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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • ChocoPie_ismeC ChocoPie_isme

    @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

    my G0D I even can't clearly see what you writed and what you want to do...
    plz fix format
    add some documents or comments

    the format in my IDE is different from here lmfao

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #7

    @ChocoPie_isme I see that because you use tab & spaces in a single file lol

    1 Reply Last reply
    0
    • CzechHekC Offline
      CzechHekC Offline
      CzechHek
      wrote on last edited by
      #8

      IMG_20200704_092905.jpg

      ChocoPie_ismeC 1 Reply Last reply
      0
      • AzureA Offline
        AzureA Offline
        Azure
        wrote on last edited by
        #9

        my ocd, pls help

        1 Reply Last reply
        0
        • CzechHekC CzechHek

          IMG_20200704_092905.jpg

          ChocoPie_ismeC Offline
          ChocoPie_ismeC Offline
          ChocoPie_isme
          Banned
          wrote on last edited by
          #10

          @CzechHek said in anything wrong in this skidded stupid script?:

          IMG_20200704_092905.jpg

          yikes wtf

          CzechHekC 1 Reply Last reply
          0
          • LitelyL Offline
            LitelyL Offline
            Litely
            wrote on last edited by
            #11

            var line = 1 🙂

            1 Reply Last reply
            0
            • ChocoPie_ismeC ChocoPie_isme

              @CzechHek said in anything wrong in this skidded stupid script?:

              IMG_20200704_092905.jpg

              yikes wtf

              CzechHekC Offline
              CzechHekC Offline
              CzechHek
              wrote on last edited by
              #12

              @ChocoPie_isme independent animations

              1 Reply Last reply
              0
              • ChocoPie_ismeC ChocoPie_isme
                /// api_version=2
                var script = registerScript({
                    name: "TargetHUD",
                    version: "6.9",
                    authors: ["Choco"]
                });
                var mobs = Java.type("net.minecraft.entity.EntityCreature");
                var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                var Potion = Java.type("net.minecraft.potion.Potion");
                var target
                var e1
                var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                
                
                script.registerModule({
                    name: "TargetHUD",
                    category: "Fun", 
                    description: "idk",
                    tag: "ok em",
                    settings: {
                        scale: Setting.float({
                            name: "Scale",
                            min: 0,
                            max: 10,
                            default: 1
                        })
                        
                    }
                }, function (TargetHUD) {
                    TargetHUD.on("enable", function() {
                        target = null
                    });
                    TargetHUD.on("render2D", function(event) {
                        var mcHeight = getScaledHeight();
                        var mcWidth = getScaledWidth();
                		if (target != null) {
                		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                      independent animations
                			var line = 1;
                			var mcHeight = getScaledHeight();
                			var mcWidth = getScaledWidth();
                			var currenthealth = target.getHealth().toFixed(0);
                			var maxhealth = target.getMaxHealth().toFixed(0);
                			var hp = mc.thePlayer.getHealth().toFixed(0);
                		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                            var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                            GL11.glPushMatrix();
                			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                			if ((hp - currenthealth) > 0  ){
                				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                			}
                			if ((hp - currenthealth) < 0  ){
                				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                			}
                			if ((hp - currenthealth) == 0  ){
                				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                			}
                			if(toPercent(currenthealth,maxhealth) >=80){
                		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                			}else if(toPercent(currenthealth,maxhealth) >= 60){
                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                			}else if(toPercent(currenthealth,maxhealth) >= 40){
                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                			}else if(toPercent(currenthealth,maxhealth) >= 20){
                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                			}else if(toPercent(currenthealth,maxhealth) > 0){
                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                			}
                			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                				target = null;
                            }		
                		}
                    });
                    TargetHUD.on("attack", function(event) {
                        target = event.getTargetEntity()
                    });
                    TargetHUD.on("update", function() {
                        if(target != null) {
                			if(target.isPotionActive(Potion.regeneration)){
                				e1 = "Active"
                			}
                			else if(!target.isPotionActive(Potion.regeneration)) {
                				e1 = "Inactive"
                			}	
                		}
                    })
                });
                
                function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                    GlStateManager.enableColorMaterial();
                    GlStateManager.pushMatrix();
                    GlStateManager.translate(posX, posY, 50.0);
                    GlStateManager.scale((-scale), scale, scale);
                    GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                    GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                    RenderHelper.enableStandardItemLighting();
                    GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                    GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                    ent.renderYawOffset = 0
                    ent.renderPitchOffset = 0
                    ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                    ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                    ent.rotationYawHead = ent.getRotationYawHead()
                    GlStateManager.translate(0.0, 0.0, 0.0);
                    rendermanager = mc.getRenderManager();
                    rendermanager.setPlayerViewY(180.0);
                    rendermanager.setRenderShadow(false);
                    rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                    rendermanager.setRenderShadow(true);
                    GlStateManager.popMatrix();
                    RenderHelper.disableStandardItemLighting();
                    GlStateManager.disableRescaleNormal();
                    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                    GlStateManager.disableTexture2D();
                    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                }
                
                function toPercent(num, total) { 
                    return (Math.round(num / total * 10000) / 100 );
                }
                
                

                skidded from Wu_Dian and scorpion3013 â„¢

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by A Former User
                #13

                @ChocoPie_isme
                lol I edited it randomly

                // api_version=2
                var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
                //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
                var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
                var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
                var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
                var Potion = Java.type("net.minecraft.potion.Potion");
                var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                
                var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
                var GL11 = Java.type("org.lwjgl.opengl.GL11");
                var Gui = Java.type("net.minecraft.client.gui.Gui");
                //plz add other necessary imports.
                
                var script = registerScript({
                    name: "TargetHUD",
                    version: "6.9",
                    authors: ["Choco", "Kasumi"]
                });
                
                /**@type EntityPlayer? */
                var target = null;
                
                script.registerModule({
                    name: "TargetHUD",
                    category: "Render",
                    description: "Show your current target."
                }, function (TargetHUD) {
                    TargetHUD.on("disable", function () {
                        target = null;
                    });
                
                    TargetHUD.on("render2D", function (event) {
                        if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                            target = null;
                
                        if (!target) return;
                
                        var sr = new ScaledResolution(mc);
                        
                        var y = 5;
                
                        var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                        var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                        var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
                
                        GL11.glPushMatrix();
                        GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
                
                        Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
                
                        drawEntityOnScreen(405, 260, 31, 90, 90, target);
                        Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                        Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                        Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                        Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                
                        var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                        if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                        else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                        else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
                
                        var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                        Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
                
                        GL11.glPopMatrix();
                    });
                
                    TargetHUD.on("attack", function (event) {
                        var entity = event.getTargetEntity();
                        if (entity instanceof EntityPlayer)
                            target = entity;
                    });
                });
                
                function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                    GlStateManager.enableColorMaterial();
                    GlStateManager.pushMatrix();
                    GlStateManager.translate(posX, posY, 50.0);
                    GlStateManager.scale((-scale), scale, scale);
                    GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                    GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                    RenderHelper.enableStandardItemLighting();
                    GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                    GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                    ent.renderYawOffset = 0
                    ent.renderPitchOffset = 0
                    ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                    ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                    ent.rotationYawHead = ent.getRotationYawHead()
                    GlStateManager.translate(0.0, 0.0, 0.0);
                    rendermanager = mc.getRenderManager();
                    rendermanager.setPlayerViewY(180.0);
                    rendermanager.setRenderShadow(false);
                    rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                    rendermanager.setRenderShadow(true);
                    GlStateManager.popMatrix();
                    RenderHelper.disableStandardItemLighting();
                    GlStateManager.disableRescaleNormal();
                    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                    GlStateManager.disableTexture2D();
                    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                }
                
                1 Reply Last reply
                0
                • ChocoPie_ismeC ChocoPie_isme
                  /// api_version=2
                  var script = registerScript({
                      name: "TargetHUD",
                      version: "6.9",
                      authors: ["Choco"]
                  });
                  var mobs = Java.type("net.minecraft.entity.EntityCreature");
                  var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                  var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                  var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                  var Potion = Java.type("net.minecraft.potion.Potion");
                  var target
                  var e1
                  var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                  
                  
                  script.registerModule({
                      name: "TargetHUD",
                      category: "Fun", 
                      description: "idk",
                      tag: "ok em",
                      settings: {
                          scale: Setting.float({
                              name: "Scale",
                              min: 0,
                              max: 10,
                              default: 1
                          })
                          
                      }
                  }, function (TargetHUD) {
                      TargetHUD.on("enable", function() {
                          target = null
                      });
                      TargetHUD.on("render2D", function(event) {
                          var mcHeight = getScaledHeight();
                          var mcWidth = getScaledWidth();
                  		if (target != null) {
                  		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                        independent animations
                  			var line = 1;
                  			var mcHeight = getScaledHeight();
                  			var mcWidth = getScaledWidth();
                  			var currenthealth = target.getHealth().toFixed(0);
                  			var maxhealth = target.getMaxHealth().toFixed(0);
                  			var hp = mc.thePlayer.getHealth().toFixed(0);
                  		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                              var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                              GL11.glPushMatrix();
                  			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                  			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                  			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                  			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                  			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                  			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                  			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                  			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                  			if ((hp - currenthealth) > 0  ){
                  				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                  			}
                  			if ((hp - currenthealth) < 0  ){
                  				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                  			}
                  			if ((hp - currenthealth) == 0  ){
                  				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                  			}
                  			if(toPercent(currenthealth,maxhealth) >=80){
                  		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                  			}else if(toPercent(currenthealth,maxhealth) >= 60){
                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                  			}else if(toPercent(currenthealth,maxhealth) >= 40){
                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                  			}else if(toPercent(currenthealth,maxhealth) >= 20){
                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                  			}else if(toPercent(currenthealth,maxhealth) > 0){
                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                  			}
                  			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                  				target = null;
                              }		
                  		}
                      });
                      TargetHUD.on("attack", function(event) {
                          target = event.getTargetEntity()
                      });
                      TargetHUD.on("update", function() {
                          if(target != null) {
                  			if(target.isPotionActive(Potion.regeneration)){
                  				e1 = "Active"
                  			}
                  			else if(!target.isPotionActive(Potion.regeneration)) {
                  				e1 = "Inactive"
                  			}	
                  		}
                      })
                  });
                  
                  function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                      GlStateManager.enableColorMaterial();
                      GlStateManager.pushMatrix();
                      GlStateManager.translate(posX, posY, 50.0);
                      GlStateManager.scale((-scale), scale, scale);
                      GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                      GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                      RenderHelper.enableStandardItemLighting();
                      GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                      GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                      ent.renderYawOffset = 0
                      ent.renderPitchOffset = 0
                      ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                      ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                      ent.rotationYawHead = ent.getRotationYawHead()
                      GlStateManager.translate(0.0, 0.0, 0.0);
                      rendermanager = mc.getRenderManager();
                      rendermanager.setPlayerViewY(180.0);
                      rendermanager.setRenderShadow(false);
                      rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                      rendermanager.setRenderShadow(true);
                      GlStateManager.popMatrix();
                      RenderHelper.disableStandardItemLighting();
                      GlStateManager.disableRescaleNormal();
                      GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                      GlStateManager.disableTexture2D();
                      GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                  }
                  
                  function toPercent(num, total) { 
                      return (Math.round(num / total * 10000) / 100 );
                  }
                  
                  

                  skidded from Wu_Dian and scorpion3013 â„¢

                  infAuraI Offline
                  infAuraI Offline
                  infAura
                  wrote on last edited by
                  #14

                  skidding is that hard apparently

                  1 Reply Last reply
                  0
                  • A Offline
                    A Offline
                    Aftery
                    wrote on last edited by
                    #15
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • SpoilerS Offline
                      SpoilerS Offline
                      Spoiler
                      wrote on last edited by
                      #16
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • ChocoPie_ismeC Offline
                        ChocoPie_ismeC Offline
                        ChocoPie_isme
                        Banned
                        wrote on last edited by
                        #17

                        can i get a useful reply

                        CzechHekC 1 Reply Last reply
                        0
                        • ChocoPie_ismeC ChocoPie_isme

                          can i get a useful reply

                          CzechHekC Offline
                          CzechHekC Offline
                          CzechHek
                          wrote on last edited by
                          #18

                          @ChocoPie_isme

                          @CzechHek said in anything wrong in this skidded stupid script?:

                          IMG_20200704_092905.jpg

                          1 Reply Last reply
                          0
                          • ChocoPie_ismeC ChocoPie_isme
                            /// api_version=2
                            var script = registerScript({
                                name: "TargetHUD",
                                version: "6.9",
                                authors: ["Choco"]
                            });
                            var mobs = Java.type("net.minecraft.entity.EntityCreature");
                            var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                            var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                            var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                            var Potion = Java.type("net.minecraft.potion.Potion");
                            var target
                            var e1
                            var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                            
                            
                            script.registerModule({
                                name: "TargetHUD",
                                category: "Fun", 
                                description: "idk",
                                tag: "ok em",
                                settings: {
                                    scale: Setting.float({
                                        name: "Scale",
                                        min: 0,
                                        max: 10,
                                        default: 1
                                    })
                                    
                                }
                            }, function (TargetHUD) {
                                TargetHUD.on("enable", function() {
                                    target = null
                                });
                                TargetHUD.on("render2D", function(event) {
                                    var mcHeight = getScaledHeight();
                                    var mcWidth = getScaledWidth();
                            		if (target != null) {
                            		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                  independent animations
                            			var line = 1;
                            			var mcHeight = getScaledHeight();
                            			var mcWidth = getScaledWidth();
                            			var currenthealth = target.getHealth().toFixed(0);
                            			var maxhealth = target.getMaxHealth().toFixed(0);
                            			var hp = mc.thePlayer.getHealth().toFixed(0);
                            		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                        var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                        GL11.glPushMatrix();
                            			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                            			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                            			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                            			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                            			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                            			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                            			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                            			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                            			if ((hp - currenthealth) > 0  ){
                            				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                            			}
                            			if ((hp - currenthealth) < 0  ){
                            				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                            			}
                            			if ((hp - currenthealth) == 0  ){
                            				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                            			}
                            			if(toPercent(currenthealth,maxhealth) >=80){
                            		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                            			}else if(toPercent(currenthealth,maxhealth) >= 60){
                            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                            			}else if(toPercent(currenthealth,maxhealth) >= 40){
                            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                            			}else if(toPercent(currenthealth,maxhealth) >= 20){
                            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                            			}else if(toPercent(currenthealth,maxhealth) > 0){
                            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                            			}
                            			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                            				target = null;
                                        }		
                            		}
                                });
                                TargetHUD.on("attack", function(event) {
                                    target = event.getTargetEntity()
                                });
                                TargetHUD.on("update", function() {
                                    if(target != null) {
                            			if(target.isPotionActive(Potion.regeneration)){
                            				e1 = "Active"
                            			}
                            			else if(!target.isPotionActive(Potion.regeneration)) {
                            				e1 = "Inactive"
                            			}	
                            		}
                                })
                            });
                            
                            function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                                GlStateManager.enableColorMaterial();
                                GlStateManager.pushMatrix();
                                GlStateManager.translate(posX, posY, 50.0);
                                GlStateManager.scale((-scale), scale, scale);
                                GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                                GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                                RenderHelper.enableStandardItemLighting();
                                GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                                GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                                ent.renderYawOffset = 0
                                ent.renderPitchOffset = 0
                                ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                                ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                                ent.rotationYawHead = ent.getRotationYawHead()
                                GlStateManager.translate(0.0, 0.0, 0.0);
                                rendermanager = mc.getRenderManager();
                                rendermanager.setPlayerViewY(180.0);
                                rendermanager.setRenderShadow(false);
                                rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                                rendermanager.setRenderShadow(true);
                                GlStateManager.popMatrix();
                                RenderHelper.disableStandardItemLighting();
                                GlStateManager.disableRescaleNormal();
                                GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                GlStateManager.disableTexture2D();
                                GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                            }
                            
                            function toPercent(num, total) { 
                                return (Math.round(num / total * 10000) / 100 );
                            }
                            
                            

                            skidded from Wu_Dian and scorpion3013 â„¢

                            ShadowOfMarshS Offline
                            ShadowOfMarshS Offline
                            ShadowOfMarsh
                            wrote on last edited by
                            #19

                            @chocopie_isme this is the issue:
                            if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                            target = null;
                            it should be undefined

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                            • F Offline
                              F Offline
                              freerobuxgen2022
                              wrote on last edited by
                              #20

                              no

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