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  3. How to make criticals turn off after 3 hits?

How to make criticals turn off after 3 hits?

Scheduled Pinned Locked Moved ScriptAPI
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  • HabitualDeepH HabitualDeep

    @gc-onetap i mean bind it

    romnaedR Offline
    romnaedR Offline
    romnaed
    wrote on last edited by
    #4

    @gc-onetap
    No, I need critics to turn off auto

    IndomsGodsI 1 Reply Last reply
    0
    • romnaedR romnaed

      @gc-onetap
      No, I need critics to turn off auto

      IndomsGodsI Offline
      IndomsGodsI Offline
      IndomsGods
      wrote on last edited by
      #5

      @romnaed like AutoDisableAura???

      romnaedR 2 Replies Last reply
      0
      • IndomsGodsI IndomsGods

        @romnaed like AutoDisableAura???

        romnaedR Offline
        romnaedR Offline
        romnaed
        wrote on last edited by
        #6
        This post is deleted!
        1 Reply Last reply
        0
        • IndomsGodsI IndomsGods

          @romnaed like AutoDisableAura???

          romnaedR Offline
          romnaedR Offline
          romnaed
          wrote on last edited by
          #7

          @indomsgods yes

          HabitualDeepH 1 Reply Last reply
          0
          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #8

            there's no reason to turn criticals off after 3 hits

            1 Reply Last reply
            0
            • romnaedR romnaed

              @indomsgods yes

              HabitualDeepH Offline
              HabitualDeepH Offline
              HabitualDeep
              wrote on last edited by
              #9

              @romnaed why do u want it to turn off

              Plumer ManP 1 Reply Last reply
              0
              • HabitualDeepH HabitualDeep

                @romnaed why do u want it to turn off

                Plumer ManP Offline
                Plumer ManP Offline
                Plumer Man
                wrote on last edited by
                #10

                @habitualdeep so he dosent get kicked for no fall because he use no ground

                1 Reply Last reply
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                • romnaedR romnaed

                  How to make criticals turn off after 3 hits?

                  ByGrafB Offline
                  ByGrafB Offline
                  ByGraf
                  wrote on last edited by
                  #11

                  @romnaed
                  var count = 0;
                  var crit = moduleManager.getModule("Criticals");

                  this.onAttack = function(event) {
                  count = count+1;
                  }

                  this.onUpdate = function() {
                  if (count == 3){
                  crit.setState(false);
                  count = 0;
                  }
                  }

                  something like this it could look like idk if it works

                  hope it helped

                  Ali00035A 1 Reply Last reply
                  0
                  • ByGrafB ByGraf

                    @romnaed
                    var count = 0;
                    var crit = moduleManager.getModule("Criticals");

                    this.onAttack = function(event) {
                    count = count+1;
                    }

                    this.onUpdate = function() {
                    if (count == 3){
                    crit.setState(false);
                    count = 0;
                    }
                    }

                    something like this it could look like idk if it works

                    hope it helped

                    Ali00035A Offline
                    Ali00035A Offline
                    Ali00035
                    wrote on last edited by Ali00035
                    #12

                    @bygraf Here is the fixed version

                    var crit = moduleManager.getModule("Criticals");
                    var count = 0; 
                    this.onAttack = function() {
                    	count++
                    	} 
                    
                    this.onUpdate = function() {
                    	if (count == 3) { 
                    		crit.setState(false); 
                    		var count = 0; 
                    		} 
                    
                    ByGrafB 1 Reply Last reply
                    0
                    • Ali00035A Ali00035

                      @bygraf Here is the fixed version

                      var crit = moduleManager.getModule("Criticals");
                      var count = 0; 
                      this.onAttack = function() {
                      	count++
                      	} 
                      
                      this.onUpdate = function() {
                      	if (count == 3) { 
                      		crit.setState(false); 
                      		var count = 0; 
                      		} 
                      
                      ByGrafB Offline
                      ByGrafB Offline
                      ByGraf
                      wrote on last edited by
                      #13

                      @ali00035 nice 😄

                      Ali00035A 1 Reply Last reply
                      0
                      • ByGrafB ByGraf

                        @ali00035 nice 😄

                        Ali00035A Offline
                        Ali00035A Offline
                        Ali00035
                        wrote on last edited by
                        #14

                        @bygraf 😄

                        1 Reply Last reply
                        0

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