24 Apr 2021, 15:24
@skidma add element --> text
@skidma add element --> text
@plumer-man here you are
SoulCliker.js
@soulplexis nice
@vibe here:
///api_version=2
//Copyright 2020 commandblock2 distributed under AGPL-3.0-or-later
(script = registerScript({
name: "AutoCum",
version: "1.0",
authors: ["LolMc","commandblock2"]
})).import("Core.lib")
Potion = Java.type('net.minecraft.potion.Potion')
var originalIndex = -1
var inventoryIndex = -1
module =
{
name: "AutoCum",
description: "Cum yellow thing to your mouth",
category: "combat",
values:
[
health = value.createFloat("Health", 10, 1, 20),
itemSwitchDelay = value.createInteger("SwitchDelayms", 100, 0, 1000)
],
onUpdate: function () {
if (mc.thePlayer.getHealth() <= health.get() && !mc.thePlayer.isPotionActive(Potion.regeneration)) {
gAppleIndex = InventoryUtils.findItem(36, 45, Items.golden_apple)
gAppleIndex = gAppleIndex == -1 ? InventoryUtils.findItem(9, 36, Items.golden_apple) : gAppleIndex
if (originalIndex == -1) { // wtffffff have to check null because if (originalIndex) doesn't work when it equas to 0
originalIndex = mc.thePlayer.inventory.currentItem
}
if (gAppleIndex >= 36 && gAppleIndex < 45) {
//switch to gapple
mc.thePlayer.inventory.currentItem = gAppleIndex - 36
} else if (gAppleIndex >= 9 && gAppleIndex < 36 && !(mc.currentScreen instanceof GuiInventory)) {
//switch gapple and 36 (first slot)
inventoryIndex = gAppleIndex
switchGapple(inventoryIndex)
} else return
mc.gameSettings.keyBindUseItem.pressed = true
}
else {
reset()
}
}
}
function reset() {
if (originalIndex != -1 || inventoryIndex != -1)
mc.gameSettings.keyBindUseItem.pressed = false
if (originalIndex != -1 ) {
mc.thePlayer.inventory.currentItem = originalIndex;
originalIndex = -1
}
if (inventoryIndex != -1) {
switchGapple(inventoryIndex)
inventoryIndex = -1
}
}
function switchGapple(index) {
//open inventory (I don't care about when you are on horse, implement it yourself)
mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.OPEN_INVENTORY_ACHIEVEMENT));
mc.displayGuiScreen(new GuiInventory(mc.thePlayer));
timeout(itemSwitchDelay.get(), function () {
slot = mc.thePlayer.inventoryContainer.getSlot(index)
mc.playerController.windowClick(mc.currentScreen.inventorySlots.windowId, slot.slotNumber, 0, 2, mc.thePlayer)
mc.thePlayer.closeScreen()
})
}
@the_shadow_emp liquidbounce.net download liquidbounce open it --> custom hud( a paint brush) --> add elements --> speed graph
@the_shadow_emp no you don't
@the_shadow_emp hey that's my friend liquidbounce go to find ThuanNguyen and you could see that liquidbounce
@the_shadow_emp remeber this guy ??
@the_shadow_emp your hackerman's liquidbounce is come from VISIONFX LIQUIDBOUNCE
and ThuanNguyen just uploaded it again =^
@the_shadow_emp here =)) it comes from new liquidbounce b73 and also has radar