@skidma add element --> text
I
IndomsGods
@IndomsGods
Posts
-
How to add text in Liquid Bouncing B73 (except the original Liquid Bouncing) -
[REQUEST] Soul clicker@plumer-man here you are
SoulCliker.js -
hotbar spoof script updated@soulplexis nice
-
[REQUEST] anyone got a autogapple script for redesky@vibe here:
///api_version=2 //Copyright 2020 commandblock2 distributed under AGPL-3.0-or-later (script = registerScript({ name: "AutoCum", version: "1.0", authors: ["LolMc","commandblock2"] })).import("Core.lib") Potion = Java.type('net.minecraft.potion.Potion') var originalIndex = -1 var inventoryIndex = -1 module = { name: "AutoCum", description: "Cum yellow thing to your mouth", category: "combat", values: [ health = value.createFloat("Health", 10, 1, 20), itemSwitchDelay = value.createInteger("SwitchDelayms", 100, 0, 1000) ], onUpdate: function () { if (mc.thePlayer.getHealth() <= health.get() && !mc.thePlayer.isPotionActive(Potion.regeneration)) { gAppleIndex = InventoryUtils.findItem(36, 45, Items.golden_apple) gAppleIndex = gAppleIndex == -1 ? InventoryUtils.findItem(9, 36, Items.golden_apple) : gAppleIndex if (originalIndex == -1) { // wtffffff have to check null because if (originalIndex) doesn't work when it equas to 0 originalIndex = mc.thePlayer.inventory.currentItem } if (gAppleIndex >= 36 && gAppleIndex < 45) { //switch to gapple mc.thePlayer.inventory.currentItem = gAppleIndex - 36 } else if (gAppleIndex >= 9 && gAppleIndex < 36 && !(mc.currentScreen instanceof GuiInventory)) { //switch gapple and 36 (first slot) inventoryIndex = gAppleIndex switchGapple(inventoryIndex) } else return mc.gameSettings.keyBindUseItem.pressed = true } else { reset() } } } function reset() { if (originalIndex != -1 || inventoryIndex != -1) mc.gameSettings.keyBindUseItem.pressed = false if (originalIndex != -1 ) { mc.thePlayer.inventory.currentItem = originalIndex; originalIndex = -1 } if (inventoryIndex != -1) { switchGapple(inventoryIndex) inventoryIndex = -1 } } function switchGapple(index) { //open inventory (I don't care about when you are on horse, implement it yourself) mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.OPEN_INVENTORY_ACHIEVEMENT)); mc.displayGuiScreen(new GuiInventory(mc.thePlayer)); timeout(itemSwitchDelay.get(), function () { slot = mc.thePlayer.inventoryContainer.getSlot(index) mc.playerController.windowClick(mc.currentScreen.inventorySlots.windowId, slot.slotNumber, 0, 2, mc.thePlayer) mc.thePlayer.closeScreen() }) }
-
[REQUEST] speed graph@the_shadow_emp liquidbounce.net download liquidbounce open it --> custom hud( a paint brush) --> add elements --> speed graph
-
[REQUEST] speed graph@the_shadow_emp no you don't
-
[REQUEST] speed graph@the_shadow_emp hey that's my friend liquidbounce go to find ThuanNguyen and you could see that liquidbounce
-
[REQUEST] speed graph@the_shadow_emp remeber this guy ??
-
[REQUEST] speed graph@the_shadow_emp your hackerman's liquidbounce is come from VISIONFX LIQUIDBOUNCE
and ThuanNguyen just uploaded it again =^ -
[REQUEST] speed graph@the_shadow_emp here =)) it comes from new liquidbounce b73 and also has radar