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  3. How to make criticals turn off after 3 hits?

How to make criticals turn off after 3 hits?

Scheduled Pinned Locked Moved ScriptAPI
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  • HabitualDeepH HabitualDeep

    @romnaed keybind it

    HabitualDeepH Offline
    HabitualDeepH Offline
    HabitualDeep
    wrote on last edited by
    #3

    @gc-onetap i mean bind it

    romnaedR 1 Reply Last reply
    0
    • HabitualDeepH HabitualDeep

      @gc-onetap i mean bind it

      romnaedR Offline
      romnaedR Offline
      romnaed
      wrote on last edited by
      #4

      @gc-onetap
      No, I need critics to turn off auto

      IndomsGodsI 1 Reply Last reply
      0
      • romnaedR romnaed

        @gc-onetap
        No, I need critics to turn off auto

        IndomsGodsI Offline
        IndomsGodsI Offline
        IndomsGods
        wrote on last edited by
        #5

        @romnaed like AutoDisableAura???

        romnaedR 2 Replies Last reply
        0
        • IndomsGodsI IndomsGods

          @romnaed like AutoDisableAura???

          romnaedR Offline
          romnaedR Offline
          romnaed
          wrote on last edited by
          #6
          This post is deleted!
          1 Reply Last reply
          0
          • IndomsGodsI IndomsGods

            @romnaed like AutoDisableAura???

            romnaedR Offline
            romnaedR Offline
            romnaed
            wrote on last edited by
            #7

            @indomsgods yes

            HabitualDeepH 1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #8

              there's no reason to turn criticals off after 3 hits

              1 Reply Last reply
              0
              • romnaedR romnaed

                @indomsgods yes

                HabitualDeepH Offline
                HabitualDeepH Offline
                HabitualDeep
                wrote on last edited by
                #9

                @romnaed why do u want it to turn off

                Plumer ManP 1 Reply Last reply
                0
                • HabitualDeepH HabitualDeep

                  @romnaed why do u want it to turn off

                  Plumer ManP Offline
                  Plumer ManP Offline
                  Plumer Man
                  wrote on last edited by
                  #10

                  @habitualdeep so he dosent get kicked for no fall because he use no ground

                  1 Reply Last reply
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                  • romnaedR romnaed

                    How to make criticals turn off after 3 hits?

                    ByGrafB Offline
                    ByGrafB Offline
                    ByGraf
                    wrote on last edited by
                    #11

                    @romnaed
                    var count = 0;
                    var crit = moduleManager.getModule("Criticals");

                    this.onAttack = function(event) {
                    count = count+1;
                    }

                    this.onUpdate = function() {
                    if (count == 3){
                    crit.setState(false);
                    count = 0;
                    }
                    }

                    something like this it could look like idk if it works

                    hope it helped

                    Ali00035A 1 Reply Last reply
                    0
                    • ByGrafB ByGraf

                      @romnaed
                      var count = 0;
                      var crit = moduleManager.getModule("Criticals");

                      this.onAttack = function(event) {
                      count = count+1;
                      }

                      this.onUpdate = function() {
                      if (count == 3){
                      crit.setState(false);
                      count = 0;
                      }
                      }

                      something like this it could look like idk if it works

                      hope it helped

                      Ali00035A Offline
                      Ali00035A Offline
                      Ali00035
                      wrote on last edited by Ali00035
                      #12

                      @bygraf Here is the fixed version

                      var crit = moduleManager.getModule("Criticals");
                      var count = 0; 
                      this.onAttack = function() {
                      	count++
                      	} 
                      
                      this.onUpdate = function() {
                      	if (count == 3) { 
                      		crit.setState(false); 
                      		var count = 0; 
                      		} 
                      
                      ByGrafB 1 Reply Last reply
                      0
                      • Ali00035A Ali00035

                        @bygraf Here is the fixed version

                        var crit = moduleManager.getModule("Criticals");
                        var count = 0; 
                        this.onAttack = function() {
                        	count++
                        	} 
                        
                        this.onUpdate = function() {
                        	if (count == 3) { 
                        		crit.setState(false); 
                        		var count = 0; 
                        		} 
                        
                        ByGrafB Offline
                        ByGrafB Offline
                        ByGraf
                        wrote on last edited by
                        #13

                        @ali00035 nice 😄

                        Ali00035A 1 Reply Last reply
                        0
                        • ByGrafB ByGraf

                          @ali00035 nice 😄

                          Ali00035A Offline
                          Ali00035A Offline
                          Ali00035
                          wrote on last edited by
                          #14

                          @bygraf 😄

                          1 Reply Last reply
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