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BobikHatar
@BobikHatar
Posts
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[Kotlin]Values -
[Kotlin]Valuesjava //boolean value final BoolValue boolValue = new BoolValue("name", false); //float value final FloatValue floatValue = new FloatValue("name", 1, 0, 2); //list value final ListValue listValue = new ListValue("name", new String[] {"value1", "value2", "value3"}, "value2"); kotlin //boolean value var boolValue = BoolValue("name", true) //float value var floatValue = FloatValue("name", 1f, 0f, 2f) //list value var listValue = ListValue("name", arrayOf("value1", "value2", "value3"), "value2")
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Setting player Y Head RotationRotationUtils.setTargetRotation(new Rotation(mc.thePlayer.rotationPitch, -90f), 0);
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Need HypixelSpeed@_ender1355 no ukrainskiy
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Need HypixelSpeed@_ender1355 wtf
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Need HypixelSpeed -
A shit ton of custom LBSfdp is free deep poop
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Help with the problem!@легипарк-фортнайт ахахахаххааха
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give pliz scripts@gabriel omg omg gg omg 666 999
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Please tell me how to open source liquidbounce in IntelliJ IDEA or Eclipse IDE for Java Developers and run it@games-roblox play roblox
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Help omgomg -
Help omgomg@EventTarget private fun onBobik(event: MoveEvent) { var isChanged : Boolean = false var oldStrafe : Int = 0 if (killAuraEnableTargetStrafe.get()) { if (killAura.rotationStrafeValue.get().toLowerCase().equals("off") || killAura.rotationStrafeValue.get().toLowerCase().equals("silent") || killAura.rotationStrafeValue.get().toLowerCase().equals("strict") && killAura.state == true && speed.state == true && state == true) { if (killAura.rotationStrafeValue.get().toLowerCase().equals("off")) { oldStrafe = 1 } if (killAura.rotationStrafeValue.get().toLowerCase().equals("silent")) { oldStrafe = 2 } if (killAura.rotationStrafeValue.get().toLowerCase().equals("strict")) { oldStrafe = 3 } killAura.rotationStrafeValue.changeValue("TargetStrafe") isChanged = true } if (isChanged == true) { if (killAura.state == false || speed.state == false || state == false) { if (oldStrafe == 1) { killAura.rotationStrafeValue.changeValue("Off") oldStrafe = 0 isChanged = false } if (oldStrafe == 2) { killAura.rotationStrafeValue.changeValue("Silent") oldStrafe = 0 isChanged = false } if (oldStrafe == 3) { killAura.rotationStrafeValue.changeValue("Strict") oldStrafe = 0 isChanged = false } } } } }
why it doesnt want to return old values? idk im dumb
if if if if if if if if if if if if if if if if if if if if if if if if if