@ali00035 ok I will try it out
ByGraf
Posts
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Code completion -
Code completion@plumer-man Visual code but i also could
use other ides -
Code completionIs there a way to add completion to my ide ?
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How to switch hotbar slots via script?@czechhek said in How to switch hotbar slots via script?:
mc.playerController.updateController();
Thank u guys so much
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How to switch hotbar slots via script?@mems ty so much ur really helping me
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How to switch hotbar slots via script?@ali00035 I tested it and it didnt switch the slot
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How to make criticals turn off after 3 hits?@ali00035 nice
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How to switch hotbar slots via script?@ali00035 thank u
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How to make criticals turn off after 3 hits?@romnaed
var count = 0;
var crit = moduleManager.getModule("Criticals");this.onAttack = function(event) {
count = count+1;
}this.onUpdate = function() {
if (count == 3){
crit.setState(false);
count = 0;
}
}something like this it could look like idk if it works
hope it helped
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How to switch hotbar slots via script?Is there a list of things like mc.gameSettings.keyBindUseItem.pressed where i can
look up some things because i cant find anything on google and i dont always want to ask in the Forum.And i really want to become better at scripting but as already mentioned i cant find
these things i want to look up . Any tips ? -
Cant find the problem in my code@exit-scammed ahh lol thx
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Cant find the problem in my codethis is my script and i dont know where the problem is ._. pls help
var scriptName = "InvSort";
var scriptAuthor = "ByGraf";
var scriptVersion = 1.0;
var x = 0;
var y = 0;
var bridge = value.createBoolean("bridge", false);
var bw = value.createBoolean("bw", false);function Sort() {
this.addValues = function(values) { values.add(bridge); values.add(bw); } this.onEnable = function() { x = 0; y = 0; }; this.onDisable = function() { x = 0; y = 0; }; this.getName = function() { return "InvSort"; } this.getCategory = function() { return "Player"; } this.getDescription = function() { return "Inventorycleaner addon"; } this.onUpdate = function(){ if(!bridge.get()){ x = 0; } if (!bw.get()){ y = 0; } if (bridge.get() && x == 0){ commandManager.executeCommand(.inventorycleaner throwgarbage false); commandManager.executeCommand(.inventorycleaner sortslot-1 Sword); commandManager.executeCommand(.inventorycleaner sortslot-2 Pickaxe); commandManager.executeCommand(.inventorycleaner sortslot-3 Gapple); commandManager.executeCommand(.inventorycleaner sortslot-4 Bow); commandManager.executeCommand(.inventorycleaner sortslot-5 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-6 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-7 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-8 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-9 Block); x = 1; } if(bw.get() && y == 0){ commandManager.executeCommand(.inventorycleaner throwgarbage false); commandManager.executeCommand(.inventorycleaner sortslot-1 Sword); commandManager.executeCommand(.inventorycleaner sortslot-2 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-3 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-4 Gapple); commandManager.executeCommand(.inventorycleaner sortslot-5 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-6 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-7 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-8 Ignore); commandManager.executeCommand(.inventorycleaner sortslot-9 Block); y = 1; } }
}
var module = new Sort();
var Client;function onEnable() {
Client = moduleManager.registerModule(module);}
function onDisable() {
moduleManager.unregisterModule(Client);}