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  3. rotationAngleX not returning angle of given player instance

rotationAngleX not returning angle of given player instance

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  • FaaatPotatoF Offline
    FaaatPotatoF Offline
    FaaatPotato
    wrote on last edited by FaaatPotato
    #1

    context:

    I've recently posted this script in which I messed with the players model and the different rotation angles which I built into an animation. However the script seems to apply angles of one players model to another. Hence the animation is broken.

    //function to retrive the MainModel to access rotationAngle... and do rendering
    function getMainModel(entity) {
       return mc.getRenderManager().getEntityRenderObject(entity).getMainModel()
    }
    

    fast forward to today

    I sat down and again tried to fix the issue. I've noticed that this in Multiplayer

    Chat.print(getMainModel(mc.thePlayer).bipedRightArm.rotateAngleX)
    

    doesn't even return the given instances' bipedRightArm.rotateAngleX rather some angle of another player. However, in Singleplayer it seems to work, probably because theres just one player, me.

    showcase:
    rotation singleplayer – 00:08
    — FaaatPotato

    rotation multiplayer – 00:05
    — FaaatPotato

    In Singleplayer a drastic change in the angle is noticable while hitting. However in Multiplayer this can't be said at all times.

    Does anybody know how to fix this/know another method to retrieve the rigtht angle? Or more importantly explain this behaviour?

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