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  3. How to make criticals turn off after 3 hits?

How to make criticals turn off after 3 hits?

Scheduled Pinned Locked Moved ScriptAPI
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  • romnaedR romnaed

    @gc-onetap
    No, I need critics to turn off auto

    IndomsGodsI Offline
    IndomsGodsI Offline
    IndomsGods
    wrote on last edited by
    #5

    @romnaed like AutoDisableAura???

    romnaedR 2 Replies Last reply
    0
    • IndomsGodsI IndomsGods

      @romnaed like AutoDisableAura???

      romnaedR Offline
      romnaedR Offline
      romnaed
      wrote on last edited by
      #6
      This post is deleted!
      1 Reply Last reply
      0
      • IndomsGodsI IndomsGods

        @romnaed like AutoDisableAura???

        romnaedR Offline
        romnaedR Offline
        romnaed
        wrote on last edited by
        #7

        @indomsgods yes

        HabitualDeepH 1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #8

          there's no reason to turn criticals off after 3 hits

          1 Reply Last reply
          0
          • romnaedR romnaed

            @indomsgods yes

            HabitualDeepH Offline
            HabitualDeepH Offline
            HabitualDeep
            wrote on last edited by
            #9

            @romnaed why do u want it to turn off

            Plumer ManP 1 Reply Last reply
            0
            • HabitualDeepH HabitualDeep

              @romnaed why do u want it to turn off

              Plumer ManP Offline
              Plumer ManP Offline
              Plumer Man
              wrote on last edited by
              #10

              @habitualdeep so he dosent get kicked for no fall because he use no ground

              1 Reply Last reply
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              • romnaedR romnaed

                How to make criticals turn off after 3 hits?

                ByGrafB Offline
                ByGrafB Offline
                ByGraf
                wrote on last edited by
                #11

                @romnaed
                var count = 0;
                var crit = moduleManager.getModule("Criticals");

                this.onAttack = function(event) {
                count = count+1;
                }

                this.onUpdate = function() {
                if (count == 3){
                crit.setState(false);
                count = 0;
                }
                }

                something like this it could look like idk if it works

                hope it helped

                Ali00035A 1 Reply Last reply
                0
                • ByGrafB ByGraf

                  @romnaed
                  var count = 0;
                  var crit = moduleManager.getModule("Criticals");

                  this.onAttack = function(event) {
                  count = count+1;
                  }

                  this.onUpdate = function() {
                  if (count == 3){
                  crit.setState(false);
                  count = 0;
                  }
                  }

                  something like this it could look like idk if it works

                  hope it helped

                  Ali00035A Offline
                  Ali00035A Offline
                  Ali00035
                  wrote on last edited by Ali00035
                  #12

                  @bygraf Here is the fixed version

                  var crit = moduleManager.getModule("Criticals");
                  var count = 0; 
                  this.onAttack = function() {
                  	count++
                  	} 
                  
                  this.onUpdate = function() {
                  	if (count == 3) { 
                  		crit.setState(false); 
                  		var count = 0; 
                  		} 
                  
                  ByGrafB 1 Reply Last reply
                  0
                  • Ali00035A Ali00035

                    @bygraf Here is the fixed version

                    var crit = moduleManager.getModule("Criticals");
                    var count = 0; 
                    this.onAttack = function() {
                    	count++
                    	} 
                    
                    this.onUpdate = function() {
                    	if (count == 3) { 
                    		crit.setState(false); 
                    		var count = 0; 
                    		} 
                    
                    ByGrafB Offline
                    ByGrafB Offline
                    ByGraf
                    wrote on last edited by
                    #13

                    @ali00035 nice 😄

                    Ali00035A 1 Reply Last reply
                    0
                    • ByGrafB ByGraf

                      @ali00035 nice 😄

                      Ali00035A Offline
                      Ali00035A Offline
                      Ali00035
                      wrote on last edited by
                      #14

                      @bygraf 😄

                      1 Reply Last reply
                      0

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