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LiquidBounce Forum

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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • LolMCL LolMC

    he tried to make a targethud
    with full body entity render

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by A Former User
    #5

    @LolMC I think that there are a lot of trashes in his code... I can't tolerate them

    1 Reply Last reply
    0
    • ? A Former User

      my G0D I even can't clearly see what you writed and what you want to do...
      plz fix format
      add some documents or comments

      ChocoPie_ismeC Offline
      ChocoPie_ismeC Offline
      ChocoPie_isme
      Banned
      wrote on last edited by
      #6

      @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

      my G0D I even can't clearly see what you writed and what you want to do...
      plz fix format
      add some documents or comments

      the format in my IDE is different from here lmfao

      ? 1 Reply Last reply
      0
      • ChocoPie_ismeC ChocoPie_isme

        @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

        my G0D I even can't clearly see what you writed and what you want to do...
        plz fix format
        add some documents or comments

        the format in my IDE is different from here lmfao

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #7

        @ChocoPie_isme I see that because you use tab & spaces in a single file lol

        1 Reply Last reply
        0
        • CzechHekC Offline
          CzechHekC Offline
          CzechHek
          wrote on last edited by
          #8

          IMG_20200704_092905.jpg

          ChocoPie_ismeC 1 Reply Last reply
          0
          • AzureA Offline
            AzureA Offline
            Azure
            wrote on last edited by
            #9

            my ocd, pls help

            1 Reply Last reply
            0
            • CzechHekC CzechHek

              IMG_20200704_092905.jpg

              ChocoPie_ismeC Offline
              ChocoPie_ismeC Offline
              ChocoPie_isme
              Banned
              wrote on last edited by
              #10

              @CzechHek said in anything wrong in this skidded stupid script?:

              IMG_20200704_092905.jpg

              yikes wtf

              CzechHekC 1 Reply Last reply
              0
              • LitelyL Offline
                LitelyL Offline
                Litely
                wrote on last edited by
                #11

                var line = 1 🙂

                1 Reply Last reply
                0
                • ChocoPie_ismeC ChocoPie_isme

                  @CzechHek said in anything wrong in this skidded stupid script?:

                  IMG_20200704_092905.jpg

                  yikes wtf

                  CzechHekC Offline
                  CzechHekC Offline
                  CzechHek
                  wrote on last edited by
                  #12

                  @ChocoPie_isme independent animations

                  1 Reply Last reply
                  0
                  • ChocoPie_ismeC ChocoPie_isme
                    /// api_version=2
                    var script = registerScript({
                        name: "TargetHUD",
                        version: "6.9",
                        authors: ["Choco"]
                    });
                    var mobs = Java.type("net.minecraft.entity.EntityCreature");
                    var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                    var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                    var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                    var Potion = Java.type("net.minecraft.potion.Potion");
                    var target
                    var e1
                    var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                    
                    
                    script.registerModule({
                        name: "TargetHUD",
                        category: "Fun", 
                        description: "idk",
                        tag: "ok em",
                        settings: {
                            scale: Setting.float({
                                name: "Scale",
                                min: 0,
                                max: 10,
                                default: 1
                            })
                            
                        }
                    }, function (TargetHUD) {
                        TargetHUD.on("enable", function() {
                            target = null
                        });
                        TargetHUD.on("render2D", function(event) {
                            var mcHeight = getScaledHeight();
                            var mcWidth = getScaledWidth();
                    		if (target != null) {
                    		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                          independent animations
                    			var line = 1;
                    			var mcHeight = getScaledHeight();
                    			var mcWidth = getScaledWidth();
                    			var currenthealth = target.getHealth().toFixed(0);
                    			var maxhealth = target.getMaxHealth().toFixed(0);
                    			var hp = mc.thePlayer.getHealth().toFixed(0);
                    		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                GL11.glPushMatrix();
                    			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                    			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                    			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                    			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                    			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                    			if ((hp - currenthealth) > 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                    			}
                    			if ((hp - currenthealth) < 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                    			}
                    			if ((hp - currenthealth) == 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                    			}
                    			if(toPercent(currenthealth,maxhealth) >=80){
                    		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 60){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 40){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 20){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                    			}else if(toPercent(currenthealth,maxhealth) > 0){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                    			}
                    			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                    				target = null;
                                }		
                    		}
                        });
                        TargetHUD.on("attack", function(event) {
                            target = event.getTargetEntity()
                        });
                        TargetHUD.on("update", function() {
                            if(target != null) {
                    			if(target.isPotionActive(Potion.regeneration)){
                    				e1 = "Active"
                    			}
                    			else if(!target.isPotionActive(Potion.regeneration)) {
                    				e1 = "Inactive"
                    			}	
                    		}
                        })
                    });
                    
                    function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                        GlStateManager.enableColorMaterial();
                        GlStateManager.pushMatrix();
                        GlStateManager.translate(posX, posY, 50.0);
                        GlStateManager.scale((-scale), scale, scale);
                        GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                        GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                        RenderHelper.enableStandardItemLighting();
                        GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                        GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                        ent.renderYawOffset = 0
                        ent.renderPitchOffset = 0
                        ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                        ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                        ent.rotationYawHead = ent.getRotationYawHead()
                        GlStateManager.translate(0.0, 0.0, 0.0);
                        rendermanager = mc.getRenderManager();
                        rendermanager.setPlayerViewY(180.0);
                        rendermanager.setRenderShadow(false);
                        rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                        rendermanager.setRenderShadow(true);
                        GlStateManager.popMatrix();
                        RenderHelper.disableStandardItemLighting();
                        GlStateManager.disableRescaleNormal();
                        GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                        GlStateManager.disableTexture2D();
                        GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                    }
                    
                    function toPercent(num, total) { 
                        return (Math.round(num / total * 10000) / 100 );
                    }
                    
                    

                    skidded from Wu_Dian and scorpion3013 â„¢

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by A Former User
                    #13

                    @ChocoPie_isme
                    lol I edited it randomly

                    // api_version=2
                    var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
                    //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
                    var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
                    var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
                    var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
                    var Potion = Java.type("net.minecraft.potion.Potion");
                    var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                    
                    var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
                    var GL11 = Java.type("org.lwjgl.opengl.GL11");
                    var Gui = Java.type("net.minecraft.client.gui.Gui");
                    //plz add other necessary imports.
                    
                    var script = registerScript({
                        name: "TargetHUD",
                        version: "6.9",
                        authors: ["Choco", "Kasumi"]
                    });
                    
                    /**@type EntityPlayer? */
                    var target = null;
                    
                    script.registerModule({
                        name: "TargetHUD",
                        category: "Render",
                        description: "Show your current target."
                    }, function (TargetHUD) {
                        TargetHUD.on("disable", function () {
                            target = null;
                        });
                    
                        TargetHUD.on("render2D", function (event) {
                            if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                                target = null;
                    
                            if (!target) return;
                    
                            var sr = new ScaledResolution(mc);
                            
                            var y = 5;
                    
                            var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                            var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                            var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
                    
                            GL11.glPushMatrix();
                            GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
                    
                            Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
                    
                            drawEntityOnScreen(405, 260, 31, 90, 90, target);
                            Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                            Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                            Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                            Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                    
                            var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                            if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                            else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                            else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
                    
                            var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                            Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
                    
                            GL11.glPopMatrix();
                        });
                    
                        TargetHUD.on("attack", function (event) {
                            var entity = event.getTargetEntity();
                            if (entity instanceof EntityPlayer)
                                target = entity;
                        });
                    });
                    
                    function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                        GlStateManager.enableColorMaterial();
                        GlStateManager.pushMatrix();
                        GlStateManager.translate(posX, posY, 50.0);
                        GlStateManager.scale((-scale), scale, scale);
                        GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                        GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                        RenderHelper.enableStandardItemLighting();
                        GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                        GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                        ent.renderYawOffset = 0
                        ent.renderPitchOffset = 0
                        ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                        ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                        ent.rotationYawHead = ent.getRotationYawHead()
                        GlStateManager.translate(0.0, 0.0, 0.0);
                        rendermanager = mc.getRenderManager();
                        rendermanager.setPlayerViewY(180.0);
                        rendermanager.setRenderShadow(false);
                        rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                        rendermanager.setRenderShadow(true);
                        GlStateManager.popMatrix();
                        RenderHelper.disableStandardItemLighting();
                        GlStateManager.disableRescaleNormal();
                        GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                        GlStateManager.disableTexture2D();
                        GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                    }
                    
                    1 Reply Last reply
                    0
                    • ChocoPie_ismeC ChocoPie_isme
                      /// api_version=2
                      var script = registerScript({
                          name: "TargetHUD",
                          version: "6.9",
                          authors: ["Choco"]
                      });
                      var mobs = Java.type("net.minecraft.entity.EntityCreature");
                      var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                      var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                      var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                      var Potion = Java.type("net.minecraft.potion.Potion");
                      var target
                      var e1
                      var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                      
                      
                      script.registerModule({
                          name: "TargetHUD",
                          category: "Fun", 
                          description: "idk",
                          tag: "ok em",
                          settings: {
                              scale: Setting.float({
                                  name: "Scale",
                                  min: 0,
                                  max: 10,
                                  default: 1
                              })
                              
                          }
                      }, function (TargetHUD) {
                          TargetHUD.on("enable", function() {
                              target = null
                          });
                          TargetHUD.on("render2D", function(event) {
                              var mcHeight = getScaledHeight();
                              var mcWidth = getScaledWidth();
                      		if (target != null) {
                      		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                            independent animations
                      			var line = 1;
                      			var mcHeight = getScaledHeight();
                      			var mcWidth = getScaledWidth();
                      			var currenthealth = target.getHealth().toFixed(0);
                      			var maxhealth = target.getMaxHealth().toFixed(0);
                      			var hp = mc.thePlayer.getHealth().toFixed(0);
                      		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                  var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                  GL11.glPushMatrix();
                      			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                      			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                      			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                      			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                      			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                      			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                      			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                      			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                      			if ((hp - currenthealth) > 0  ){
                      				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                      			}
                      			if ((hp - currenthealth) < 0  ){
                      				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                      			}
                      			if ((hp - currenthealth) == 0  ){
                      				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                      			}
                      			if(toPercent(currenthealth,maxhealth) >=80){
                      		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                      			}else if(toPercent(currenthealth,maxhealth) >= 60){
                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                      			}else if(toPercent(currenthealth,maxhealth) >= 40){
                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                      			}else if(toPercent(currenthealth,maxhealth) >= 20){
                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                      			}else if(toPercent(currenthealth,maxhealth) > 0){
                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                      			}
                      			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                      				target = null;
                                  }		
                      		}
                          });
                          TargetHUD.on("attack", function(event) {
                              target = event.getTargetEntity()
                          });
                          TargetHUD.on("update", function() {
                              if(target != null) {
                      			if(target.isPotionActive(Potion.regeneration)){
                      				e1 = "Active"
                      			}
                      			else if(!target.isPotionActive(Potion.regeneration)) {
                      				e1 = "Inactive"
                      			}	
                      		}
                          })
                      });
                      
                      function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                          GlStateManager.enableColorMaterial();
                          GlStateManager.pushMatrix();
                          GlStateManager.translate(posX, posY, 50.0);
                          GlStateManager.scale((-scale), scale, scale);
                          GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                          GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                          RenderHelper.enableStandardItemLighting();
                          GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                          GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                          ent.renderYawOffset = 0
                          ent.renderPitchOffset = 0
                          ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                          ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                          ent.rotationYawHead = ent.getRotationYawHead()
                          GlStateManager.translate(0.0, 0.0, 0.0);
                          rendermanager = mc.getRenderManager();
                          rendermanager.setPlayerViewY(180.0);
                          rendermanager.setRenderShadow(false);
                          rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                          rendermanager.setRenderShadow(true);
                          GlStateManager.popMatrix();
                          RenderHelper.disableStandardItemLighting();
                          GlStateManager.disableRescaleNormal();
                          GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                          GlStateManager.disableTexture2D();
                          GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                      }
                      
                      function toPercent(num, total) { 
                          return (Math.round(num / total * 10000) / 100 );
                      }
                      
                      

                      skidded from Wu_Dian and scorpion3013 â„¢

                      infAuraI Offline
                      infAuraI Offline
                      infAura
                      wrote on last edited by
                      #14

                      skidding is that hard apparently

                      1 Reply Last reply
                      0
                      • A Offline
                        A Offline
                        Aftery
                        wrote on last edited by
                        #15
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • SpoilerS Offline
                          SpoilerS Offline
                          Spoiler
                          wrote on last edited by
                          #16
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • ChocoPie_ismeC Offline
                            ChocoPie_ismeC Offline
                            ChocoPie_isme
                            Banned
                            wrote on last edited by
                            #17

                            can i get a useful reply

                            CzechHekC 1 Reply Last reply
                            0
                            • ChocoPie_ismeC ChocoPie_isme

                              can i get a useful reply

                              CzechHekC Offline
                              CzechHekC Offline
                              CzechHek
                              wrote on last edited by
                              #18

                              @ChocoPie_isme

                              @CzechHek said in anything wrong in this skidded stupid script?:

                              IMG_20200704_092905.jpg

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                              • ChocoPie_ismeC ChocoPie_isme
                                /// api_version=2
                                var script = registerScript({
                                    name: "TargetHUD",
                                    version: "6.9",
                                    authors: ["Choco"]
                                });
                                var mobs = Java.type("net.minecraft.entity.EntityCreature");
                                var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                                var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                                var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                                var Potion = Java.type("net.minecraft.potion.Potion");
                                var target
                                var e1
                                var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                                
                                
                                script.registerModule({
                                    name: "TargetHUD",
                                    category: "Fun", 
                                    description: "idk",
                                    tag: "ok em",
                                    settings: {
                                        scale: Setting.float({
                                            name: "Scale",
                                            min: 0,
                                            max: 10,
                                            default: 1
                                        })
                                        
                                    }
                                }, function (TargetHUD) {
                                    TargetHUD.on("enable", function() {
                                        target = null
                                    });
                                    TargetHUD.on("render2D", function(event) {
                                        var mcHeight = getScaledHeight();
                                        var mcWidth = getScaledWidth();
                                		if (target != null) {
                                		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                      independent animations
                                			var line = 1;
                                			var mcHeight = getScaledHeight();
                                			var mcWidth = getScaledWidth();
                                			var currenthealth = target.getHealth().toFixed(0);
                                			var maxhealth = target.getMaxHealth().toFixed(0);
                                			var hp = mc.thePlayer.getHealth().toFixed(0);
                                		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                            var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                            GL11.glPushMatrix();
                                			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                                			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                                			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                                			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                                			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                                			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                                			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                                			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                                			if ((hp - currenthealth) > 0  ){
                                				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                                			}
                                			if ((hp - currenthealth) < 0  ){
                                				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                                			}
                                			if ((hp - currenthealth) == 0  ){
                                				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                                			}
                                			if(toPercent(currenthealth,maxhealth) >=80){
                                		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                                			}else if(toPercent(currenthealth,maxhealth) >= 60){
                                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                                			}else if(toPercent(currenthealth,maxhealth) >= 40){
                                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                                			}else if(toPercent(currenthealth,maxhealth) >= 20){
                                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                                			}else if(toPercent(currenthealth,maxhealth) > 0){
                                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                                			}
                                			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                                				target = null;
                                            }		
                                		}
                                    });
                                    TargetHUD.on("attack", function(event) {
                                        target = event.getTargetEntity()
                                    });
                                    TargetHUD.on("update", function() {
                                        if(target != null) {
                                			if(target.isPotionActive(Potion.regeneration)){
                                				e1 = "Active"
                                			}
                                			else if(!target.isPotionActive(Potion.regeneration)) {
                                				e1 = "Inactive"
                                			}	
                                		}
                                    })
                                });
                                
                                function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                                    GlStateManager.enableColorMaterial();
                                    GlStateManager.pushMatrix();
                                    GlStateManager.translate(posX, posY, 50.0);
                                    GlStateManager.scale((-scale), scale, scale);
                                    GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                                    GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                                    RenderHelper.enableStandardItemLighting();
                                    GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                                    GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                                    ent.renderYawOffset = 0
                                    ent.renderPitchOffset = 0
                                    ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                                    ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                                    ent.rotationYawHead = ent.getRotationYawHead()
                                    GlStateManager.translate(0.0, 0.0, 0.0);
                                    rendermanager = mc.getRenderManager();
                                    rendermanager.setPlayerViewY(180.0);
                                    rendermanager.setRenderShadow(false);
                                    rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                                    rendermanager.setRenderShadow(true);
                                    GlStateManager.popMatrix();
                                    RenderHelper.disableStandardItemLighting();
                                    GlStateManager.disableRescaleNormal();
                                    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                    GlStateManager.disableTexture2D();
                                    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                                }
                                
                                function toPercent(num, total) { 
                                    return (Math.round(num / total * 10000) / 100 );
                                }
                                
                                

                                skidded from Wu_Dian and scorpion3013 â„¢

                                ShadowOfMarshS Offline
                                ShadowOfMarshS Offline
                                ShadowOfMarsh
                                wrote on last edited by
                                #19

                                @chocopie_isme this is the issue:
                                if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                                target = null;
                                it should be undefined

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                                • F Offline
                                  F Offline
                                  freerobuxgen2022
                                  wrote on last edited by
                                  #20

                                  no

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