@ice_lemon good config but poor english
NinjaMaki
Posts
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Hypixel Bypass -
Redesky Smooth Longjump@czechhek ok
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Redesky Smooth LongjumpSmooth Redesky longjump without lag
about 42 blocks forward and 3 blocks upclean and easy code
Here it is ~var script = registerScript({ name: "MakiLongJump", version: "1.2", authors: ["Maki"] }); var S08PacketPlayerPosLook = Java.type('net.minecraft.network.play.server.S08PacketPlayerPosLook'); var air; script.registerModule({ name: "MakiLongJump", description: "LongJump for Redesky.", category: "Fun", settings: { dis: Setting.boolean({ name: "AutoDisable", default: true }) } }, function (module) { module.on("enable", function () { air = 0; }); module.on("disable", function () { mc.thePlayer.motionX = 0; mc.thePlayer.motionZ = 0; }); module.on("packet", function (event) { var packet = event.getPacket(); if (packet instanceof S08PacketPlayerPosLook) { moduleManager.getModule("MakiLongJump").setState(false); } }); module.on("move", function (event) { }); module.on("update", function () { if (!mc.thePlayer.onGround) { air++; } else if (air > 3 && module.settings.dis.get()) { module.setState(false); } if (mc.thePlayer.onGround && (!module.settings.dis.get() || air == 0)) { mc.thePlayer.jump(); } mc.thePlayer.jumpMovementFactor = 0.15; mc.thePlayer.motionY += 0.05; }); });
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hypixel damage@ポコン Bypass Hypixel Damage with no C13
function damage() { var i = 0; while (i < 9){ mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true)); i++; } var fallDistance = 3.0125; while (fallDistance > 0) { mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.0624986421, mc.thePlayer.posZ, false)); mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.0625, mc.thePlayer.posZ, false)); mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.0624986421, mc.thePlayer.posZ, false)); mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.0000013579, mc.thePlayer.posZ, false)); fallDistance -= 0.0624986421; } mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true)); }
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[Request] simple fly@hookie u mean just simple motion fly?
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[Merry Christmas] MakiCore Hypixel Insane Bypass@czechhek bad...
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[Merry Christmas] MakiCore Hypixel Insane Bypass@ninjamaki For 1.8.9 LiquidBounce and don't use the latest Development Build LiquidBounce, the Packet Event in the scriptapi has some bugs.
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[Merry Christmas] MakiCore Hypixel Insane BypassMakiCore [v1.0]
Christmas Gift ! XDDDDDDDDDDDDD
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Hypixel bypass Criticals
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Hypixel bypass NoSlow
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NoFall (hasn't test)
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SpeedMine
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2 Blocks Step (Hypixel Bypass which can step on 2 blocks without lag)
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AntiVoid (just Hypixel mode)
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Hypixel Bypass LongJump (with glide lol)
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Hypixel Bypass Speed (LowHop and even better than exhibition lol)
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Fly (just HypixelZoom and if you are falling it will change to motionfly automatically because u can falling fly in Hypixel)
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Disabler (Disable the WatchDog so that the fly can bypass, must be turned on or the fly won't bypass)
Free for everyone and if you use this JavaScript, your config should be free for others.
JavaScript : MakiCore.js -
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NCP disabler@idiot But now I can do that XD
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Please Help me!!!!!!!!!!! (Java)@ButterChicken Obviously you are skidding DisablerModule from Autumn Client XDDDD
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请问我该如何学习编写用于Liquidbonce的JS@Anonzme 呃这些东西很简单的,随便找几个JS看看就会了
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AACv4 fly?@IdkWhoMe using blink lol
redesky allow blink just like chinese server huayuting(花雨庭) -
[SCRIPT] Target HUD 1.2.5The post LMAO
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How to get recourse packs working?@LoveDucks baka
hentai
urusai
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I need Hypixel's Criticals.@notautismatall but can you use spoofground nofall to bypass hypixel ?
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I Need Script Fly Hypixel@LolMC It's better to make zoomfly XD
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I need Hypixel's Criticals.this.onAttack = function(event) {
mc.thePlayer.onCriticalHit(event.getTargetEntity());
}