline
                          O Offline
                          ohno
                          wrote on last edited by
                          #12

                          @yorik100 Yes

                          1 Reply Last reply
                          0
                          • Senk JuS Offline
                            Senk JuS Offline
                            Senk Ju
                            Admin
                            wrote on last edited by
                            #13

                            There is no point in reverting as we are currently rewriting LiquidBounce anyway. The next release will be based on that recode.

                            M 1 Reply Last reply
                            0
                            • Senk JuS Senk Ju

                              There is no point in reverting as we are currently rewriting LiquidBounce anyway. The next release will be based on that recode.

                              M Offline
                              M Offline
                              mems
                              Moderator
                              wrote on last edited by
                              #14

                              @senk-ju, how long will it take for the next gen LiquidBounce to be released?

                              O 1 Reply Last reply
                              0
                              • M mems

                                @senk-ju, how long will it take for the next gen LiquidBounce to be released?

                                O Offline
                                O Offline
                                ohno
                                wrote on last edited by
                                #15

                                @mems I think, ~7 months.

                                M 1 Reply Last reply
                                0
                                • O ohno

                                  @mems I think, ~7 months.

                                  M Offline
                                  M Offline
                                  mems
                                  Moderator
                                  wrote on last edited by
                                  #16

                                  @ohno if the developers work hard for it every day or just once in a while?

                                  O 1 Reply Last reply
                                  0
                                  • M mems

                                    @ohno if the developers work hard for it every day or just once in a while?

                                    O Offline
                                    O Offline
                                    ohno
                                    wrote on last edited by
                                    #17

                                    @mems once in a while.

                                    1 Reply Last reply
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