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ScriptAPI

A place to ask for help on writing scripts

312 Topics 2.3k Posts
  • mc.thePlayer is undefined

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    182exe1
    @kawaiinekololis this is what prints if I'm just asking for mc.thePlayer [15:58:47] [Client thread/INFO]: [CHAT] undefined [15:58:47] [Client thread/INFO]: [CHAT] undefined [15:58:47] [Client thread/INFO]: [CHAT] undefined [15:58:47] [Client thread/INFO]: [CHAT] undefined [15:58:47] [Client thread/INFO]: [CHAT] undefined and if i query mc.thePlayer.motionX for example: [16:00:49] [Client thread/ERROR]: [ScriptAPI] Exception in module 'MMC Velocity'! jdk.nashorn.internal.runtime.ECMAException: TypeError: Cannot read property "motionX" from undefined at jdk.nashorn.internal.runtime.ECMAErrors.error(ECMAErrors.java:57) ~[ECMAErrors.class:?] at jdk.nashorn.internal.runtime.ECMAErrors.typeError(ECMAErrors.java:213) ~[ECMAErrors.class:?] at jdk.nashorn.internal.runtime.ECMAErrors.typeError(ECMAErrors.java:185) ~[ECMAErrors.class:?] at jdk.nashorn.internal.runtime.ECMAErrors.typeError(ECMAErrors.java:172) ~[ECMAErrors.class:?] at jdk.nashorn.internal.runtime.Undefined.get(Undefined.java:157) ~[Undefined.class:?] at jdk.nashorn.internal.scripts.Script$Recompilation$23$293$^eval_.L:12#L:13(<eval>:14) ~[?:?] at jdk.nashorn.internal.runtime.ScriptFunctionData.invoke(ScriptFunctionData.java:637) ~[ScriptFunctionData.class:?] at jdk.nashorn.internal.runtime.ScriptFunction.invoke(ScriptFunction.java:494) ~[ScriptFunction.class:?] at jdk.nashorn.internal.runtime.ScriptRuntime.apply(ScriptRuntime.java:393) ~[ScriptRuntime.class:?] at jdk.nashorn.api.scripting.ScriptObjectMirror.call(ScriptObjectMirror.java:117) ~[ScriptObjectMirror.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.callEvent(ScriptModule.kt:122) [ScriptModule.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.callEvent$default(ScriptModule.kt:120) [ScriptModule.class:?] at net.ccbluex.liquidbounce.script.api.ScriptModule.onUpdate(ScriptModule.kt:62) [ScriptModule.class:?] at sun.reflect.GeneratedMethodAccessor115.invoke(Unknown Source) ~[?:?] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] at net.ccbluex.liquidbounce.event.EventManager.callEvent(EventManager.kt:53) [EventManager.class:?] at net.minecraft.client.entity.EntityPlayerSP.func_70636_d(EntityPlayerSP.java:1103) [bew.class:?] at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1614) [pr.class:?] at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:283) [wn.class:?] at net.minecraft.client.entity.EntityPlayerSP.func_70071_h_(EntityPlayerSP.java:117) [bew.class:?] at net.minecraft.world.World.func_72866_a(World.java:1862) [adm.class:?] at net.minecraft.world.World.func_72870_g(World.java:1831) [adm.class:?] at net.minecraft.world.World.func_72939_s(World.java:1663) [adm.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2089) [ave.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1024) [ave.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:349) [ave.class:?] at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
  • Scripting api works for new gen? I can’t find it anywhere

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    kawaiinekololisK
    The PR was merged, let me know if there is something missing. Documentation will follow soon.
  • Unsure how to fix script issue

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    FaaatPotatoF
    @FaaatPotato Actually it is too cool to not be used. So I included your way of doing it and you can whitelist items via text setting ///api_version=2 (script = registerScript({ name: "DepositFish", version: "1.0", authors: ["some fisherman"] })); var GuiChest = Java.type("net.minecraft.client.gui.inventory.GuiChest"), ItemFish = Java.type("net.minecraft.item.ItemFishFood") script.registerModule({ name: "DepositFish", category: "Misc", description: "Stores fish lol", settings: { modeValue: mode = Setting.list({ name: "Mode", values: ["FaaatPotato", "ToolTip"], default: "FaaatPotato" }), itemsValue: items = Setting.text({ name: "ItemsToStore", default: "fish", isSupported: function() { return mode.get() == "ToolTip" } }) } }, function (module) { module.on("update", function() { if (mc.currentScreen instanceof GuiChest) { var inventoryContainer = Java.from(mc.thePlayer.inventoryContainer.getInventory()) var openContainer = Java.from(mc.thePlayer.openContainer.getInventory()) if (mode.get() == "FaaatPotato") { var fishSlots = inventoryContainer.filter(function (stack) stack && stack.getItem() instanceof ItemFish/*|| you can add more items here, you need to import them*/) fishSlots.length && fishSlots.forEach(function (stack) mc.playerController.windowClick(mc.thePlayer.openContainer.windowId, openContainer.indexOf(stack), 0, 1, mc.thePlayer)); } if (mode.get() == "ToolTip") { var itemsToStore = items.get().toLowerCase().split(",") var itemSlots = inventoryContainer.filter(function (stack) stack && itemsToStore.some(function (itemName) Java.from(stack.getTooltip(mc.thePlayer, true)).toString().toLowerCase().contains(itemName))) itemSlots.length && itemSlots.forEach(function (stack) mc.playerController.windowClick(mc.thePlayer.openContainer.windowId, openContainer.indexOf(stack), 0, 1, mc.thePlayer)) } } }); }); just make sure to type the whole item name in the text field so no similar items will be put in the storage e.g. .depositfish itemstostore diamond_sword,fishing_rod,fish however this could lead to issues if names contain for example fish as in fishing_rod. Thats why you checked for != contains("rod"). But that should be solvable for you.
  • In the future b100

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    G
    @moon It seems as if you don't have a single clue about what you're saying, and it also seems as if you're using Google Translate. Anyway, it is highly unlikely that LiquidBounce legacy will use another ScriptAPI, as this one is already pretty good for what it does, and can create actually quite complex scripts.
  • how to put a delay between things

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    _
    @Plumer-Man tried that but it clips 2.5 blocks for some reason
  • rotationAngleX not returning angle of given player instance

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  • I dont have ANY idea why this script is broken.

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    FaaatPotatoF
    @CzechHek ️️️️ some1 needs to add own little utils to ScriptAPI
  • displayable in values

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    G
    @CzechHek So, it has to be redone?
  • help

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    FaaatPotatoF
    @DreamWasFucked despite the fact that you are banned, this might still be interesting: mc.getRenderItem().renderItemAndEffectIntoGUI(ItemStack, x, y); This worked for me. Haven't found this one on this forum yet. Maybe it helps somebody. and if you want to get rid of some shade when rendering blocks RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper"); RenderHelper.enableGUIStandardItemLighting() mc.getRenderItem().renderItemIntoGUI(stack, x, y); mc.getRenderItem().renderItemOverlays(mc.fontRendererObj, stack, x, y) RenderHelper.disableStandardItemLighting();
  • Why I can't use commandManager or moduleManager in my script

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    kawaiinekololisK
    @isnotpuppy Put this tag on the top of your script: /// api_version=2 ... code This will fix the issue. See: https://liquidbounce.net/docs/ScriptAPI/Getting Started Also fixed in future versions by removing support for ScriptAPI v1: https://github.com/CCBlueX/LiquidBounce/commit/3e92903f1372e1c96225bca057f0f136928d3bd5 0 1zun4 committed to CCBlueX/LiquidBounce removed support for ScriptAPI v1 Please update your script to ScriptAPI v2 to avoid issues in the future. See https://liquidbounce.net/docs/ScriptAPI/Getting%20Started for further information. This change fixes module and command manager not being defined correctly. See https://forums.ccbluex.net/topic/7671/why-i-can-t-use-commandmanager-or-modulemanager-in-my-script/
  • [Unnicker] How to get the Textures / Property of the GameProfile of a Player

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    FaaatPotatoF
    @Marlon no problem homie
  • How to use various utils, such as rotationutils

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    ybyyby_ awaY
    @ybyyby_-awa I really don't understand what to add INSTANCE to. I haven't checked for updates lately
  • 0 Votes
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  • [TUTORIAL] How to deobfuscate (most) scripts on this forum

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    I
    @Aftery XD can you try deobfuscating it?
  • [API Demonstrate] Packet_Var

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  • pls give me script autodisable fly pls :(

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    Plumer ManP
    @nam-nguyen When would it disable? After a certain amount of ticks? After a teleport (s08)?
  • How to reference api interface through lbScript

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    O
    @ybyyby_-awa Ok sir
  • How do you open the ScriptManager

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  • how to send a S45 packet?

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    P
    @Godden 你要知道这玩意是服务器的包 服务器发送它到你的客户端上
  • How to install liquidbounce text checker api

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    Vlad K.V
    @WaterFlex spasibo