I also managed to get it to code a simple killaura, it also kind-of works.
Aura.js
it might be possible to make better and more useful things with this AI
Soulplexis
Posts
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AutoEat Script -
AutoEat ScriptI gave chatgpt some script and i told it to make a module that eats for you. It kind of works, here 's the result:
AutoEat.js -
(1.8/legacy) Packet blocking modulethis module will allow you to block specific packets by the client. sending or receiving. may be useful to learn from
RealBobbing.js
adds "RealBobbing" in render which change bobbing animation
adds "Particle" which adds particles on attacking.
adds "Packets" in Misc which is the module
6.4.2022 fixed so that chatmsg works. also moved them to the top of the option list -
Is there a AntiAim script/module for LB?i made one for 1.8 version of LiquidBounce. it has a lot of weird features and doesnt really bypass anything. kind of fun though
FancyDerp.js -
NoFall without falling noise (legacy edition)@việt-anh-lê i dont know its just like a normal nofall
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NoFall without falling noise (legacy edition)this is a nofall for LiquidBounce 1.8 version, which will disable the hitting ground noise when you fall. it will only spoof ground when needed instead of all the time, so it will work with criticals. it also will bypass the "falling" antibot checks on offline servers at least partially
1.8NoFall.js -
(1.8) How to pause the game (in singleplayer)Hello. I'm making a script in the 1.8 liquidbounce and I need to make the script either pause the game or hit the escape key. the game just needs to be paused (this is for singleplayer)
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[REQUEST] Soul clicker@i-hate-hatars no do not use flying!!
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[REQUEST] Soul clickerhere you go but its double clicks. dont use it on cubecraft SoulFly.js
its inside my fly script because i compressed all them -
谁有能让手中的物品浮空的脚本@skiddermaster412 North Dakota Access Pipeline Protests 北达科他州接入管道抗议 Ferguson Riots 弗格森暴动 2017 St. Louis protests 2017年圣路易斯抗议活动 Nuclear testing at Bikini Atoll 比基尼环礁的核试验 Unite the Right rally 团结右集会 Charlotte riots 夏洛特暴动 Attack on the Sui-ho Dam 袭击穗河水坝 Milwaukee riots 密尔沃基骚乱 Shooting of Alton Sterling and Philando Castile 奥尔顿·斯特林和菲兰多·卡斯蒂利亚的射击 Occupation of the Malheur National Wildlife Refuge Malheur国家野生动物保护区的占领 death of Freddie Gray 弗雷迪·格雷的死 Shooting of Michael Brown迈克尔·布朗的拍摄 death of Eric Garner, Oakland California 奥克兰奥克兰市埃里克·加纳(Eric Garner)逝世 Operation Condor 神鹰行动 Occupy Wall Street 占领华尔街 My Lai Massacre 我的大屠杀 St. Petersburg, Florida 佛罗里达州圣彼得堡 Kandahar Massacre 坎大哈屠杀 1992Washington Heights riots 1992年华盛顿高地暴动 No Gun Ri Massacre 无枪杀案 L.A. Rodney King riots 洛杉矶罗德尼·金暴动 1979 Greensboro Massacre 1979年格林斯伯勒大屠杀 Vietnam War 越南战争 Kent State shootings肯特州枪击案 Bombing of Tokyo 轰炸东京 San Francisco Police Department Park Station bombing 旧金山警察局公园站爆炸案 Assassination of Martin Luther King, Jr. 小马丁·路德·金遭暗杀。 Long Hot Summer of 1967 1967年炎热的夏天 Bagram 巴格拉姆 Selma to Montgomery marches 塞尔玛到蒙哥马利游行 Highway of Death 死亡之路 Ax Handle Saturday 星期六斧头 Battle of Evarts 埃瓦茨战役 Battle of Blair Mountain 布莱尔山战役 McCarthyism 麦卡锡主义 Red Summer 红色夏天 Rock Springs massacre 岩泉大屠杀 Pottawatomie massacre 盆大屠杀 Jeju uprising 济州起义 Colfax massacre 科尔法克斯大屠杀 Reading Railroad massacre 阅读铁路大屠杀 Rock Springs massacre 岩泉大屠杀 Bay view Massacre 湾景大屠杀 Lattimer massacre 拉蒂默大屠杀 Ludlow massacre 拉德洛屠杀 Everett massacre 埃弗里特屠杀Centralia Massacre 中部大屠杀 Ocoee massacre Ocoee大屠杀 Herrin Massacre 赫林大屠杀 Redwood Massacre红木大屠杀 Columbine Mine Massacre 哥伦拜恩矿难 Guantanamo Bay 关塔那摩湾 extraordinary rendition 非凡的演绎 Abu Ghraib torture and prison abuse 阿布格莱布的酷刑和监狱虐待 Henry Kissinger 亨利·基辛格
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hotbar spoof script updatedHotbarspoofer.js
new spoof mode basically how it works is the item youre really holding left-click will work, and the selected slot will right-click.
so if you hold an iron sword and have a block in slot 9 (and have it set to slot 9) you will deal the damage with the iron sword when you hit things and appear to be holding it but when you right click you can place a block. obviusly this is somewhat detectable it spams hotbar packets -
Error in the cheat function@عميل-سيجما-الله يعيش حسين صدام
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(stuck) client-side make an entityI have done this before but i forgot how. How do you spawn a entity on your client-side (in script)?
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[Shader] Two BackgroundShader Share@gabriel click on your profile in the top right and go to settings and there is a thing called "Select a theme"
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finally did it (Script)I have made a script which turn you into an anticheat bot. (Dont use it its useless and get u banned instantly)
Math.radians = function(degrees) { return degrees * Math.PI / 180; }; // Converts from radians to degrees. Math.degrees = function(radians) { return radians * 180 / Math.PI; }; var EntityLiving = Java.type('net.minecraft.entity.EntityLivingBase'); function randomIntFrom(min, max) { return Math.floor(Math.random() * (max - min + 1) + min); } var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition'); var KillAura = moduleManager.getModule("KillAura"); var KillAuraRange = KillAura.getValue("Range"); function getClosestEntity(){ var filteredEntites = [] for (var i in mc.theWorld.loadedEntityList){ var entity = mc.theWorld.loadedEntityList[i] if (entity instanceof EntityLiving && entity !=mc.thePlayer && entity.isDead == false && entity.getHealth() > 0){ filteredEntites.push(entity) } } filteredEntites.sort(function(a, b){ var distanceA = mc.thePlayer.getDistanceToEntity(a) var distanceB = mc.thePlayer.getDistanceToEntity(b) return distanceB - distanceA; }) return filteredEntites[filteredEntites.length - 1] } function Module2() { var modes = value.createList("TeleportType", ["Normal", "Behind", "GWEN", "Watchdog"], "Normal"); var Vertical = value.createBoolean("Vertical", false); var KillAuraOnly = value.createBoolean("KillAuraOnly", true); var Distance = value.createFloat("TeleportDistance", 4.25, -6, 6.0); var VDistance = value.createFloat("TeleportVDistance", 4.25, -6, 6.0); var Packet = value.createBoolean("PacketTeleport", true); var Reset = value.createBoolean("PacketResetPosition", true); var CheckReach = value.createBoolean("CheckReach", true); var NoFall = value.createBoolean("NoFallDamage", true); var Debug = value.createBoolean("Debug", true); this.getName = function() { return "tparoundppl"; }; this.getDescription = function() { return "Teleports around people like ur a anticheat bot."; }; this.getCategory = function() { return "Fun"; }; var target; var times = false this.onMotion = function() { var target = getClosestEntity(); if (modes.get() == "Normal") { if (((CheckReach.get() && mc.thePlayer.getDistanceToEntity(target) < 10) || CheckReach.get() == false)) { if (Packet.get() == false) { if ((KillAuraOnly.get() && (KillAura.getState() == true)) || KillAuraOnly.get() == false) { if (Vertical.get() == false) { mc.thePlayer.setPosition(target.posX + randomIntFrom(-Distance.get(), Distance.get()), target.posY, target.posZ + randomIntFrom(-Distance.get(), Distance.get())) mc.thePlayer.motionY = 0; } else { mc.thePlayer.motionY = 0; mc.thePlayer.setPosition(target.posX + randomIntFrom(-Distance.get(), Distance.get()), target.posY + randomIntFrom(-VDistance.get(), VDistance.get()), target.posZ + randomIntFrom(-Distance.get(), Distance.get())) } } } else { if (!Vertical.get()) { if (NoFall.get()) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX + randomIntFrom(-Distance.get(), Distance.get()), target.posY, target.posZ + randomIntFrom(-Distance.get(), Distance.get()), true)); } else { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX + randomIntFrom(-Distance.get(), Distance.get()), target.posY, target.posZ + randomIntFrom(-Distance.get(), Distance.get()), target.onGround)); } if (Reset.get()) { times = true; } } else { if (NoFall.get()) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX + randomIntFrom(-Distance.get(), Distance.get()), target.posY + (randomIntFrom(-VDistance.get(), VDistance.get())), target.posZ + randomIntFrom(-Distance.get(), Distance.get()), true)); } else { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX + randomIntFrom(-Distance.get(), Distance.get()), target.posY + (randomIntFrom(-VDistance.get(), VDistance.get())), target.posZ + randomIntFrom(-Distance.get(), Distance.get()), target.onGround)); } if (Reset.get()) { times = true; } } if (Debug.get()) { chat.print("packeted"); } } } } if (modes.get() == "Behind") { //target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get()), target.onGround var targetYaw = Math.radians(target.rotationYaw); if (((CheckReach.get() && mc.thePlayer.getDistanceToEntity(target) < 10) || CheckReach.get() == false)) { if (Packet.get() == false) { if ((KillAuraOnly.get() && (KillAura.getState() == true)) || KillAuraOnly.get() == false) { if (Vertical.get() == false) { mc.thePlayer.setPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get())) mc.thePlayer.motionY = 0; } } } else { if (!Vertical.get()) { if (NoFall.get()) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get()), true)); } else { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get()), target.onGround)); } if (Reset.get()) { times = true; } } if (Debug.get()) { chat.print("packeted"); } } } } if (modes.get() == "GWEN") { var targetYaw = Math.radians(target.rotationYaw); if (((CheckReach.get() && mc.thePlayer.getDistanceToEntity(target) < 10) || CheckReach.get() == false)) { if (Packet.get() == false) { if(!(mc.thePlayer.ticksExisted % randomIntFrom(0,100))) { if ((KillAuraOnly.get() && (KillAura.getState() == true)) || KillAuraOnly.get() == false) { if (Vertical.get() == false) { mc.thePlayer.setPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get())) mc.thePlayer.motionY = 0; } } } else if(target.rotationPitch > -40){ // if the player lookin down more than that then go up mc.thePlayer.setPosition(target.posX + randomIntFrom(-.1, .1), target.posY + VDistance.get(), target.posZ + randomIntFrom(-.1, .1)) } else { // if the player lookin up then go back mc.thePlayer.setPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get())) } } else { if(!(mc.thePlayer.ticksExisted % randomIntFrom(0,100))) { if (!Vertical.get()) { if (NoFall.get()) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get()), true)); } else { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get()), target.onGround)); } if (Reset.get()) { times = true; } } if (Debug.get()) { chat.print("packeted"); } } else if(target.rotationPitch > -40){ // move it up and shit if (NoFall.get()) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX + randomIntFrom(-.1, .1), target.posY + (randomIntFrom(-VDistance.get(), VDistance.get())), target.posZ + randomIntFrom(-.1, .1), true)); } else { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX + randomIntFrom(-.1, .1), target.posY + (randomIntFrom(-VDistance.get(), VDistance.get())), target.posZ + randomIntFrom(-.1, .1), target.onGround)); } } else { if (NoFall.get()) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get()), true)); } else { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(target.posX - (Math.sin(targetYaw) * Distance.get()), target.posY, target.posZ + (Math.cos(targetYaw) * Distance.get()), target.onGround)); } } } } } } this.onUpdate = function() { if (Reset.get() && Packet.get() && times == true) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, mc.thePlayer.onGround)); times = false; if (Debug.get()) { chat.print("reset"); } } } this.addValues = function(value) { value.add(modes); value.add(Distance); value.add(VDistance); value.add(KillAuraOnly); value.add(Vertical); value.add(Packet); value.add(Reset); value.add(NoFall); value.add(CheckReach); value.add(Debug); } } var Module2 = new Module2(); var Module2Client; function onEnable() { ModuleClient = moduleManager.registerModule(Module); Module2Client = moduleManager.registerModule(Module2); }; function onDisable() { moduleManager.unregisterModule(ModuleClient); moduleManager.unregisterModule(Module2Client); };
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Debounce, double click function.i got it, so this would click when you release the mouse button too? that way it is not so detectable
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[LIQUIDBOUNCE] Redesky sex script@skidma do you think we're stupid thats not liquidbounce
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what free hack bypass hypixel?if you know what to use liquidbounce is pretty good for hacking on there. for example you dont use autoblock or criticals, and you put scaffold on the right value then it is enough for me
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[script]HitCircleYou fix B73 Memory leak?