Any tutorial on how to compile nextgen LiquidBounce?
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I tried compiling it myself, but the client looks like this for some reason:
Is this how LiquidBounce is supposed to look like? If so, then okay...
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@mems Yes, it has a completely different rendering using HTML. This one was made as a test. There should be couple modules like NameTags, AntiCactus as well.
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I tried compiling it myself, but the client looks like this for some reason:
Is this how LiquidBounce is supposed to look like? If so, then okay...
@mems said in Any tutorial on how to compile nextgen LiquidBounce?:
I tried compiling it myself, but the client looks like this for some reason:
Is this how LiquidBounce is supposed to look like? If so, then okay...
I can't tell if this is satyre or real
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@mems said in Any tutorial on how to compile nextgen LiquidBounce?:
I tried compiling it myself, but the client looks like this for some reason:
Is this how LiquidBounce is supposed to look like? If so, then okay...
I can't tell if this is satyre or real
@yorik100 It's not satire, we just did a wide range of testing with the HTML render engine we use now, to make sure everything is working fine. The final UI will look very different from the current test stuff. I can't give any details yet but just know it's going to be worthy of the title "nextgen"
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@yorik100 It's not satire, we just did a wide range of testing with the HTML render engine we use now, to make sure everything is working fine. The final UI will look very different from the current test stuff. I can't give any details yet but just know it's going to be worthy of the title "nextgen"
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Well, these are the steps to install LiquidBounce 1.16.5:
- LiquidBounce itself. Put that file to mods.
- Fabric Kotlin Language. Put that file to mods aswell.
- Fabric loader for 1.16.5. You run that file as it is for installing purposes, and just hit next all the way during installation.
- Load your Minecraft launcher, select
fabric-loader-0.11.1-1.16.5
and run the game. - Profit, I guess.
EDIT: And for click GUI, just type
.bind clickgui <akeythatyoupreferhere>
. Trust me, there is nothing good to see for now.