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LiquidBounce Forum

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  3. [Kotlin] New Notifications

[Kotlin] New Notifications

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  • exit scammedE Offline
    exit scammedE Offline
    exit scammed
    wrote on last edited by
    #3

    nice notification animation, btw you should post the topic in Kotlin/Java category instead of Scripts

    E 1 Reply Last reply
    0
    • exit scammedE exit scammed

      nice notification animation, btw you should post the topic in Kotlin/Java category instead of Scripts

      E Offline
      E Offline
      Ender__Flash
      wrote on last edited by
      #4
      This post is deleted!
      1 Reply Last reply
      0
      • A Offline
        A Offline
        Aftery
        wrote on last edited by
        #5

        cant code^

        1 Reply Last reply
        0
        • LitelyL Offline
          LitelyL Offline
          Litely
          wrote on last edited by
          #6

          cant code^

          worked fine with me

          ? 1 Reply Last reply
          0
          • LitelyL Litely

            cant code^

            worked fine with me

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #7

            @idkmyname said in [Kotlin] New Notifications:

            cant code^

            worked fine with me

            epic liquidsense paster coder

            1 Reply Last reply
            0
            • LitelyL Offline
              LitelyL Offline
              Litely
              wrote on last edited by
              #8

              im not event have liquidsense

              1 Reply Last reply
              0
              • GameBoyG GameBoy

                8f83f336-05da-4a7d-b862-5557314733cb-image.png

                B Offline
                B Offline
                Boneshadow
                wrote on last edited by
                #9

                @gameboy And how to put them I do not understand this

                Plumer ManP 1 Reply Last reply
                0
                • B Boneshadow

                  @gameboy And how to put them I do not understand this

                  Plumer ManP Offline
                  Plumer ManP Offline
                  Plumer Man
                  wrote on last edited by
                  #10

                  @codd3r-cheat-minecraft Liquid bounce source

                  1 Reply Last reply
                  0
                  • GameBoyG GameBoy

                    8f83f336-05da-4a7d-b862-5557314733cb-image.png

                    Димон 100кД Offline
                    Димон 100кД Offline
                    Димон 100к
                    wrote on last edited by
                    #11

                    @gameboy best notifications But not enough time before disappearing notifications

                    1 Reply Last reply
                    0
                    • GameBoyG GameBoy
                      package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                      import net.ccbluex.liquidbounce.LiquidBounce
                      import net.ccbluex.liquidbounce.utils.timer.MSTimer
                      import net.ccbluex.liquidbounce.LiquidBounce.hud
                      import net.ccbluex.liquidbounce.ui.client.hud.designer.GuiHudDesigner
                      import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                      import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                      import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                      import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                      import net.ccbluex.liquidbounce.utils.render.AnimationUtils
                      
                      import net.minecraft.client.renderer.GlStateManager
                      
                      import net.ccbluex.liquidbounce.ui.font.Fonts
                      import net.ccbluex.liquidbounce.utils.ClientUtils
                      import net.ccbluex.liquidbounce.utils.render.RenderUtils
                      import net.minecraft.util.ResourceLocation
                      import java.awt.Color
                      @ElementInfo(name = "Notifications", single = true)
                      class Notifications(x: Double = 0.0, y: Double = 30.0, scale: Float = 1F,
                                          side: Side = Side(Side.Horizontal.RIGHT, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                      
                          /**
                           * Example notification for CustomHUD designer
                           */
                          private val exampleNotification = Notification("Example Notification", Notification.Type.INFO)
                      
                          /**
                           * Draw element
                           */
                          override fun drawElement(): Border? {
                              var animationY = 30F
                              val notifications = mutableListOf<Notification>()
                              for(i in hud.notifications)
                                  notifications.add(i)
                              for(i in notifications)
                                  if(mc.currentScreen !is GuiHudDesigner)
                                  i.drawNotification(animationY).also { animationY += 32 }
                              else
                                  exampleNotification.drawNotification(animationY)
                              if (mc.currentScreen is GuiHudDesigner) {
                                  if (!hud.notifications.contains(exampleNotification))
                                      hud.addNotification(exampleNotification)
                      
                                  exampleNotification.fadeState = Notification.FadeState.STAY
                                  exampleNotification.x = exampleNotification.textLength + 8F
                      
                                  return Border(-98F, -58F, 0F, -30F)
                              }
                      
                              return null
                          }
                      
                      }
                      class Notification(message : String,type : Type) {
                          var x = 0f
                          var textLength = 0
                          private var stay = 0f
                          private var fadeStep = 0f
                          var fadeState = FadeState.IN
                          private var stayTimer = MSTimer()
                          private var firstY = 0f
                          private var animeTime: Long = 0
                          private var message: String = ""
                          private var type: Type
                          init {
                              this.message = message
                              this.type = type
                              this.firstY = 1919F
                              this.stayTimer.reset()
                              this.textLength = Fonts.font35.getStringWidth(message)
                          }
                          enum class Type {
                              SUCCESS,
                              INFO,
                              WARNING,
                              ERROR
                          }
                      
                          enum class FadeState {
                              IN,STAY,OUT,END
                          }
                      
                          fun drawNotification(animationY: Float) {
                              val delta = RenderUtils.deltaTime
                              val width = textLength.toFloat() + 8.0f
                              var y = animationY
                              if (firstY == 1919.0F) {
                                  firstY = y
                              }
                              if (firstY > y) {
                                  val cacheY = firstY - (firstY - y) * ((System.currentTimeMillis() - animeTime).toFloat() / 300.0f)
                                  if (cacheY <= y) {
                                      firstY = cacheY
                                  }
                                  y = cacheY
                              } else {
                                  firstY = y
                                  animeTime = System.currentTimeMillis()
                              }
                              RenderUtils.drawRect(-x + 8 + textLength, -y, -x - 5, -28F - y, Color(255,255,255).rgb)
                              RenderUtils.drawRect(-x -1, -y, -x - 5, -28F - y, when(type) {
                                  Type.SUCCESS -> Color(80, 255, 80).rgb
                                  Type.ERROR -> Color(255, 80, 80).rgb
                                  Type.INFO -> Color(80, 80, 255).rgb
                                  Type.WARNING -> Color(255, 255, 80).rgb
                              })
                              var replacedMessage = message
                              replacedMessage = replacedMessage.replace("Enabled ", "")
                              replacedMessage = replacedMessage.replace("Disabled ", "")
                              if(message.contains("Enabled", true) || message.contains("Disabled", true)) {
                                  val stringBuilder = StringBuilder()
                                  stringBuilder.append("$replacedMessage Module")
                                  replacedMessage = stringBuilder.toString()
                              }
                              Fonts.font35.drawString(replacedMessage, -x + 2, -11F - y, Color(110, 110, 110).rgb)
                              Fonts.font40.drawString(if(message.contains("Enabled")) "Enabled" else if(message.contains("Disabled")) "Disabled" else type.toString(), -x + 2, -23F - y,
                                  if(!message.contains("Enabled") && !message.contains("Disabled"))
                                      when(type) {
                                      Type.SUCCESS -> Color(80, 255, 80).rgb
                                      Type.ERROR -> Color(255, 80, 80).rgb
                                      Type.INFO -> Color(80, 80, 255).rgb
                                      Type.WARNING -> Color(255, 255, 0).rgb
                                      }
                                  else
                                      if(message.contains("Enabled"))
                                          Color(80, 255, 80).rgb
                                      else
                                          Color(255, 80, 80).rgb
                              )
                              GlStateManager.resetColor()
                              when (fadeState) {
                                  FadeState.IN -> {
                                      if (x < width) {
                                          x = AnimationUtils.easeOut(fadeStep, width) * width
                                          fadeStep += delta / 4F
                                      }
                                      if (x >= width) {
                                          fadeState = FadeState.STAY
                                          x = width
                                          fadeStep = width
                                      }
                      
                                      stay = 60F
                                  }
                      
                                  FadeState.STAY -> {
                                      if (stay > 0) {
                                          stay = 0F
                                          stayTimer.reset()
                                      }
                                      if (stayTimer.hasTimePassed(1500L))
                                          fadeState = FadeState.OUT
                                  }
                      
                                  FadeState.OUT -> if (x > 0) {
                                      x = AnimationUtils.easeOut(fadeStep, width) * width
                                      fadeStep -= delta / 4F
                                  } else
                                      fadeState = FadeState.END
                      
                                  FadeState.END -> hud.removeNotification(this)
                              }
                          }
                      }
                      
                      
                      HKTBH Offline
                      HKTBH Offline
                      HKTB
                      wrote on last edited by
                      #12

                      @gameboy how to fix?
                      d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                      W exit scammedE 2 Replies Last reply
                      0
                      • GkingG Offline
                        GkingG Offline
                        Gking
                        wrote on last edited by
                        #13

                        ok skidit

                        GameBoyG 1 Reply Last reply
                        1
                        • HKTBH HKTB

                          @gameboy how to fix?
                          d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                          W Offline
                          W Offline
                          wangtian297
                          wrote on last edited by
                          #14

                          @hktb b73复制b72码子,没谁了

                          1 Reply Last reply
                          0
                          • HKTBH HKTB

                            @gameboy how to fix?
                            d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                            exit scammedE Offline
                            exit scammedE Offline
                            exit scammed
                            wrote on last edited by
                            #15

                            @hktb crossversion moment

                            classProvider.isGuiHudDesigner(mc.currentScreen)
                            
                            1 Reply Last reply
                            0
                            • GkingG Gking

                              ok skidit

                              GameBoyG Offline
                              GameBoyG Offline
                              GameBoy
                              wrote on last edited by
                              #16

                              @gking oh my god

                              1 Reply Last reply
                              0
                              • Patrik StettnerP Offline
                                Patrik StettnerP Offline
                                Patrik Stettner
                                wrote on last edited by
                                #17

                                how do i use it?

                                ? 1 Reply Last reply
                                0
                                • Patrik StettnerP Patrik Stettner

                                  how do i use it?

                                  ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by
                                  #18

                                  cant code^

                                  1 Reply Last reply
                                  0
                                  • Sigmaclient infoS Offline
                                    Sigmaclient infoS Offline
                                    Sigmaclient info
                                    wrote on last edited by
                                    #19

                                    export to javaskript

                                    1 Reply Last reply
                                    0
                                    • Enderman202020E Offline
                                      Enderman202020E Offline
                                      Enderman202020
                                      wrote on last edited by
                                      #20
                                      This post is deleted!
                                      Q Enderman202020E 2 Replies Last reply
                                      0
                                      • Enderman202020E Enderman202020

                                        This post is deleted!

                                        Q Offline
                                        Q Offline
                                        quadro
                                        wrote on last edited by
                                        #21

                                        @enderman202020 i just-
                                        wha- what
                                        i dont understand

                                        1 Reply Last reply
                                        0
                                        • Enderman202020E Enderman202020

                                          This post is deleted!

                                          Enderman202020E Offline
                                          Enderman202020E Offline
                                          Enderman202020
                                          wrote on last edited by
                                          #22
                                          This post is deleted!
                                          Q 1 Reply Last reply
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