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  3. [Kotlin] New Notifications

[Kotlin] New Notifications

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  • GameBoyG Offline
    GameBoyG Offline
    GameBoy
    wrote on last edited by
    #2

    8f83f336-05da-4a7d-b862-5557314733cb-image.png

    B Димон 100кД 2 Replies Last reply
    0
    • exit scammedE Offline
      exit scammedE Offline
      exit scammed
      wrote on last edited by
      #3

      nice notification animation, btw you should post the topic in Kotlin/Java category instead of Scripts

      E 1 Reply Last reply
      0
      • exit scammedE exit scammed

        nice notification animation, btw you should post the topic in Kotlin/Java category instead of Scripts

        E Offline
        E Offline
        Ender__Flash
        wrote on last edited by
        #4
        This post is deleted!
        1 Reply Last reply
        0
        • A Offline
          A Offline
          Aftery
          wrote on last edited by
          #5

          cant code^

          1 Reply Last reply
          0
          • LitelyL Offline
            LitelyL Offline
            Litely
            wrote on last edited by
            #6

            cant code^

            worked fine with me

            ? 1 Reply Last reply
            0
            • LitelyL Litely

              cant code^

              worked fine with me

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #7

              @idkmyname said in [Kotlin] New Notifications:

              cant code^

              worked fine with me

              epic liquidsense paster coder

              1 Reply Last reply
              0
              • LitelyL Offline
                LitelyL Offline
                Litely
                wrote on last edited by
                #8

                im not event have liquidsense

                1 Reply Last reply
                0
                • GameBoyG GameBoy

                  8f83f336-05da-4a7d-b862-5557314733cb-image.png

                  B Offline
                  B Offline
                  Boneshadow
                  wrote on last edited by
                  #9

                  @gameboy And how to put them I do not understand this

                  Plumer ManP 1 Reply Last reply
                  0
                  • B Boneshadow

                    @gameboy And how to put them I do not understand this

                    Plumer ManP Offline
                    Plumer ManP Offline
                    Plumer Man
                    wrote on last edited by
                    #10

                    @codd3r-cheat-minecraft Liquid bounce source

                    1 Reply Last reply
                    0
                    • GameBoyG GameBoy

                      8f83f336-05da-4a7d-b862-5557314733cb-image.png

                      Димон 100кД Offline
                      Димон 100кД Offline
                      Димон 100к
                      wrote on last edited by
                      #11

                      @gameboy best notifications But not enough time before disappearing notifications

                      1 Reply Last reply
                      0
                      • GameBoyG GameBoy
                        package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                        import net.ccbluex.liquidbounce.LiquidBounce
                        import net.ccbluex.liquidbounce.utils.timer.MSTimer
                        import net.ccbluex.liquidbounce.LiquidBounce.hud
                        import net.ccbluex.liquidbounce.ui.client.hud.designer.GuiHudDesigner
                        import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                        import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                        import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                        import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                        import net.ccbluex.liquidbounce.utils.render.AnimationUtils
                        
                        import net.minecraft.client.renderer.GlStateManager
                        
                        import net.ccbluex.liquidbounce.ui.font.Fonts
                        import net.ccbluex.liquidbounce.utils.ClientUtils
                        import net.ccbluex.liquidbounce.utils.render.RenderUtils
                        import net.minecraft.util.ResourceLocation
                        import java.awt.Color
                        @ElementInfo(name = "Notifications", single = true)
                        class Notifications(x: Double = 0.0, y: Double = 30.0, scale: Float = 1F,
                                            side: Side = Side(Side.Horizontal.RIGHT, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                        
                            /**
                             * Example notification for CustomHUD designer
                             */
                            private val exampleNotification = Notification("Example Notification", Notification.Type.INFO)
                        
                            /**
                             * Draw element
                             */
                            override fun drawElement(): Border? {
                                var animationY = 30F
                                val notifications = mutableListOf<Notification>()
                                for(i in hud.notifications)
                                    notifications.add(i)
                                for(i in notifications)
                                    if(mc.currentScreen !is GuiHudDesigner)
                                    i.drawNotification(animationY).also { animationY += 32 }
                                else
                                    exampleNotification.drawNotification(animationY)
                                if (mc.currentScreen is GuiHudDesigner) {
                                    if (!hud.notifications.contains(exampleNotification))
                                        hud.addNotification(exampleNotification)
                        
                                    exampleNotification.fadeState = Notification.FadeState.STAY
                                    exampleNotification.x = exampleNotification.textLength + 8F
                        
                                    return Border(-98F, -58F, 0F, -30F)
                                }
                        
                                return null
                            }
                        
                        }
                        class Notification(message : String,type : Type) {
                            var x = 0f
                            var textLength = 0
                            private var stay = 0f
                            private var fadeStep = 0f
                            var fadeState = FadeState.IN
                            private var stayTimer = MSTimer()
                            private var firstY = 0f
                            private var animeTime: Long = 0
                            private var message: String = ""
                            private var type: Type
                            init {
                                this.message = message
                                this.type = type
                                this.firstY = 1919F
                                this.stayTimer.reset()
                                this.textLength = Fonts.font35.getStringWidth(message)
                            }
                            enum class Type {
                                SUCCESS,
                                INFO,
                                WARNING,
                                ERROR
                            }
                        
                            enum class FadeState {
                                IN,STAY,OUT,END
                            }
                        
                            fun drawNotification(animationY: Float) {
                                val delta = RenderUtils.deltaTime
                                val width = textLength.toFloat() + 8.0f
                                var y = animationY
                                if (firstY == 1919.0F) {
                                    firstY = y
                                }
                                if (firstY > y) {
                                    val cacheY = firstY - (firstY - y) * ((System.currentTimeMillis() - animeTime).toFloat() / 300.0f)
                                    if (cacheY <= y) {
                                        firstY = cacheY
                                    }
                                    y = cacheY
                                } else {
                                    firstY = y
                                    animeTime = System.currentTimeMillis()
                                }
                                RenderUtils.drawRect(-x + 8 + textLength, -y, -x - 5, -28F - y, Color(255,255,255).rgb)
                                RenderUtils.drawRect(-x -1, -y, -x - 5, -28F - y, when(type) {
                                    Type.SUCCESS -> Color(80, 255, 80).rgb
                                    Type.ERROR -> Color(255, 80, 80).rgb
                                    Type.INFO -> Color(80, 80, 255).rgb
                                    Type.WARNING -> Color(255, 255, 80).rgb
                                })
                                var replacedMessage = message
                                replacedMessage = replacedMessage.replace("Enabled ", "")
                                replacedMessage = replacedMessage.replace("Disabled ", "")
                                if(message.contains("Enabled", true) || message.contains("Disabled", true)) {
                                    val stringBuilder = StringBuilder()
                                    stringBuilder.append("$replacedMessage Module")
                                    replacedMessage = stringBuilder.toString()
                                }
                                Fonts.font35.drawString(replacedMessage, -x + 2, -11F - y, Color(110, 110, 110).rgb)
                                Fonts.font40.drawString(if(message.contains("Enabled")) "Enabled" else if(message.contains("Disabled")) "Disabled" else type.toString(), -x + 2, -23F - y,
                                    if(!message.contains("Enabled") && !message.contains("Disabled"))
                                        when(type) {
                                        Type.SUCCESS -> Color(80, 255, 80).rgb
                                        Type.ERROR -> Color(255, 80, 80).rgb
                                        Type.INFO -> Color(80, 80, 255).rgb
                                        Type.WARNING -> Color(255, 255, 0).rgb
                                        }
                                    else
                                        if(message.contains("Enabled"))
                                            Color(80, 255, 80).rgb
                                        else
                                            Color(255, 80, 80).rgb
                                )
                                GlStateManager.resetColor()
                                when (fadeState) {
                                    FadeState.IN -> {
                                        if (x < width) {
                                            x = AnimationUtils.easeOut(fadeStep, width) * width
                                            fadeStep += delta / 4F
                                        }
                                        if (x >= width) {
                                            fadeState = FadeState.STAY
                                            x = width
                                            fadeStep = width
                                        }
                        
                                        stay = 60F
                                    }
                        
                                    FadeState.STAY -> {
                                        if (stay > 0) {
                                            stay = 0F
                                            stayTimer.reset()
                                        }
                                        if (stayTimer.hasTimePassed(1500L))
                                            fadeState = FadeState.OUT
                                    }
                        
                                    FadeState.OUT -> if (x > 0) {
                                        x = AnimationUtils.easeOut(fadeStep, width) * width
                                        fadeStep -= delta / 4F
                                    } else
                                        fadeState = FadeState.END
                        
                                    FadeState.END -> hud.removeNotification(this)
                                }
                            }
                        }
                        
                        
                        HKTBH Offline
                        HKTBH Offline
                        HKTB
                        wrote on last edited by
                        #12

                        @gameboy how to fix?
                        d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                        W exit scammedE 2 Replies Last reply
                        0
                        • GkingG Offline
                          GkingG Offline
                          Gking
                          wrote on last edited by
                          #13

                          ok skidit

                          GameBoyG 1 Reply Last reply
                          1
                          • HKTBH HKTB

                            @gameboy how to fix?
                            d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                            W Offline
                            W Offline
                            wangtian297
                            wrote on last edited by
                            #14

                            @hktb b73复制b72码子,没谁了

                            1 Reply Last reply
                            0
                            • HKTBH HKTB

                              @gameboy how to fix?
                              d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                              exit scammedE Offline
                              exit scammedE Offline
                              exit scammed
                              wrote on last edited by
                              #15

                              @hktb crossversion moment

                              classProvider.isGuiHudDesigner(mc.currentScreen)
                              
                              1 Reply Last reply
                              0
                              • GkingG Gking

                                ok skidit

                                GameBoyG Offline
                                GameBoyG Offline
                                GameBoy
                                wrote on last edited by
                                #16

                                @gking oh my god

                                1 Reply Last reply
                                0
                                • Patrik StettnerP Offline
                                  Patrik StettnerP Offline
                                  Patrik Stettner
                                  wrote on last edited by
                                  #17

                                  how do i use it?

                                  ? 1 Reply Last reply
                                  0
                                  • Patrik StettnerP Patrik Stettner

                                    how do i use it?

                                    ? Offline
                                    ? Offline
                                    A Former User
                                    wrote on last edited by
                                    #18

                                    cant code^

                                    1 Reply Last reply
                                    0
                                    • Sigmaclient infoS Offline
                                      Sigmaclient infoS Offline
                                      Sigmaclient info
                                      wrote on last edited by
                                      #19

                                      export to javaskript

                                      1 Reply Last reply
                                      0
                                      • Enderman202020E Offline
                                        Enderman202020E Offline
                                        Enderman202020
                                        wrote on last edited by
                                        #20
                                        This post is deleted!
                                        Q Enderman202020E 2 Replies Last reply
                                        0
                                        • Enderman202020E Enderman202020

                                          This post is deleted!

                                          Q Offline
                                          Q Offline
                                          quadro
                                          wrote on last edited by
                                          #21

                                          @enderman202020 i just-
                                          wha- what
                                          i dont understand

                                          1 Reply Last reply
                                          0
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