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ScriptAPI

324 Topics 1.9k Posts

A place to ask for help on writing scripts

  • Custom script problem - help me to fix that

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    Plumer ManP
    you didnt make this
  • co8 packet

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    Ali00035A
    @plumer-man he meant flying
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  • [Legendary] How can I make a script exclude players? (like the AntiBot)

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    CzechHekC
    @suicidemouse You can enable wasinvisible option in AntiBot and edit the list of players that were invisible manually and exclude them that way. or if you don't want to blacklist all other players than your target then you can use the needhit option and edit list of players that you hit
  • How to make killinsults

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    suicidemouse33S
    @woobs-fan just like this var Insults = [ "whatever else goes here", "whatever else goes here... again", "whatever else goes here... again... and again" ]
  • Cant find the problem in my code

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    Ali00035A
    @exit-scammed It's ok
  • mc.thePlayer is undefined

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    ?
    40 replies what the fuck
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  • Code completion

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    ByGrafB
    @ali00035 ok I will try it out
  • How to switch hotbar slots via script?

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    ByGrafB
    @czechhek said in How to switch hotbar slots via script?: mc.playerController.updateController(); Thank u guys so much
  • How to make criticals turn off after 3 hits?

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    Ali00035A
    @bygraf
  • How to draw a gradient rect

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    T
    A better way of not using reflection would be: /** * @param color1 color in hex. * @param color2 color in hex. */ function drawSimpleVerticalGradientRect(x, y, x2, y2, color1, color2) { GL11.glBegin(GL11.GL_QUADS); glColor(color1); GL11.glVertex2d(x, y); GL11.glVertex2d(x, y2); glColor(color2); GL11.glVertex2d(x2, y2); GL11.glVertex2d(x2, y); GL11.glEnd(); } /** * @param color A color in hex. */ function glColor(color) { var a = (color >> 24) & 0xFF; var r = (color >> 16) & 0xFF; var g = (color >> 8) & 0xFF; var b = (color) & 0xFF; GL11.glColor4f(r / 255, g / 255, b / 255, a / 255); } I would like to explain this, but i don't know if i could do it well Example Usage: GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // Tells GL to transition between colors GlStateManager.shadeModel(GL11.GL_SMOOTH); drawSimpleVerticalGradientRect(10, 10, 390, 390, 0xffffffff, 0x00ffffff); // Tells GL to use the ONLY' last color GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.disableBlend();
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  • Add to TargetStrafe

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    Ali00035A
    @mxmblee Yes
  • drawString wrong xy value

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    test test2T
    help please. text goes nowhere
  • drawScaledCustomSizeModalRect isn't working

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    test test2T
    Sorry, i'm stupid. x and y does not exists
  • anything wrong in this skidded stupid script?

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    F
    [image: .png]
  • setTimeout

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    CzechHekC
    @dinofeng You have to define setTimeout function as it isn't built-in. Consider importing Core and using timeout(1000, func).
  • What is the method of sending packets(Or usage)

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    Ali00035A
    @wowiesocl use the inline code option pls