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LiquidBounce Forum

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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • AzureA Offline
    AzureA Offline
    Azure
    wrote on last edited by
    #9

    my ocd, pls help

    1 Reply Last reply
    0
    • CzechHekC CzechHek

      IMG_20200704_092905.jpg

      ChocoPie_ismeC Offline
      ChocoPie_ismeC Offline
      ChocoPie_isme
      Banned
      wrote on last edited by
      #10

      @CzechHek said in anything wrong in this skidded stupid script?:

      IMG_20200704_092905.jpg

      yikes wtf

      CzechHekC 1 Reply Last reply
      0
      • LitelyL Offline
        LitelyL Offline
        Litely
        wrote on last edited by
        #11

        var line = 1 🙂

        1 Reply Last reply
        0
        • ChocoPie_ismeC ChocoPie_isme

          @CzechHek said in anything wrong in this skidded stupid script?:

          IMG_20200704_092905.jpg

          yikes wtf

          CzechHekC Offline
          CzechHekC Offline
          CzechHek
          wrote on last edited by
          #12

          @ChocoPie_isme independent animations

          1 Reply Last reply
          0
          • ChocoPie_ismeC ChocoPie_isme
            /// api_version=2
            var script = registerScript({
                name: "TargetHUD",
                version: "6.9",
                authors: ["Choco"]
            });
            var mobs = Java.type("net.minecraft.entity.EntityCreature");
            var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
            var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
            var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
            var Potion = Java.type("net.minecraft.potion.Potion");
            var target
            var e1
            var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
            
            
            script.registerModule({
                name: "TargetHUD",
                category: "Fun", 
                description: "idk",
                tag: "ok em",
                settings: {
                    scale: Setting.float({
                        name: "Scale",
                        min: 0,
                        max: 10,
                        default: 1
                    })
                    
                }
            }, function (TargetHUD) {
                TargetHUD.on("enable", function() {
                    target = null
                });
                TargetHUD.on("render2D", function(event) {
                    var mcHeight = getScaledHeight();
                    var mcWidth = getScaledWidth();
            		if (target != null) {
            		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                  independent animations
            			var line = 1;
            			var mcHeight = getScaledHeight();
            			var mcWidth = getScaledWidth();
            			var currenthealth = target.getHealth().toFixed(0);
            			var maxhealth = target.getMaxHealth().toFixed(0);
            			var hp = mc.thePlayer.getHealth().toFixed(0);
            		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                        var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                        GL11.glPushMatrix();
            			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
            			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
            			drawEntityOnScreen(405, 260, 31, 90, 90, target);
            			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
            			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
            			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
            			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
            			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
            			if ((hp - currenthealth) > 0  ){
            				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
            			}
            			if ((hp - currenthealth) < 0  ){
            				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
            			}
            			if ((hp - currenthealth) == 0  ){
            				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
            			}
            			if(toPercent(currenthealth,maxhealth) >=80){
            		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
            			}else if(toPercent(currenthealth,maxhealth) >= 60){
            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
            			}else if(toPercent(currenthealth,maxhealth) >= 40){
            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
            			}else if(toPercent(currenthealth,maxhealth) >= 20){
            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
            			}else if(toPercent(currenthealth,maxhealth) > 0){
            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
            			}
            			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
            				target = null;
                        }		
            		}
                });
                TargetHUD.on("attack", function(event) {
                    target = event.getTargetEntity()
                });
                TargetHUD.on("update", function() {
                    if(target != null) {
            			if(target.isPotionActive(Potion.regeneration)){
            				e1 = "Active"
            			}
            			else if(!target.isPotionActive(Potion.regeneration)) {
            				e1 = "Inactive"
            			}	
            		}
                })
            });
            
            function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                GlStateManager.enableColorMaterial();
                GlStateManager.pushMatrix();
                GlStateManager.translate(posX, posY, 50.0);
                GlStateManager.scale((-scale), scale, scale);
                GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                RenderHelper.enableStandardItemLighting();
                GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                ent.renderYawOffset = 0
                ent.renderPitchOffset = 0
                ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                ent.rotationYawHead = ent.getRotationYawHead()
                GlStateManager.translate(0.0, 0.0, 0.0);
                rendermanager = mc.getRenderManager();
                rendermanager.setPlayerViewY(180.0);
                rendermanager.setRenderShadow(false);
                rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                rendermanager.setRenderShadow(true);
                GlStateManager.popMatrix();
                RenderHelper.disableStandardItemLighting();
                GlStateManager.disableRescaleNormal();
                GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                GlStateManager.disableTexture2D();
                GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
            }
            
            function toPercent(num, total) { 
                return (Math.round(num / total * 10000) / 100 );
            }
            
            

            skidded from Wu_Dian and scorpion3013 â„¢

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by A Former User
            #13

            @ChocoPie_isme
            lol I edited it randomly

            // api_version=2
            var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
            //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
            var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
            var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
            var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
            var Potion = Java.type("net.minecraft.potion.Potion");
            var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
            
            var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
            var GL11 = Java.type("org.lwjgl.opengl.GL11");
            var Gui = Java.type("net.minecraft.client.gui.Gui");
            //plz add other necessary imports.
            
            var script = registerScript({
                name: "TargetHUD",
                version: "6.9",
                authors: ["Choco", "Kasumi"]
            });
            
            /**@type EntityPlayer? */
            var target = null;
            
            script.registerModule({
                name: "TargetHUD",
                category: "Render",
                description: "Show your current target."
            }, function (TargetHUD) {
                TargetHUD.on("disable", function () {
                    target = null;
                });
            
                TargetHUD.on("render2D", function (event) {
                    if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                        target = null;
            
                    if (!target) return;
            
                    var sr = new ScaledResolution(mc);
                    
                    var y = 5;
            
                    var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                    var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                    var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
            
                    GL11.glPushMatrix();
                    GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
            
                    Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
            
                    drawEntityOnScreen(405, 260, 31, 90, 90, target);
                    Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                    Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                    Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                    Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
            
                    var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                    if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                    else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                    else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
            
                    var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                    Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
            
                    GL11.glPopMatrix();
                });
            
                TargetHUD.on("attack", function (event) {
                    var entity = event.getTargetEntity();
                    if (entity instanceof EntityPlayer)
                        target = entity;
                });
            });
            
            function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                GlStateManager.enableColorMaterial();
                GlStateManager.pushMatrix();
                GlStateManager.translate(posX, posY, 50.0);
                GlStateManager.scale((-scale), scale, scale);
                GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                RenderHelper.enableStandardItemLighting();
                GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                ent.renderYawOffset = 0
                ent.renderPitchOffset = 0
                ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                ent.rotationYawHead = ent.getRotationYawHead()
                GlStateManager.translate(0.0, 0.0, 0.0);
                rendermanager = mc.getRenderManager();
                rendermanager.setPlayerViewY(180.0);
                rendermanager.setRenderShadow(false);
                rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                rendermanager.setRenderShadow(true);
                GlStateManager.popMatrix();
                RenderHelper.disableStandardItemLighting();
                GlStateManager.disableRescaleNormal();
                GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                GlStateManager.disableTexture2D();
                GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
            }
            
            1 Reply Last reply
            0
            • ChocoPie_ismeC ChocoPie_isme
              /// api_version=2
              var script = registerScript({
                  name: "TargetHUD",
                  version: "6.9",
                  authors: ["Choco"]
              });
              var mobs = Java.type("net.minecraft.entity.EntityCreature");
              var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
              var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
              var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
              var Potion = Java.type("net.minecraft.potion.Potion");
              var target
              var e1
              var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
              
              
              script.registerModule({
                  name: "TargetHUD",
                  category: "Fun", 
                  description: "idk",
                  tag: "ok em",
                  settings: {
                      scale: Setting.float({
                          name: "Scale",
                          min: 0,
                          max: 10,
                          default: 1
                      })
                      
                  }
              }, function (TargetHUD) {
                  TargetHUD.on("enable", function() {
                      target = null
                  });
                  TargetHUD.on("render2D", function(event) {
                      var mcHeight = getScaledHeight();
                      var mcWidth = getScaledWidth();
              		if (target != null) {
              		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                    independent animations
              			var line = 1;
              			var mcHeight = getScaledHeight();
              			var mcWidth = getScaledWidth();
              			var currenthealth = target.getHealth().toFixed(0);
              			var maxhealth = target.getMaxHealth().toFixed(0);
              			var hp = mc.thePlayer.getHealth().toFixed(0);
              		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                          var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                          GL11.glPushMatrix();
              			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
              			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
              			drawEntityOnScreen(405, 260, 31, 90, 90, target);
              			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
              			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
              			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
              			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
              			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
              			if ((hp - currenthealth) > 0  ){
              				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
              			}
              			if ((hp - currenthealth) < 0  ){
              				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
              			}
              			if ((hp - currenthealth) == 0  ){
              				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
              			}
              			if(toPercent(currenthealth,maxhealth) >=80){
              		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
              			}else if(toPercent(currenthealth,maxhealth) >= 60){
              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
              			}else if(toPercent(currenthealth,maxhealth) >= 40){
              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
              			}else if(toPercent(currenthealth,maxhealth) >= 20){
              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
              			}else if(toPercent(currenthealth,maxhealth) > 0){
              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
              			}
              			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
              				target = null;
                          }		
              		}
                  });
                  TargetHUD.on("attack", function(event) {
                      target = event.getTargetEntity()
                  });
                  TargetHUD.on("update", function() {
                      if(target != null) {
              			if(target.isPotionActive(Potion.regeneration)){
              				e1 = "Active"
              			}
              			else if(!target.isPotionActive(Potion.regeneration)) {
              				e1 = "Inactive"
              			}	
              		}
                  })
              });
              
              function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                  GlStateManager.enableColorMaterial();
                  GlStateManager.pushMatrix();
                  GlStateManager.translate(posX, posY, 50.0);
                  GlStateManager.scale((-scale), scale, scale);
                  GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                  GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                  RenderHelper.enableStandardItemLighting();
                  GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                  GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                  ent.renderYawOffset = 0
                  ent.renderPitchOffset = 0
                  ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                  ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                  ent.rotationYawHead = ent.getRotationYawHead()
                  GlStateManager.translate(0.0, 0.0, 0.0);
                  rendermanager = mc.getRenderManager();
                  rendermanager.setPlayerViewY(180.0);
                  rendermanager.setRenderShadow(false);
                  rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                  rendermanager.setRenderShadow(true);
                  GlStateManager.popMatrix();
                  RenderHelper.disableStandardItemLighting();
                  GlStateManager.disableRescaleNormal();
                  GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                  GlStateManager.disableTexture2D();
                  GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
              }
              
              function toPercent(num, total) { 
                  return (Math.round(num / total * 10000) / 100 );
              }
              
              

              skidded from Wu_Dian and scorpion3013 â„¢

              infAuraI Offline
              infAuraI Offline
              infAura
              wrote on last edited by
              #14

              skidding is that hard apparently

              1 Reply Last reply
              0
              • A Offline
                A Offline
                Aftery
                wrote on last edited by
                #15
                This post is deleted!
                1 Reply Last reply
                0
                • SpoilerS Offline
                  SpoilerS Offline
                  Spoiler
                  wrote on last edited by
                  #16
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • ChocoPie_ismeC Offline
                    ChocoPie_ismeC Offline
                    ChocoPie_isme
                    Banned
                    wrote on last edited by
                    #17

                    can i get a useful reply

                    CzechHekC 1 Reply Last reply
                    0
                    • ChocoPie_ismeC ChocoPie_isme

                      can i get a useful reply

                      CzechHekC Offline
                      CzechHekC Offline
                      CzechHek
                      wrote on last edited by
                      #18

                      @ChocoPie_isme

                      @CzechHek said in anything wrong in this skidded stupid script?:

                      IMG_20200704_092905.jpg

                      1 Reply Last reply
                      0
                      • ChocoPie_ismeC ChocoPie_isme
                        /// api_version=2
                        var script = registerScript({
                            name: "TargetHUD",
                            version: "6.9",
                            authors: ["Choco"]
                        });
                        var mobs = Java.type("net.minecraft.entity.EntityCreature");
                        var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                        var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                        var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                        var Potion = Java.type("net.minecraft.potion.Potion");
                        var target
                        var e1
                        var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                        
                        
                        script.registerModule({
                            name: "TargetHUD",
                            category: "Fun", 
                            description: "idk",
                            tag: "ok em",
                            settings: {
                                scale: Setting.float({
                                    name: "Scale",
                                    min: 0,
                                    max: 10,
                                    default: 1
                                })
                                
                            }
                        }, function (TargetHUD) {
                            TargetHUD.on("enable", function() {
                                target = null
                            });
                            TargetHUD.on("render2D", function(event) {
                                var mcHeight = getScaledHeight();
                                var mcWidth = getScaledWidth();
                        		if (target != null) {
                        		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                              independent animations
                        			var line = 1;
                        			var mcHeight = getScaledHeight();
                        			var mcWidth = getScaledWidth();
                        			var currenthealth = target.getHealth().toFixed(0);
                        			var maxhealth = target.getMaxHealth().toFixed(0);
                        			var hp = mc.thePlayer.getHealth().toFixed(0);
                        		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                    var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                    GL11.glPushMatrix();
                        			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                        			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                        			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                        			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                        			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                        			if ((hp - currenthealth) > 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                        			}
                        			if ((hp - currenthealth) < 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                        			}
                        			if ((hp - currenthealth) == 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                        			}
                        			if(toPercent(currenthealth,maxhealth) >=80){
                        		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 60){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 40){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 20){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                        			}else if(toPercent(currenthealth,maxhealth) > 0){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                        			}
                        			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                        				target = null;
                                    }		
                        		}
                            });
                            TargetHUD.on("attack", function(event) {
                                target = event.getTargetEntity()
                            });
                            TargetHUD.on("update", function() {
                                if(target != null) {
                        			if(target.isPotionActive(Potion.regeneration)){
                        				e1 = "Active"
                        			}
                        			else if(!target.isPotionActive(Potion.regeneration)) {
                        				e1 = "Inactive"
                        			}	
                        		}
                            })
                        });
                        
                        function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                            GlStateManager.enableColorMaterial();
                            GlStateManager.pushMatrix();
                            GlStateManager.translate(posX, posY, 50.0);
                            GlStateManager.scale((-scale), scale, scale);
                            GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                            GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                            RenderHelper.enableStandardItemLighting();
                            GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                            GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                            ent.renderYawOffset = 0
                            ent.renderPitchOffset = 0
                            ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                            ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                            ent.rotationYawHead = ent.getRotationYawHead()
                            GlStateManager.translate(0.0, 0.0, 0.0);
                            rendermanager = mc.getRenderManager();
                            rendermanager.setPlayerViewY(180.0);
                            rendermanager.setRenderShadow(false);
                            rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                            rendermanager.setRenderShadow(true);
                            GlStateManager.popMatrix();
                            RenderHelper.disableStandardItemLighting();
                            GlStateManager.disableRescaleNormal();
                            GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                            GlStateManager.disableTexture2D();
                            GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                        }
                        
                        function toPercent(num, total) { 
                            return (Math.round(num / total * 10000) / 100 );
                        }
                        
                        

                        skidded from Wu_Dian and scorpion3013 â„¢

                        ShadowOfMarshS Offline
                        ShadowOfMarshS Offline
                        ShadowOfMarsh
                        wrote on last edited by
                        #19

                        @chocopie_isme this is the issue:
                        if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                        target = null;
                        it should be undefined

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                        • F Offline
                          F Offline
                          freerobuxgen2022
                          wrote on last edited by
                          #20

                          no

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