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LiquidBounce Forum

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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • LitelyL Offline
    LitelyL Offline
    Litely
    wrote on last edited by
    #11

    var line = 1 🙂

    1 Reply Last reply
    0
    • ChocoPie_ismeC ChocoPie_isme

      @CzechHek said in anything wrong in this skidded stupid script?:

      IMG_20200704_092905.jpg

      yikes wtf

      CzechHekC Offline
      CzechHekC Offline
      CzechHek
      wrote on last edited by
      #12

      @ChocoPie_isme independent animations

      1 Reply Last reply
      0
      • ChocoPie_ismeC ChocoPie_isme
        /// api_version=2
        var script = registerScript({
            name: "TargetHUD",
            version: "6.9",
            authors: ["Choco"]
        });
        var mobs = Java.type("net.minecraft.entity.EntityCreature");
        var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
        var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
        var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
        var Potion = Java.type("net.minecraft.potion.Potion");
        var target
        var e1
        var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
        
        
        script.registerModule({
            name: "TargetHUD",
            category: "Fun", 
            description: "idk",
            tag: "ok em",
            settings: {
                scale: Setting.float({
                    name: "Scale",
                    min: 0,
                    max: 10,
                    default: 1
                })
                
            }
        }, function (TargetHUD) {
            TargetHUD.on("enable", function() {
                target = null
            });
            TargetHUD.on("render2D", function(event) {
                var mcHeight = getScaledHeight();
                var mcWidth = getScaledWidth();
        		if (target != null) {
        		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                              independent animations
        			var line = 1;
        			var mcHeight = getScaledHeight();
        			var mcWidth = getScaledWidth();
        			var currenthealth = target.getHealth().toFixed(0);
        			var maxhealth = target.getMaxHealth().toFixed(0);
        			var hp = mc.thePlayer.getHealth().toFixed(0);
        		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                    var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                    GL11.glPushMatrix();
        			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
        			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
        			drawEntityOnScreen(405, 260, 31, 90, 90, target);
        			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
        			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
        			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
        			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
        			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
        			if ((hp - currenthealth) > 0  ){
        				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
        			}
        			if ((hp - currenthealth) < 0  ){
        				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
        			}
        			if ((hp - currenthealth) == 0  ){
        				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
        			}
        			if(toPercent(currenthealth,maxhealth) >=80){
        		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
        			}else if(toPercent(currenthealth,maxhealth) >= 60){
        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
        			}else if(toPercent(currenthealth,maxhealth) >= 40){
        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
        			}else if(toPercent(currenthealth,maxhealth) >= 20){
        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
        			}else if(toPercent(currenthealth,maxhealth) > 0){
        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
        			}
        			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
        				target = null;
                    }		
        		}
            });
            TargetHUD.on("attack", function(event) {
                target = event.getTargetEntity()
            });
            TargetHUD.on("update", function() {
                if(target != null) {
        			if(target.isPotionActive(Potion.regeneration)){
        				e1 = "Active"
        			}
        			else if(!target.isPotionActive(Potion.regeneration)) {
        				e1 = "Inactive"
        			}	
        		}
            })
        });
        
        function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
            GlStateManager.enableColorMaterial();
            GlStateManager.pushMatrix();
            GlStateManager.translate(posX, posY, 50.0);
            GlStateManager.scale((-scale), scale, scale);
            GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
            GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
            RenderHelper.enableStandardItemLighting();
            GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
            GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
            ent.renderYawOffset = 0
            ent.renderPitchOffset = 0
            ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
            ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
            ent.rotationYawHead = ent.getRotationYawHead()
            GlStateManager.translate(0.0, 0.0, 0.0);
            rendermanager = mc.getRenderManager();
            rendermanager.setPlayerViewY(180.0);
            rendermanager.setRenderShadow(false);
            rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
            rendermanager.setRenderShadow(true);
            GlStateManager.popMatrix();
            RenderHelper.disableStandardItemLighting();
            GlStateManager.disableRescaleNormal();
            GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
            GlStateManager.disableTexture2D();
            GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
        }
        
        function toPercent(num, total) { 
            return (Math.round(num / total * 10000) / 100 );
        }
        
        

        skidded from Wu_Dian and scorpion3013 â„¢

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by A Former User
        #13

        @ChocoPie_isme
        lol I edited it randomly

        // api_version=2
        var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
        //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
        var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
        var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
        var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
        var Potion = Java.type("net.minecraft.potion.Potion");
        var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
        
        var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
        var GL11 = Java.type("org.lwjgl.opengl.GL11");
        var Gui = Java.type("net.minecraft.client.gui.Gui");
        //plz add other necessary imports.
        
        var script = registerScript({
            name: "TargetHUD",
            version: "6.9",
            authors: ["Choco", "Kasumi"]
        });
        
        /**@type EntityPlayer? */
        var target = null;
        
        script.registerModule({
            name: "TargetHUD",
            category: "Render",
            description: "Show your current target."
        }, function (TargetHUD) {
            TargetHUD.on("disable", function () {
                target = null;
            });
        
            TargetHUD.on("render2D", function (event) {
                if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                    target = null;
        
                if (!target) return;
        
                var sr = new ScaledResolution(mc);
                
                var y = 5;
        
                var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
        
                GL11.glPushMatrix();
                GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
        
                Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
        
                drawEntityOnScreen(405, 260, 31, 90, 90, target);
                Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
        
                var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
        
                var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
        
                GL11.glPopMatrix();
            });
        
            TargetHUD.on("attack", function (event) {
                var entity = event.getTargetEntity();
                if (entity instanceof EntityPlayer)
                    target = entity;
            });
        });
        
        function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
            GlStateManager.enableColorMaterial();
            GlStateManager.pushMatrix();
            GlStateManager.translate(posX, posY, 50.0);
            GlStateManager.scale((-scale), scale, scale);
            GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
            GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
            RenderHelper.enableStandardItemLighting();
            GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
            GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
            ent.renderYawOffset = 0
            ent.renderPitchOffset = 0
            ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
            ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
            ent.rotationYawHead = ent.getRotationYawHead()
            GlStateManager.translate(0.0, 0.0, 0.0);
            rendermanager = mc.getRenderManager();
            rendermanager.setPlayerViewY(180.0);
            rendermanager.setRenderShadow(false);
            rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
            rendermanager.setRenderShadow(true);
            GlStateManager.popMatrix();
            RenderHelper.disableStandardItemLighting();
            GlStateManager.disableRescaleNormal();
            GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
            GlStateManager.disableTexture2D();
            GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
        }
        
        1 Reply Last reply
        0
        • ChocoPie_ismeC ChocoPie_isme
          /// api_version=2
          var script = registerScript({
              name: "TargetHUD",
              version: "6.9",
              authors: ["Choco"]
          });
          var mobs = Java.type("net.minecraft.entity.EntityCreature");
          var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
          var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
          var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
          var Potion = Java.type("net.minecraft.potion.Potion");
          var target
          var e1
          var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
          
          
          script.registerModule({
              name: "TargetHUD",
              category: "Fun", 
              description: "idk",
              tag: "ok em",
              settings: {
                  scale: Setting.float({
                      name: "Scale",
                      min: 0,
                      max: 10,
                      default: 1
                  })
                  
              }
          }, function (TargetHUD) {
              TargetHUD.on("enable", function() {
                  target = null
              });
              TargetHUD.on("render2D", function(event) {
                  var mcHeight = getScaledHeight();
                  var mcWidth = getScaledWidth();
          		if (target != null) {
          		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                independent animations
          			var line = 1;
          			var mcHeight = getScaledHeight();
          			var mcWidth = getScaledWidth();
          			var currenthealth = target.getHealth().toFixed(0);
          			var maxhealth = target.getMaxHealth().toFixed(0);
          			var hp = mc.thePlayer.getHealth().toFixed(0);
          		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                      var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                      GL11.glPushMatrix();
          			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
          			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
          			drawEntityOnScreen(405, 260, 31, 90, 90, target);
          			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
          			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
          			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
          			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
          			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
          			if ((hp - currenthealth) > 0  ){
          				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
          			}
          			if ((hp - currenthealth) < 0  ){
          				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
          			}
          			if ((hp - currenthealth) == 0  ){
          				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
          			}
          			if(toPercent(currenthealth,maxhealth) >=80){
          		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
          			}else if(toPercent(currenthealth,maxhealth) >= 60){
          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
          			}else if(toPercent(currenthealth,maxhealth) >= 40){
          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
          			}else if(toPercent(currenthealth,maxhealth) >= 20){
          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
          			}else if(toPercent(currenthealth,maxhealth) > 0){
          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
          			}
          			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
          				target = null;
                      }		
          		}
              });
              TargetHUD.on("attack", function(event) {
                  target = event.getTargetEntity()
              });
              TargetHUD.on("update", function() {
                  if(target != null) {
          			if(target.isPotionActive(Potion.regeneration)){
          				e1 = "Active"
          			}
          			else if(!target.isPotionActive(Potion.regeneration)) {
          				e1 = "Inactive"
          			}	
          		}
              })
          });
          
          function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
              GlStateManager.enableColorMaterial();
              GlStateManager.pushMatrix();
              GlStateManager.translate(posX, posY, 50.0);
              GlStateManager.scale((-scale), scale, scale);
              GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
              GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
              RenderHelper.enableStandardItemLighting();
              GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
              GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
              ent.renderYawOffset = 0
              ent.renderPitchOffset = 0
              ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
              ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
              ent.rotationYawHead = ent.getRotationYawHead()
              GlStateManager.translate(0.0, 0.0, 0.0);
              rendermanager = mc.getRenderManager();
              rendermanager.setPlayerViewY(180.0);
              rendermanager.setRenderShadow(false);
              rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
              rendermanager.setRenderShadow(true);
              GlStateManager.popMatrix();
              RenderHelper.disableStandardItemLighting();
              GlStateManager.disableRescaleNormal();
              GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
              GlStateManager.disableTexture2D();
              GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
          }
          
          function toPercent(num, total) { 
              return (Math.round(num / total * 10000) / 100 );
          }
          
          

          skidded from Wu_Dian and scorpion3013 â„¢

          infAuraI Offline
          infAuraI Offline
          infAura
          wrote on last edited by
          #14

          skidding is that hard apparently

          1 Reply Last reply
          0
          • A Offline
            A Offline
            Aftery
            wrote on last edited by
            #15
            This post is deleted!
            1 Reply Last reply
            0
            • SpoilerS Offline
              SpoilerS Offline
              Spoiler
              wrote on last edited by
              #16
              This post is deleted!
              1 Reply Last reply
              0
              • ChocoPie_ismeC Offline
                ChocoPie_ismeC Offline
                ChocoPie_isme
                Banned
                wrote on last edited by
                #17

                can i get a useful reply

                CzechHekC 1 Reply Last reply
                0
                • ChocoPie_ismeC ChocoPie_isme

                  can i get a useful reply

                  CzechHekC Offline
                  CzechHekC Offline
                  CzechHek
                  wrote on last edited by
                  #18

                  @ChocoPie_isme

                  @CzechHek said in anything wrong in this skidded stupid script?:

                  IMG_20200704_092905.jpg

                  1 Reply Last reply
                  0
                  • ChocoPie_ismeC ChocoPie_isme
                    /// api_version=2
                    var script = registerScript({
                        name: "TargetHUD",
                        version: "6.9",
                        authors: ["Choco"]
                    });
                    var mobs = Java.type("net.minecraft.entity.EntityCreature");
                    var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                    var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                    var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                    var Potion = Java.type("net.minecraft.potion.Potion");
                    var target
                    var e1
                    var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                    
                    
                    script.registerModule({
                        name: "TargetHUD",
                        category: "Fun", 
                        description: "idk",
                        tag: "ok em",
                        settings: {
                            scale: Setting.float({
                                name: "Scale",
                                min: 0,
                                max: 10,
                                default: 1
                            })
                            
                        }
                    }, function (TargetHUD) {
                        TargetHUD.on("enable", function() {
                            target = null
                        });
                        TargetHUD.on("render2D", function(event) {
                            var mcHeight = getScaledHeight();
                            var mcWidth = getScaledWidth();
                    		if (target != null) {
                    		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                          independent animations
                    			var line = 1;
                    			var mcHeight = getScaledHeight();
                    			var mcWidth = getScaledWidth();
                    			var currenthealth = target.getHealth().toFixed(0);
                    			var maxhealth = target.getMaxHealth().toFixed(0);
                    			var hp = mc.thePlayer.getHealth().toFixed(0);
                    		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                GL11.glPushMatrix();
                    			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                    			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                    			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                    			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                    			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                    			if ((hp - currenthealth) > 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                    			}
                    			if ((hp - currenthealth) < 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                    			}
                    			if ((hp - currenthealth) == 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                    			}
                    			if(toPercent(currenthealth,maxhealth) >=80){
                    		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 60){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 40){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 20){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                    			}else if(toPercent(currenthealth,maxhealth) > 0){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                    			}
                    			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                    				target = null;
                                }		
                    		}
                        });
                        TargetHUD.on("attack", function(event) {
                            target = event.getTargetEntity()
                        });
                        TargetHUD.on("update", function() {
                            if(target != null) {
                    			if(target.isPotionActive(Potion.regeneration)){
                    				e1 = "Active"
                    			}
                    			else if(!target.isPotionActive(Potion.regeneration)) {
                    				e1 = "Inactive"
                    			}	
                    		}
                        })
                    });
                    
                    function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                        GlStateManager.enableColorMaterial();
                        GlStateManager.pushMatrix();
                        GlStateManager.translate(posX, posY, 50.0);
                        GlStateManager.scale((-scale), scale, scale);
                        GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                        GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                        RenderHelper.enableStandardItemLighting();
                        GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                        GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                        ent.renderYawOffset = 0
                        ent.renderPitchOffset = 0
                        ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                        ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                        ent.rotationYawHead = ent.getRotationYawHead()
                        GlStateManager.translate(0.0, 0.0, 0.0);
                        rendermanager = mc.getRenderManager();
                        rendermanager.setPlayerViewY(180.0);
                        rendermanager.setRenderShadow(false);
                        rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                        rendermanager.setRenderShadow(true);
                        GlStateManager.popMatrix();
                        RenderHelper.disableStandardItemLighting();
                        GlStateManager.disableRescaleNormal();
                        GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                        GlStateManager.disableTexture2D();
                        GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                    }
                    
                    function toPercent(num, total) { 
                        return (Math.round(num / total * 10000) / 100 );
                    }
                    
                    

                    skidded from Wu_Dian and scorpion3013 â„¢

                    ShadowOfMarshS Offline
                    ShadowOfMarshS Offline
                    ShadowOfMarsh
                    wrote on last edited by
                    #19

                    @chocopie_isme this is the issue:
                    if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                    target = null;
                    it should be undefined

                    1 Reply Last reply
                    0
                    • F Offline
                      F Offline
                      freerobuxgen2022
                      wrote on last edited by
                      #20

                      no

                      1 Reply Last reply
                      0
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