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LiquidBounce Forum

ClaceMeatC

ClaceMeat

@ClaceMeat
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Recent Best Controversial

  • Modern Hotbar SRC
    ClaceMeatC ClaceMeat

    Hello,

    Today's publication I a modern hotbar for all skids among you.
    There are 2 modes - 1x wide & 1x compact.

    In both modes, no strings have been added, instead this is conceivable.

    Tutorial:

    1. Opens the class "GuiIngame.java"
      (Eclipse: CTRL + SHIFT + R / IntelliJ: CTRL + N)

    2. Navigates to the "func_180479_a" function
      (for those with better mappings it should be possible to consult the mappings (.xml file))

    width Hotbar

    Code:
    
    ScaledResolution s = new ScaledResolution(Wrapper.mc, Wrapper.mc.displayWidth, Wrapper.mc.displayHeight);
    RenderUtils.drawOldRect(0, s.getScaledHeight() - 23, s.getScaledWidth(), s.getScaledHeight(), new Color(0, 0, 0, 180).hashCode());
    
    if (Wrapper.mc.thePlayer.inventory.currentItem == 0) {
        RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91 + Wrapper.mc.thePlayer.inventory.currentItem * 20, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91 - 20 * 8, s.getScaledHeight(), -1);
    } else {
        RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91 + Wrapper.mc.thePlayer.inventory.currentItem * 20, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91 - 20 * (8 - Wrapper.mc.thePlayer.inventory.currentItem), s.getScaledHeight(), -1);
    }
    
    EntityPlayer var3 = (EntityPlayer) this.mc.func_175606_aa();
    RenderHelper.enableGUIStandardItemLighting();
    
    for (int var6 = 0; var6 < 9; ++var6) {
        int var7 = p_180479_1_.getScaledWidth() / 2 - 90 + var6 * 20 + 2;
        int var8 = p_180479_1_.getScaledHeight() - 16 - 3;
        this.func_175184_a(var6, var7, var8, p_180479_2_, var3);
    }
    
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableBlend();
    
    

    Smal Hotbar

    ScaledResolution s = new ScaledResolution(Wrapper.mc, Wrapper.mc.displayWidth, Wrapper.mc.displayHeight);
    RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91, s.getScaledHeight(), new Color(0, 0, 0, 180).hashCode());
    
    if (Wrapper.mc.thePlayer.inventory.currentItem == 0) {
        RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91 + Wrapper.mc.thePlayer.inventory.currentItem * 20, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91 - 20 * 8, s.getScaledHeight(), -1);
    } else {
        RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91 + Wrapper.mc.thePlayer.inventory.currentItem * 20, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91 - 20 * (8 - Wrapper.mc.thePlayer.inventory.currentItem), s.getScaledHeight(), -1);
    }
    
    EntityPlayer var3 = (EntityPlayer) this.mc.func_175606_aa();
    RenderHelper.enableGUIStandardItemLighting();
    
    for (int var6 = 0; var6 < 9; ++var6) {
        int var7 = p_180479_1_.getScaledWidth() / 2 - 90 + var6 * 20 + 2;
        int var8 = p_180479_1_.getScaledHeight() - 16 - 3;
        this.func_175184_a(var6, var7, var8, p_180479_2_, var3);
    }
    
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableBlend();
    

    3.Replaces the code with the code from the respective spoiler
    (save the original code; would recommend a SettingsManager to be able to switch between designs if necessary)

    1. Starts the client and checks that everything is working properly.
      (Hot swap possible with existing session, but without guarantee)
    Off-Topic

  • "Only Read"
    ClaceMeatC ClaceMeat

    i have a little Problem:

    Unbenannt.PNG

    General

  • Airstuck?
    ClaceMeatC ClaceMeat

    have LB a airstuck module?

    Off-Topic

  • I decided to make my own custom liquidbounce open-source.
    ClaceMeatC ClaceMeat

    what for changes ?

    Off-Topic

  • LB Crash
    ClaceMeatC ClaceMeat

    hey, when i do mods in the lb folder it crash, when i lunch Interllij

    can one help me?

    General

  • Was CCBlueX/Marco swatted?
    ClaceMeatC ClaceMeat

    i think it was macro 😄 great job. xd

    https://netzpolitik.org/2020/ddos-serie-angriff-aus-einsamkeit/

    General Discussion

  • Verus killaura?
    ClaceMeatC ClaceMeat

    works interact autoblock?

    General Discussion
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