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Session Info

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  • suicidemouse33S Offline
    suicidemouse33S Offline
    suicidemouse33
    wrote on last edited by suicidemouse33
    #20

    @wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses

    @Plumer-Man @Aftery most people on this forum are pasters, so no one cares.

    wxdbieW Plumer ManP 2 Replies Last reply
    0
    • suicidemouse33S suicidemouse33

      @wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses

      @Plumer-Man @Aftery most people on this forum are pasters, so no one cares.

      wxdbieW Offline
      wxdbieW Offline
      wxdbie
      wrote on last edited by
      #21

      @suicidemouse no, I have not even seen it undefined
      I want to make my simple session info (With nick, kills and fps)

      Plumer ManP 1 Reply Last reply
      0
      • A Aftery

        This post is deleted!

        wxdbieW Offline
        wxdbieW Offline
        wxdbie
        wrote on last edited by
        #22

        @aftery said in Session Info:

        i dont think you need more than 3 weeks of experience to increment a variable and call a function with arguments which are both things that are present in the few snippets of code youve posted in this forum b4

        Well, as see, not enough ._.

        1 Reply Last reply
        1
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #23

          Session as in a world change?

          Ali00035A Plumer ManP 2 Replies Last reply
          0
          • ? A Former User

            Session as in a world change?

            Ali00035A Offline
            Ali00035A Offline
            Ali00035
            wrote on last edited by
            #24

            @mems No

            1 Reply Last reply
            0
            • wxdbieW wxdbie

              @suicidemouse no, I have not even seen it undefined
              I want to make my simple session info (With nick, kills and fps)

              Plumer ManP Offline
              Plumer ManP Offline
              Plumer Man
              wrote on last edited by
              #25

              bruh

              2 of the things you listed are already avalible from the normal liquidbounce hud editor

              1 Reply Last reply
              0
              • ? A Former User

                Session as in a world change?

                Plumer ManP Offline
                Plumer ManP Offline
                Plumer Man
                wrote on last edited by Plumer Man
                #26

                9fa33dd6-6e4f-4266-a198-ae1517586c63-image.png
                Some thing like this or this
                f4d7dae7-904f-40ab-927f-d2dde602b0d2-image.png
                https://forums.ccbluex.net/topic/3769/share-my-session-info-picture?_=1651944011835

                wxdbieW 2 Replies Last reply
                0
                • Plumer ManP Plumer Man

                  9fa33dd6-6e4f-4266-a198-ae1517586c63-image.png
                  Some thing like this or this
                  f4d7dae7-904f-40ab-927f-d2dde602b0d2-image.png
                  https://forums.ccbluex.net/topic/3769/share-my-session-info-picture?_=1651944011835

                  wxdbieW Offline
                  wxdbieW Offline
                  wxdbie
                  wrote on last edited by
                  #27

                  @plumer-man that I know

                  1 Reply Last reply
                  1
                  • suicidemouse33S suicidemouse33

                    @wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses

                    @Plumer-Man @Aftery most people on this forum are pasters, so no one cares.

                    Plumer ManP Offline
                    Plumer ManP Offline
                    Plumer Man
                    wrote on last edited by
                    #28

                    @suicidemouse said in Session Info:

                    @wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses

                    @Plumer-Man @Aftery most people on this forum are pasters, so no one cares.

                    I care?

                    suicidemouse33S 1 Reply Last reply
                    0
                    • Plumer ManP Plumer Man

                      @suicidemouse said in Session Info:

                      @wxdbie im suggesting that you want to make a session info that looks like the one which novoline uses

                      @Plumer-Man @Aftery most people on this forum are pasters, so no one cares.

                      I care?

                      suicidemouse33S Offline
                      suicidemouse33S Offline
                      suicidemouse33
                      wrote on last edited by
                      #29

                      @plumer-man say this in mpgh

                      1 Reply Last reply
                      0
                      • Plumer ManP Plumer Man

                        9fa33dd6-6e4f-4266-a198-ae1517586c63-image.png
                        Some thing like this or this
                        f4d7dae7-904f-40ab-927f-d2dde602b0d2-image.png
                        https://forums.ccbluex.net/topic/3769/share-my-session-info-picture?_=1651944011835

                        wxdbieW Offline
                        wxdbieW Offline
                        wxdbie
                        wrote on last edited by
                        #30

                        @plumer-man 5b8de68d-3822-4883-b24c-66f8116e752a-изображение.png

                        only thing I am lack is kills

                        suicidemouse33S 1 Reply Last reply
                        1
                        • wxdbieW wxdbie

                          @plumer-man 5b8de68d-3822-4883-b24c-66f8116e752a-изображение.png

                          only thing I am lack is kills

                          suicidemouse33S Offline
                          suicidemouse33S Offline
                          suicidemouse33
                          wrote on last edited by
                          #31

                          @wxdbie uh, show us the full code

                          wxdbieW 1 Reply Last reply
                          0
                          • suicidemouse33S suicidemouse33

                            @wxdbie uh, show us the full code

                            wxdbieW Offline
                            wxdbieW Offline
                            wxdbie
                            wrote on last edited by
                            #32

                            @suicidemouse

                            @ElementInfo(name = "Session Info")
                            class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                        side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                            
                                private val fontValue = FontValue("Font", Fonts.font35)
                            
                                override fun drawElement(): Border? {
                            
                                    val font = fontValue.get()
                            
                                    RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                                    RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                            
                                    font.drawString(name, (9F + 16F).toInt(), 5, -1)
                                    font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                                    font.drawString("Kills: ", 4, 30, -1)
                                    font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                                    font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                            
                                    return Border(0F, 0F, 100F, 17F)
                                }
                            }
                            
                            ? 1 Reply Last reply
                            0
                            • wxdbieW wxdbie

                              @suicidemouse

                              @ElementInfo(name = "Session Info")
                              class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                          side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                              
                                  private val fontValue = FontValue("Font", Fonts.font35)
                              
                                  override fun drawElement(): Border? {
                              
                                      val font = fontValue.get()
                              
                                      RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                                      RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                              
                                      font.drawString(name, (9F + 16F).toInt(), 5, -1)
                                      font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                                      font.drawString("Kills: ", 4, 30, -1)
                                      font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                                      font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                              
                                      return Border(0F, 0F, 100F, 17F)
                                  }
                              }
                              
                              ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #33

                              @wxdbie said in Session Info:

                              @suicidemouse

                              @ElementInfo(name = "Session Info")
                              class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                          side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                              
                                  private val fontValue = FontValue("Font", Fonts.font35)
                              
                                  override fun drawElement(): Border? {
                              
                                      val font = fontValue.get()
                              
                                      RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                                      RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                              
                                      font.drawString(name, (9F + 16F).toInt(), 5, -1)
                                      font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                                      font.drawString("Kills: ", 4, 30, -1)
                                      font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                                      font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                              
                                      return Border(0F, 0F, 100F, 17F)
                                  }
                              }
                              

                              You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                              suicidemouse33S wxdbieW 3 Replies Last reply
                              👍
                              0
                              • ? A Former User

                                @wxdbie said in Session Info:

                                @suicidemouse

                                @ElementInfo(name = "Session Info")
                                class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                            side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                                
                                    private val fontValue = FontValue("Font", Fonts.font35)
                                
                                    override fun drawElement(): Border? {
                                
                                        val font = fontValue.get()
                                
                                        RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                                        RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                                
                                        font.drawString(name, (9F + 16F).toInt(), 5, -1)
                                        font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                                        font.drawString("Kills: ", 4, 30, -1)
                                        font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                                        font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                                
                                        return Border(0F, 0F, 100F, 17F)
                                    }
                                }
                                

                                You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                                suicidemouse33S Offline
                                suicidemouse33S Offline
                                suicidemouse33
                                wrote on last edited by
                                #34

                                @mems said in Session Info:

                                You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                                Same steps to do AutoL

                                1 Reply Last reply
                                0
                                • ? A Former User

                                  @wxdbie said in Session Info:

                                  @suicidemouse

                                  @ElementInfo(name = "Session Info")
                                  class SessionInfo(x: Double = -8.0, y: Double = 57.0, scale: Float = 1F,
                                              side: Side = Side(Side.Horizontal.MIDDLE, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                                  
                                      private val fontValue = FontValue("Font", Fonts.font35)
                                  
                                      override fun drawElement(): Border? {
                                  
                                          val font = fontValue.get()
                                  
                                          RenderUtils.drawRect(0F, 0F, 100F, 60F, Color(25,25,25, 128).rgb)
                                          RenderUtils.drawRect(0F, 0F, 100F, 17F, Color(25,25,25, 190).rgb)
                                  
                                          font.drawString(name, (9F + 16F).toInt(), 5, -1)
                                          font.drawString("Nick: " + mc.getSession().username, 4, 20, -1)
                                          font.drawString("Kills: ", 4, 30, -1)
                                          font.drawString("FPS: " + Minecraft.getDebugFPS().toString(), 4, 40, -1)
                                          font.drawString("IP: " + ServerUtils.getRemoteIp(), 4, 50, -1)
                                  
                                          return Border(0F, 0F, 100F, 17F)
                                      }
                                  }
                                  

                                  You need to add the attack event, save the entity to a variable, then you need to add any event that is repetitive, for example onUpdate. You check if the world is not null and if the targeted entity is null or dead. If the player is dead, you increment the kill variable you have by 1, then you nullify the variable that keeps track of the entity you were attacking. Finally, you add the world event, that checks if there was a world change, so you can set the kills variable to 0. Hopefully this doesn't blow your brain and it shouldn't, because the client has these events available to you.

                                  wxdbieW Offline
                                  wxdbieW Offline
                                  wxdbie
                                  wrote on last edited by
                                  #35

                                  @mems okay, I will try. ty < 3undefined

                                  Plumer ManP 1 Reply Last reply
                                  1
                                  • wxdbieW wxdbie

                                    @mems okay, I will try. ty < 3undefined

                                    Plumer ManP Offline
                                    Plumer ManP Offline
                                    Plumer Man
                                    wrote on last edited by
                                    #36

                                    Search killsults on this forums and skid

                                    ? 1 Reply Last reply
                                    0
                                    • Plumer ManP Plumer Man

                                      Search killsults on this forums and skid

                                      ? Offline
                                      ? Offline
                                      A Former User
                                      wrote on last edited by
                                      #37

                                      @plumer-man said in Session Info:

                                      Search killsults on this forums and skid

                                      He doesn't have to. That way he doesn't really learn much.

                                      Plumer ManP 1 Reply Last reply
                                      0
                                      • ? A Former User

                                        @plumer-man said in Session Info:

                                        Search killsults on this forums and skid

                                        He doesn't have to. That way he doesn't really learn much.

                                        Plumer ManP Offline
                                        Plumer ManP Offline
                                        Plumer Man
                                        wrote on last edited by
                                        #38

                                        He dosent have the logic to make one...

                                        wxdbieW 1 Reply Last reply
                                        1
                                        • wxdbieW Offline
                                          wxdbieW Offline
                                          wxdbie
                                          wrote on last edited by
                                          #39

                                          I did itundefined
                                          java_o84l3YksZR.png

                                          ? suicidemouse33S 2 Replies Last reply
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                                          • wxdbieW wxdbie has marked this topic as solved on
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