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  3. Please fix the forgegradle problem and support for Scriptapi1 in b74

Please fix the forgegradle problem and support for Scriptapi1 in b74

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  • ybyyby_ awaY ybyyby_ awa

    Please fix the forgegradle problem and support for Scriptapi1 in b74
    I'm really bored. Countless scripts can't be used. Countless problems and scripts need to be updated. This is a community, but it doesn't mean we need to work for free. Even if I write a tool that can convert api1 scripts into api2 scripts with one click, there are still a lot of error correction steps. Who doesn't want to use the latest version of liquidbond? But we can't give up our work, so please fix the forgegradle problem and support for Scriptapi1 in b74

    kawaiinekololisK Offline
    kawaiinekololisK Offline
    kawaiinekololis
    Admin
    wrote on last edited by kawaiinekololis
    #4

    Also I don't understand how you think that we would not support ScriptAPI v1 anymore? It is still supported in b74 and we did not even change a thing since b73 on the ScriptAPI.

    f9b76027-ea0a-49be-80df-6257c18c9ecf-grafik.png
    Last change was from last year.

    https://github.com/CCBlueX/LiquidBounce/blob/legacy/src/main/resources/assets/minecraft/liquidbounce/scriptapi/legacy.js

    1 Reply Last reply
    0
    • kawaiinekololisK kawaiinekololis

      @ybyyby_-awa How about you tell me what is not working? Also stop using v1, we are supporting it for years now and you did not manage to update to v2. Many of the scripts are depending on client internal features which were never intended to be used by script developers, but there we are, now everyone expects US to make THEIR scripts work forever??

      From my testing everything was fine when I published b74, so how am I supposed what is your issue if you just come here and try to hate on us. 🤷
      ForgeGradle works fine too. If you try to develop on LiquidBounce, it is your problem if you don't even know how to setup the workspace.

      btw https://howoldisminecraft188.today/

      ALSO "we need to work for free" LMAO. DID YOU EVER PAY ME?

      CzechHekC Offline
      CzechHekC Offline
      CzechHek
      wrote on last edited by
      #5

      @kawaiinekololis said in Please fix the forgegradle problem and support for Scriptapi1 in b74:

      @ybyyby_-awa How about you tell me what is not working?

      Made an issue about this 7 months ago, saying that Nashorn or remapper doesn't work since ForgeGradle update causing things such as mc.thePlayer to be undefined.

      https://github.com/CCBlueX/LiquidBounce/issues/817

      Duplicate of mine post: https://github.com/CCBlueX/LiquidBounce/issues/823

      CzechHek created this issue in CCBlueX/LiquidBounce

      closed [BUG] Critical issues with legacy LB #817

      LivesTraveler created this issue in CCBlueX/LiquidBounce

      closed [BUG]All js are invalid in the latest b73 #823

      kawaiinekololisK 2 Replies Last reply
      0
      • CzechHekC CzechHek

        @kawaiinekololis said in Please fix the forgegradle problem and support for Scriptapi1 in b74:

        @ybyyby_-awa How about you tell me what is not working?

        Made an issue about this 7 months ago, saying that Nashorn or remapper doesn't work since ForgeGradle update causing things such as mc.thePlayer to be undefined.

        https://github.com/CCBlueX/LiquidBounce/issues/817

        Duplicate of mine post: https://github.com/CCBlueX/LiquidBounce/issues/823

        CzechHek created this issue in CCBlueX/LiquidBounce

        closed [BUG] Critical issues with legacy LB #817

        LivesTraveler created this issue in CCBlueX/LiquidBounce

        closed [BUG]All js are invalid in the latest b73 #823

        kawaiinekololisK Offline
        kawaiinekololisK Offline
        kawaiinekololis
        Admin
        wrote on last edited by kawaiinekololis
        #6

        @CzechHek It is odd that the "update" of ForgeGradle would cause this issue, but I'll look into it. The SRGs are loaded from external source and I mean, minecraft itself is always the same, but maybe something we depend on has changed.

        We did fork the ForgeGradle to make sure it does not go down anymore.
        https://github.com/CCBlueX/ForgeGradle
        This is why I hate working on 1.8 things. Everything is just outdated af and does not even exist anymore.

        But still does not explain why ForgeGradle should affect our remapper.

        kawaiinekololisK 1 Reply Last reply
        0
        • C Offline
          C Offline
          CatsAreBasedFr
          wrote on last edited by
          #7

          @ybyyby_-awa @kawaiinekololis @CzechHek Cat

          1 Reply Last reply
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          • kawaiinekololisK kawaiinekololis

            @CzechHek It is odd that the "update" of ForgeGradle would cause this issue, but I'll look into it. The SRGs are loaded from external source and I mean, minecraft itself is always the same, but maybe something we depend on has changed.

            We did fork the ForgeGradle to make sure it does not go down anymore.
            https://github.com/CCBlueX/ForgeGradle
            This is why I hate working on 1.8 things. Everything is just outdated af and does not even exist anymore.

            But still does not explain why ForgeGradle should affect our remapper.

            kawaiinekololisK Offline
            kawaiinekololisK Offline
            kawaiinekololis
            Admin
            wrote on last edited by kawaiinekololis
            #8

            It seems AbstractJavaLinkerTransformer is not being registered anymore which causes the remapper not being injected into Nashorn.

            kawaiinekololisK ybyyby_ awaY 2 Replies Last reply
            0
            • kawaiinekololisK kawaiinekololis

              It seems AbstractJavaLinkerTransformer is not being registered anymore which causes the remapper not being injected into Nashorn.

              kawaiinekololisK Offline
              kawaiinekololisK Offline
              kawaiinekololis
              Admin
              wrote on last edited by
              #9

              415f6b09-aa7e-44ca-872f-ba5cbf422af6-grafik.png

              fixed.

              e756c6cb-99ff-4d2b-97e4-1cefa02c9d84-grafik.png
              No errors while Animations module is turned on.

              and is working fine (ofc cannot show cuz pic and not gif)
              73677caf-0438-4f04-ab49-af95c657e814-grafik.png

              1 Reply Last reply
              0
              • CzechHekC CzechHek

                @kawaiinekololis said in Please fix the forgegradle problem and support for Scriptapi1 in b74:

                @ybyyby_-awa How about you tell me what is not working?

                Made an issue about this 7 months ago, saying that Nashorn or remapper doesn't work since ForgeGradle update causing things such as mc.thePlayer to be undefined.

                https://github.com/CCBlueX/LiquidBounce/issues/817

                Duplicate of mine post: https://github.com/CCBlueX/LiquidBounce/issues/823

                CzechHek created this issue in CCBlueX/LiquidBounce

                closed [BUG] Critical issues with legacy LB #817

                LivesTraveler created this issue in CCBlueX/LiquidBounce

                closed [BUG]All js are invalid in the latest b73 #823

                kawaiinekololisK Offline
                kawaiinekololisK Offline
                kawaiinekololis
                Admin
                wrote on last edited by kawaiinekololis
                #10

                So it had NOTHING to do with ForgeGradle what I expected, but someone accidently removed the transformers for AntiForge and the JS remapper. I still know that some people had issues when joining servers with AntiForge enabled, yeah, that was probably the reason.

                @CzechHek @ybyyby_-awa Please try https://github.com/CCBlueX/LiquidBounce/commit/8e464765e5d906a3e8cd0ad780add68f73101d89

                0 1zun4 committed to CCBlueX/LiquidBounce
                fixed JS Remapper and Anti-Forge transformer not being assigned
                
                This caused issues with Anti-Forge not working anymore + and made every JS invalid causing mc functions not being remapped anymore.
                More about it here: https://forums.ccbluex.net/topic/7450/please-fix-the-forgegradle-problem-and-support-for-scriptapi1-in-b74/
                C kawaiinekololisK 2 Replies Last reply
                0
                • kawaiinekololisK kawaiinekololis

                  So it had NOTHING to do with ForgeGradle what I expected, but someone accidently removed the transformers for AntiForge and the JS remapper. I still know that some people had issues when joining servers with AntiForge enabled, yeah, that was probably the reason.

                  @CzechHek @ybyyby_-awa Please try https://github.com/CCBlueX/LiquidBounce/commit/8e464765e5d906a3e8cd0ad780add68f73101d89

                  0 1zun4 committed to CCBlueX/LiquidBounce
                  fixed JS Remapper and Anti-Forge transformer not being assigned
                  
                  This caused issues with Anti-Forge not working anymore + and made every JS invalid causing mc functions not being remapped anymore.
                  More about it here: https://forums.ccbluex.net/topic/7450/please-fix-the-forgegradle-problem-and-support-for-scriptapi1-in-b74/
                  C Offline
                  C Offline
                  CatsAreBasedFr
                  wrote on last edited by
                  #11

                  @kawaiinekololis Yeah sir you still saying absolutely right

                  1 Reply Last reply
                  0
                  • kawaiinekololisK kawaiinekololis

                    So it had NOTHING to do with ForgeGradle what I expected, but someone accidently removed the transformers for AntiForge and the JS remapper. I still know that some people had issues when joining servers with AntiForge enabled, yeah, that was probably the reason.

                    @CzechHek @ybyyby_-awa Please try https://github.com/CCBlueX/LiquidBounce/commit/8e464765e5d906a3e8cd0ad780add68f73101d89

                    0 1zun4 committed to CCBlueX/LiquidBounce
                    fixed JS Remapper and Anti-Forge transformer not being assigned
                    
                    This caused issues with Anti-Forge not working anymore + and made every JS invalid causing mc functions not being remapped anymore.
                    More about it here: https://forums.ccbluex.net/topic/7450/please-fix-the-forgegradle-problem-and-support-for-scriptapi1-in-b74/
                    kawaiinekololisK Offline
                    kawaiinekololisK Offline
                    kawaiinekololis
                    Admin
                    wrote on last edited by kawaiinekololis
                    #12

                    https://github.com/CCBlueX/LiquidBounce/commit/313184df0f874ed6550888410fb9aabf4c2af07a
                    https://github.com/CCBlueX/LiquidBounce/compare/b74...b75

                    However, I have decided to make this a hotfix update due to the critical issue with the ScriptAPI. Sorry for the inconvenience

                    Tested:
                    https://youtu.be/vwfVMoh-RjM

                    0 1zun4 committed to CCBlueX/LiquidBounce
                    b75 release.
                    CzechHekC 1 Reply Last reply
                    1
                    • kawaiinekololisK kawaiinekololis

                      https://github.com/CCBlueX/LiquidBounce/commit/313184df0f874ed6550888410fb9aabf4c2af07a
                      https://github.com/CCBlueX/LiquidBounce/compare/b74...b75

                      However, I have decided to make this a hotfix update due to the critical issue with the ScriptAPI. Sorry for the inconvenience

                      Tested:
                      https://youtu.be/vwfVMoh-RjM

                      0 1zun4 committed to CCBlueX/LiquidBounce
                      b75 release.
                      CzechHekC Offline
                      CzechHekC Offline
                      CzechHek
                      wrote on last edited by CzechHek
                      #13

                      @kawaiinekololis Thank you for fixing the ScriptAPI, however, the Microsoft login still doesn't work even after this update. Now it correctly redirects to http://localhost:1919/login?code=....... but this site fails because of empty response and then connection refused. LB keeps logging in and when you click on cancel, it crashes.

                      Log (crash report): https://pastebin.com/raw/LHwb9aAs
                      (latest.log https://pastebin.com/raw/9WYyjxSJ)

                      kawaiinekololisK 1 Reply Last reply
                      2
                      • kawaiinekololisK kawaiinekololis

                        It seems AbstractJavaLinkerTransformer is not being registered anymore which causes the remapper not being injected into Nashorn.

                        ybyyby_ awaY Offline
                        ybyyby_ awaY Offline
                        ybyyby_ awa
                        wrote on last edited by ybyyby_ awa
                        #14

                        @kawaiinekololis Thanks for repairing! Also about "we need to work for free"
                        You may have misunderstood it (hey, my English is not good, maybe I have a problem with my expression)
                        I mean I need a lot of work to develop api conversion tools
                        Sorry,Please forgive me for being impolite hahahaha
                        Anyway! Thanks for repairing!!!!!!!!!!!!!!!!!!
                        I love you!

                        1 Reply Last reply
                        1
                        • CzechHekC CzechHek

                          @kawaiinekololis Thank you for fixing the ScriptAPI, however, the Microsoft login still doesn't work even after this update. Now it correctly redirects to http://localhost:1919/login?code=....... but this site fails because of empty response and then connection refused. LB keeps logging in and when you click on cancel, it crashes.

                          Log (crash report): https://pastebin.com/raw/LHwb9aAs
                          (latest.log https://pastebin.com/raw/9WYyjxSJ)

                          kawaiinekololisK Offline
                          kawaiinekololisK Offline
                          kawaiinekololis
                          Admin
                          wrote on last edited by kawaiinekololis
                          #15

                          @CzechHek ah shoot, when I tested it it seemed to work fine. I'll look into it and fix it soon.

                          Edit: I am stupid, changes something after testing and this caused it to break lmao

                          1 Reply Last reply
                          1
                          • G Offline
                            G Offline
                            Goodersd4
                            wrote on last edited by Goodersd4
                            #16

                            You can write your custom tools, to implement a custom behaviour to actions performed by users on the canvas..

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