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  3. [Kotlin] New Notifications

[Kotlin] New Notifications

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  • LitelyL Offline
    LitelyL Offline
    Litely
    wrote on last edited by
    #6

    cant code^

    worked fine with me

    ? 1 Reply Last reply
    0
    • LitelyL Litely

      cant code^

      worked fine with me

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #7

      @idkmyname said in [Kotlin] New Notifications:

      cant code^

      worked fine with me

      epic liquidsense paster coder

      1 Reply Last reply
      0
      • LitelyL Offline
        LitelyL Offline
        Litely
        wrote on last edited by
        #8

        im not event have liquidsense

        1 Reply Last reply
        0
        • GameBoyG GameBoy

          8f83f336-05da-4a7d-b862-5557314733cb-image.png

          B Offline
          B Offline
          Boneshadow
          wrote on last edited by
          #9

          @gameboy And how to put them I do not understand this

          Plumer ManP 1 Reply Last reply
          0
          • B Boneshadow

            @gameboy And how to put them I do not understand this

            Plumer ManP Offline
            Plumer ManP Offline
            Plumer Man
            wrote on last edited by
            #10

            @codd3r-cheat-minecraft Liquid bounce source

            1 Reply Last reply
            0
            • GameBoyG GameBoy

              8f83f336-05da-4a7d-b862-5557314733cb-image.png

              Димон 100кД Offline
              Димон 100кД Offline
              Димон 100к
              wrote on last edited by
              #11

              @gameboy best notifications But not enough time before disappearing notifications

              1 Reply Last reply
              0
              • GameBoyG GameBoy
                package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                import net.ccbluex.liquidbounce.LiquidBounce
                import net.ccbluex.liquidbounce.utils.timer.MSTimer
                import net.ccbluex.liquidbounce.LiquidBounce.hud
                import net.ccbluex.liquidbounce.ui.client.hud.designer.GuiHudDesigner
                import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                import net.ccbluex.liquidbounce.utils.render.AnimationUtils
                
                import net.minecraft.client.renderer.GlStateManager
                
                import net.ccbluex.liquidbounce.ui.font.Fonts
                import net.ccbluex.liquidbounce.utils.ClientUtils
                import net.ccbluex.liquidbounce.utils.render.RenderUtils
                import net.minecraft.util.ResourceLocation
                import java.awt.Color
                @ElementInfo(name = "Notifications", single = true)
                class Notifications(x: Double = 0.0, y: Double = 30.0, scale: Float = 1F,
                                    side: Side = Side(Side.Horizontal.RIGHT, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                
                    /**
                     * Example notification for CustomHUD designer
                     */
                    private val exampleNotification = Notification("Example Notification", Notification.Type.INFO)
                
                    /**
                     * Draw element
                     */
                    override fun drawElement(): Border? {
                        var animationY = 30F
                        val notifications = mutableListOf<Notification>()
                        for(i in hud.notifications)
                            notifications.add(i)
                        for(i in notifications)
                            if(mc.currentScreen !is GuiHudDesigner)
                            i.drawNotification(animationY).also { animationY += 32 }
                        else
                            exampleNotification.drawNotification(animationY)
                        if (mc.currentScreen is GuiHudDesigner) {
                            if (!hud.notifications.contains(exampleNotification))
                                hud.addNotification(exampleNotification)
                
                            exampleNotification.fadeState = Notification.FadeState.STAY
                            exampleNotification.x = exampleNotification.textLength + 8F
                
                            return Border(-98F, -58F, 0F, -30F)
                        }
                
                        return null
                    }
                
                }
                class Notification(message : String,type : Type) {
                    var x = 0f
                    var textLength = 0
                    private var stay = 0f
                    private var fadeStep = 0f
                    var fadeState = FadeState.IN
                    private var stayTimer = MSTimer()
                    private var firstY = 0f
                    private var animeTime: Long = 0
                    private var message: String = ""
                    private var type: Type
                    init {
                        this.message = message
                        this.type = type
                        this.firstY = 1919F
                        this.stayTimer.reset()
                        this.textLength = Fonts.font35.getStringWidth(message)
                    }
                    enum class Type {
                        SUCCESS,
                        INFO,
                        WARNING,
                        ERROR
                    }
                
                    enum class FadeState {
                        IN,STAY,OUT,END
                    }
                
                    fun drawNotification(animationY: Float) {
                        val delta = RenderUtils.deltaTime
                        val width = textLength.toFloat() + 8.0f
                        var y = animationY
                        if (firstY == 1919.0F) {
                            firstY = y
                        }
                        if (firstY > y) {
                            val cacheY = firstY - (firstY - y) * ((System.currentTimeMillis() - animeTime).toFloat() / 300.0f)
                            if (cacheY <= y) {
                                firstY = cacheY
                            }
                            y = cacheY
                        } else {
                            firstY = y
                            animeTime = System.currentTimeMillis()
                        }
                        RenderUtils.drawRect(-x + 8 + textLength, -y, -x - 5, -28F - y, Color(255,255,255).rgb)
                        RenderUtils.drawRect(-x -1, -y, -x - 5, -28F - y, when(type) {
                            Type.SUCCESS -> Color(80, 255, 80).rgb
                            Type.ERROR -> Color(255, 80, 80).rgb
                            Type.INFO -> Color(80, 80, 255).rgb
                            Type.WARNING -> Color(255, 255, 80).rgb
                        })
                        var replacedMessage = message
                        replacedMessage = replacedMessage.replace("Enabled ", "")
                        replacedMessage = replacedMessage.replace("Disabled ", "")
                        if(message.contains("Enabled", true) || message.contains("Disabled", true)) {
                            val stringBuilder = StringBuilder()
                            stringBuilder.append("$replacedMessage Module")
                            replacedMessage = stringBuilder.toString()
                        }
                        Fonts.font35.drawString(replacedMessage, -x + 2, -11F - y, Color(110, 110, 110).rgb)
                        Fonts.font40.drawString(if(message.contains("Enabled")) "Enabled" else if(message.contains("Disabled")) "Disabled" else type.toString(), -x + 2, -23F - y,
                            if(!message.contains("Enabled") && !message.contains("Disabled"))
                                when(type) {
                                Type.SUCCESS -> Color(80, 255, 80).rgb
                                Type.ERROR -> Color(255, 80, 80).rgb
                                Type.INFO -> Color(80, 80, 255).rgb
                                Type.WARNING -> Color(255, 255, 0).rgb
                                }
                            else
                                if(message.contains("Enabled"))
                                    Color(80, 255, 80).rgb
                                else
                                    Color(255, 80, 80).rgb
                        )
                        GlStateManager.resetColor()
                        when (fadeState) {
                            FadeState.IN -> {
                                if (x < width) {
                                    x = AnimationUtils.easeOut(fadeStep, width) * width
                                    fadeStep += delta / 4F
                                }
                                if (x >= width) {
                                    fadeState = FadeState.STAY
                                    x = width
                                    fadeStep = width
                                }
                
                                stay = 60F
                            }
                
                            FadeState.STAY -> {
                                if (stay > 0) {
                                    stay = 0F
                                    stayTimer.reset()
                                }
                                if (stayTimer.hasTimePassed(1500L))
                                    fadeState = FadeState.OUT
                            }
                
                            FadeState.OUT -> if (x > 0) {
                                x = AnimationUtils.easeOut(fadeStep, width) * width
                                fadeStep -= delta / 4F
                            } else
                                fadeState = FadeState.END
                
                            FadeState.END -> hud.removeNotification(this)
                        }
                    }
                }
                
                
                HKTBH Offline
                HKTBH Offline
                HKTB
                wrote on last edited by
                #12

                @gameboy how to fix?
                d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                W exit scammedE 2 Replies Last reply
                0
                • GkingG Offline
                  GkingG Offline
                  Gking
                  wrote on last edited by
                  #13

                  ok skidit

                  GameBoyG 1 Reply Last reply
                  1
                  • HKTBH HKTB

                    @gameboy how to fix?
                    d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                    W Offline
                    W Offline
                    wangtian297
                    wrote on last edited by
                    #14

                    @hktb b73复制b72码子,没谁了

                    1 Reply Last reply
                    0
                    • HKTBH HKTB

                      @gameboy how to fix?
                      d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                      exit scammedE Offline
                      exit scammedE Offline
                      exit scammed
                      wrote on last edited by
                      #15

                      @hktb crossversion moment

                      classProvider.isGuiHudDesigner(mc.currentScreen)
                      
                      1 Reply Last reply
                      0
                      • GkingG Gking

                        ok skidit

                        GameBoyG Offline
                        GameBoyG Offline
                        GameBoy
                        wrote on last edited by
                        #16

                        @gking oh my god

                        1 Reply Last reply
                        0
                        • Patrik StettnerP Offline
                          Patrik StettnerP Offline
                          Patrik Stettner
                          wrote on last edited by
                          #17

                          how do i use it?

                          ? 1 Reply Last reply
                          0
                          • Patrik StettnerP Patrik Stettner

                            how do i use it?

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #18

                            cant code^

                            1 Reply Last reply
                            0
                            • Sigmaclient infoS Offline
                              Sigmaclient infoS Offline
                              Sigmaclient info
                              wrote on last edited by
                              #19

                              export to javaskript

                              1 Reply Last reply
                              0
                              • Enderman202020E Offline
                                Enderman202020E Offline
                                Enderman202020
                                wrote on last edited by
                                #20
                                This post is deleted!
                                Q Enderman202020E 2 Replies Last reply
                                0
                                • Enderman202020E Enderman202020

                                  This post is deleted!

                                  Q Offline
                                  Q Offline
                                  quadro
                                  wrote on last edited by
                                  #21

                                  @enderman202020 i just-
                                  wha- what
                                  i dont understand

                                  1 Reply Last reply
                                  0
                                  • Enderman202020E Enderman202020

                                    This post is deleted!

                                    Enderman202020E Offline
                                    Enderman202020E Offline
                                    Enderman202020
                                    wrote on last edited by
                                    #22
                                    This post is deleted!
                                    Q 1 Reply Last reply
                                    0
                                    • ? Offline
                                      ? Offline
                                      A Former User
                                      wrote on last edited by
                                      #23

                                      brain stopped working

                                      1 Reply Last reply
                                      0
                                      • Enderman202020E Enderman202020

                                        This post is deleted!

                                        Q Offline
                                        Q Offline
                                        quadro
                                        wrote on last edited by
                                        #24

                                        @enderman202020 either stop being arrogant or use a proper translator
                                        or try to think for yourself but ymmv

                                        Enderman202020E 1 Reply Last reply
                                        2
                                        • Q quadro

                                          @enderman202020 either stop being arrogant or use a proper translator
                                          or try to think for yourself but ymmv

                                          Enderman202020E Offline
                                          Enderman202020E Offline
                                          Enderman202020
                                          wrote on last edited by
                                          #25
                                          This post is deleted!
                                          1 Reply Last reply
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