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@romnaed keybind it
@gc-onetap i mean bind it
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@gc-onetap i mean bind it
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@romnaed like AutoDisableAura???
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@romnaed like AutoDisableAura???
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@romnaed like AutoDisableAura???
@indomsgods yes
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there's no reason to turn criticals off after 3 hits
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@indomsgods yes
@romnaed why do u want it to turn off
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@romnaed why do u want it to turn off
@habitualdeep so he dosent get kicked for no fall because he use no ground
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@romnaed
var count = 0;
var crit = moduleManager.getModule("Criticals");this.onAttack = function(event) {
count = count+1;
}this.onUpdate = function() {
if (count == 3){
crit.setState(false);
count = 0;
}
}something like this it could look like idk if it works
hope it helped
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@romnaed
var count = 0;
var crit = moduleManager.getModule("Criticals");this.onAttack = function(event) {
count = count+1;
}this.onUpdate = function() {
if (count == 3){
crit.setState(false);
count = 0;
}
}something like this it could look like idk if it works
hope it helped
-
@bygraf Here is the fixed version
var crit = moduleManager.getModule("Criticals"); var count = 0; this.onAttack = function() { count++ } this.onUpdate = function() { if (count == 3) { crit.setState(false); var count = 0; }
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