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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #3

    my G0D I even can't clearly see what you writed and what you want to do...
    plz fix format
    add some documents or comments

    ChocoPie_ismeC 1 Reply Last reply
    0
    • LolMCL Offline
      LolMCL Offline
      LolMC
      wrote on last edited by
      #4

      he tried to make a targethud
      with full body entity render

      ? 1 Reply Last reply
      0
      • LolMCL LolMC

        he tried to make a targethud
        with full body entity render

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by A Former User
        #5

        @LolMC I think that there are a lot of trashes in his code... I can't tolerate them

        1 Reply Last reply
        0
        • ? A Former User

          my G0D I even can't clearly see what you writed and what you want to do...
          plz fix format
          add some documents or comments

          ChocoPie_ismeC Offline
          ChocoPie_ismeC Offline
          ChocoPie_isme
          Banned
          wrote on last edited by
          #6

          @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

          my G0D I even can't clearly see what you writed and what you want to do...
          plz fix format
          add some documents or comments

          the format in my IDE is different from here lmfao

          ? 1 Reply Last reply
          0
          • ChocoPie_ismeC ChocoPie_isme

            @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

            my G0D I even can't clearly see what you writed and what you want to do...
            plz fix format
            add some documents or comments

            the format in my IDE is different from here lmfao

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #7

            @ChocoPie_isme I see that because you use tab & spaces in a single file lol

            1 Reply Last reply
            0
            • CzechHekC Offline
              CzechHekC Offline
              CzechHek
              wrote on last edited by
              #8

              IMG_20200704_092905.jpg

              ChocoPie_ismeC 1 Reply Last reply
              0
              • AzureA Offline
                AzureA Offline
                Azure
                wrote on last edited by
                #9

                my ocd, pls help

                1 Reply Last reply
                0
                • CzechHekC CzechHek

                  IMG_20200704_092905.jpg

                  ChocoPie_ismeC Offline
                  ChocoPie_ismeC Offline
                  ChocoPie_isme
                  Banned
                  wrote on last edited by
                  #10

                  @CzechHek said in anything wrong in this skidded stupid script?:

                  IMG_20200704_092905.jpg

                  yikes wtf

                  CzechHekC 1 Reply Last reply
                  0
                  • LitelyL Offline
                    LitelyL Offline
                    Litely
                    wrote on last edited by
                    #11

                    var line = 1 🙂

                    1 Reply Last reply
                    0
                    • ChocoPie_ismeC ChocoPie_isme

                      @CzechHek said in anything wrong in this skidded stupid script?:

                      IMG_20200704_092905.jpg

                      yikes wtf

                      CzechHekC Offline
                      CzechHekC Offline
                      CzechHek
                      wrote on last edited by
                      #12

                      @ChocoPie_isme independent animations

                      1 Reply Last reply
                      0
                      • ChocoPie_ismeC ChocoPie_isme
                        /// api_version=2
                        var script = registerScript({
                            name: "TargetHUD",
                            version: "6.9",
                            authors: ["Choco"]
                        });
                        var mobs = Java.type("net.minecraft.entity.EntityCreature");
                        var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                        var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                        var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                        var Potion = Java.type("net.minecraft.potion.Potion");
                        var target
                        var e1
                        var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                        
                        
                        script.registerModule({
                            name: "TargetHUD",
                            category: "Fun", 
                            description: "idk",
                            tag: "ok em",
                            settings: {
                                scale: Setting.float({
                                    name: "Scale",
                                    min: 0,
                                    max: 10,
                                    default: 1
                                })
                                
                            }
                        }, function (TargetHUD) {
                            TargetHUD.on("enable", function() {
                                target = null
                            });
                            TargetHUD.on("render2D", function(event) {
                                var mcHeight = getScaledHeight();
                                var mcWidth = getScaledWidth();
                        		if (target != null) {
                        		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                              independent animations
                        			var line = 1;
                        			var mcHeight = getScaledHeight();
                        			var mcWidth = getScaledWidth();
                        			var currenthealth = target.getHealth().toFixed(0);
                        			var maxhealth = target.getMaxHealth().toFixed(0);
                        			var hp = mc.thePlayer.getHealth().toFixed(0);
                        		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                    var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                    GL11.glPushMatrix();
                        			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                        			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                        			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                        			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                        			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                        			if ((hp - currenthealth) > 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                        			}
                        			if ((hp - currenthealth) < 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                        			}
                        			if ((hp - currenthealth) == 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                        			}
                        			if(toPercent(currenthealth,maxhealth) >=80){
                        		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 60){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 40){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 20){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                        			}else if(toPercent(currenthealth,maxhealth) > 0){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                        			}
                        			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                        				target = null;
                                    }		
                        		}
                            });
                            TargetHUD.on("attack", function(event) {
                                target = event.getTargetEntity()
                            });
                            TargetHUD.on("update", function() {
                                if(target != null) {
                        			if(target.isPotionActive(Potion.regeneration)){
                        				e1 = "Active"
                        			}
                        			else if(!target.isPotionActive(Potion.regeneration)) {
                        				e1 = "Inactive"
                        			}	
                        		}
                            })
                        });
                        
                        function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                            GlStateManager.enableColorMaterial();
                            GlStateManager.pushMatrix();
                            GlStateManager.translate(posX, posY, 50.0);
                            GlStateManager.scale((-scale), scale, scale);
                            GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                            GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                            RenderHelper.enableStandardItemLighting();
                            GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                            GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                            ent.renderYawOffset = 0
                            ent.renderPitchOffset = 0
                            ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                            ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                            ent.rotationYawHead = ent.getRotationYawHead()
                            GlStateManager.translate(0.0, 0.0, 0.0);
                            rendermanager = mc.getRenderManager();
                            rendermanager.setPlayerViewY(180.0);
                            rendermanager.setRenderShadow(false);
                            rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                            rendermanager.setRenderShadow(true);
                            GlStateManager.popMatrix();
                            RenderHelper.disableStandardItemLighting();
                            GlStateManager.disableRescaleNormal();
                            GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                            GlStateManager.disableTexture2D();
                            GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                        }
                        
                        function toPercent(num, total) { 
                            return (Math.round(num / total * 10000) / 100 );
                        }
                        
                        

                        skidded from Wu_Dian and scorpion3013 â„¢

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by A Former User
                        #13

                        @ChocoPie_isme
                        lol I edited it randomly

                        // api_version=2
                        var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
                        //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
                        var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
                        var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
                        var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
                        var Potion = Java.type("net.minecraft.potion.Potion");
                        var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                        
                        var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
                        var GL11 = Java.type("org.lwjgl.opengl.GL11");
                        var Gui = Java.type("net.minecraft.client.gui.Gui");
                        //plz add other necessary imports.
                        
                        var script = registerScript({
                            name: "TargetHUD",
                            version: "6.9",
                            authors: ["Choco", "Kasumi"]
                        });
                        
                        /**@type EntityPlayer? */
                        var target = null;
                        
                        script.registerModule({
                            name: "TargetHUD",
                            category: "Render",
                            description: "Show your current target."
                        }, function (TargetHUD) {
                            TargetHUD.on("disable", function () {
                                target = null;
                            });
                        
                            TargetHUD.on("render2D", function (event) {
                                if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                                    target = null;
                        
                                if (!target) return;
                        
                                var sr = new ScaledResolution(mc);
                                
                                var y = 5;
                        
                                var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                                var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                                var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
                        
                                GL11.glPushMatrix();
                                GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
                        
                                Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
                        
                                drawEntityOnScreen(405, 260, 31, 90, 90, target);
                                Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                                Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                                Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                                Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                        
                                var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                                if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                                else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                                else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
                        
                                var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                                Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
                        
                                GL11.glPopMatrix();
                            });
                        
                            TargetHUD.on("attack", function (event) {
                                var entity = event.getTargetEntity();
                                if (entity instanceof EntityPlayer)
                                    target = entity;
                            });
                        });
                        
                        function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                            GlStateManager.enableColorMaterial();
                            GlStateManager.pushMatrix();
                            GlStateManager.translate(posX, posY, 50.0);
                            GlStateManager.scale((-scale), scale, scale);
                            GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                            GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                            RenderHelper.enableStandardItemLighting();
                            GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                            GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                            ent.renderYawOffset = 0
                            ent.renderPitchOffset = 0
                            ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                            ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                            ent.rotationYawHead = ent.getRotationYawHead()
                            GlStateManager.translate(0.0, 0.0, 0.0);
                            rendermanager = mc.getRenderManager();
                            rendermanager.setPlayerViewY(180.0);
                            rendermanager.setRenderShadow(false);
                            rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                            rendermanager.setRenderShadow(true);
                            GlStateManager.popMatrix();
                            RenderHelper.disableStandardItemLighting();
                            GlStateManager.disableRescaleNormal();
                            GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                            GlStateManager.disableTexture2D();
                            GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                        }
                        
                        1 Reply Last reply
                        0
                        • ChocoPie_ismeC ChocoPie_isme
                          /// api_version=2
                          var script = registerScript({
                              name: "TargetHUD",
                              version: "6.9",
                              authors: ["Choco"]
                          });
                          var mobs = Java.type("net.minecraft.entity.EntityCreature");
                          var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                          var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                          var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                          var Potion = Java.type("net.minecraft.potion.Potion");
                          var target
                          var e1
                          var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                          
                          
                          script.registerModule({
                              name: "TargetHUD",
                              category: "Fun", 
                              description: "idk",
                              tag: "ok em",
                              settings: {
                                  scale: Setting.float({
                                      name: "Scale",
                                      min: 0,
                                      max: 10,
                                      default: 1
                                  })
                                  
                              }
                          }, function (TargetHUD) {
                              TargetHUD.on("enable", function() {
                                  target = null
                              });
                              TargetHUD.on("render2D", function(event) {
                                  var mcHeight = getScaledHeight();
                                  var mcWidth = getScaledWidth();
                          		if (target != null) {
                          		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                independent animations
                          			var line = 1;
                          			var mcHeight = getScaledHeight();
                          			var mcWidth = getScaledWidth();
                          			var currenthealth = target.getHealth().toFixed(0);
                          			var maxhealth = target.getMaxHealth().toFixed(0);
                          			var hp = mc.thePlayer.getHealth().toFixed(0);
                          		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                      var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                      GL11.glPushMatrix();
                          			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                          			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                          			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                          			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                          			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                          			if ((hp - currenthealth) > 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                          			}
                          			if ((hp - currenthealth) < 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                          			}
                          			if ((hp - currenthealth) == 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                          			}
                          			if(toPercent(currenthealth,maxhealth) >=80){
                          		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 60){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 40){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 20){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                          			}else if(toPercent(currenthealth,maxhealth) > 0){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                          			}
                          			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                          				target = null;
                                      }		
                          		}
                              });
                              TargetHUD.on("attack", function(event) {
                                  target = event.getTargetEntity()
                              });
                              TargetHUD.on("update", function() {
                                  if(target != null) {
                          			if(target.isPotionActive(Potion.regeneration)){
                          				e1 = "Active"
                          			}
                          			else if(!target.isPotionActive(Potion.regeneration)) {
                          				e1 = "Inactive"
                          			}	
                          		}
                              })
                          });
                          
                          function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                              GlStateManager.enableColorMaterial();
                              GlStateManager.pushMatrix();
                              GlStateManager.translate(posX, posY, 50.0);
                              GlStateManager.scale((-scale), scale, scale);
                              GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                              GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                              RenderHelper.enableStandardItemLighting();
                              GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                              GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                              ent.renderYawOffset = 0
                              ent.renderPitchOffset = 0
                              ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                              ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                              ent.rotationYawHead = ent.getRotationYawHead()
                              GlStateManager.translate(0.0, 0.0, 0.0);
                              rendermanager = mc.getRenderManager();
                              rendermanager.setPlayerViewY(180.0);
                              rendermanager.setRenderShadow(false);
                              rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                              rendermanager.setRenderShadow(true);
                              GlStateManager.popMatrix();
                              RenderHelper.disableStandardItemLighting();
                              GlStateManager.disableRescaleNormal();
                              GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                              GlStateManager.disableTexture2D();
                              GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                          }
                          
                          function toPercent(num, total) { 
                              return (Math.round(num / total * 10000) / 100 );
                          }
                          
                          

                          skidded from Wu_Dian and scorpion3013 â„¢

                          infAuraI Offline
                          infAuraI Offline
                          infAura
                          wrote on last edited by
                          #14

                          skidding is that hard apparently

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                          • A Offline
                            A Offline
                            Aftery
                            wrote on last edited by
                            #15
                            This post is deleted!
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                            • SpoilerS Offline
                              SpoilerS Offline
                              Spoiler
                              wrote on last edited by
                              #16
                              This post is deleted!
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                              • ChocoPie_ismeC Offline
                                ChocoPie_ismeC Offline
                                ChocoPie_isme
                                Banned
                                wrote on last edited by
                                #17

                                can i get a useful reply

                                CzechHekC 1 Reply Last reply
                                0
                                • ChocoPie_ismeC ChocoPie_isme

                                  can i get a useful reply

                                  CzechHekC Offline
                                  CzechHekC Offline
                                  CzechHek
                                  wrote on last edited by
                                  #18

                                  @ChocoPie_isme

                                  @CzechHek said in anything wrong in this skidded stupid script?:

                                  IMG_20200704_092905.jpg

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                                  • ChocoPie_ismeC ChocoPie_isme
                                    /// api_version=2
                                    var script = registerScript({
                                        name: "TargetHUD",
                                        version: "6.9",
                                        authors: ["Choco"]
                                    });
                                    var mobs = Java.type("net.minecraft.entity.EntityCreature");
                                    var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                                    var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                                    var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                                    var Potion = Java.type("net.minecraft.potion.Potion");
                                    var target
                                    var e1
                                    var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                                    
                                    
                                    script.registerModule({
                                        name: "TargetHUD",
                                        category: "Fun", 
                                        description: "idk",
                                        tag: "ok em",
                                        settings: {
                                            scale: Setting.float({
                                                name: "Scale",
                                                min: 0,
                                                max: 10,
                                                default: 1
                                            })
                                            
                                        }
                                    }, function (TargetHUD) {
                                        TargetHUD.on("enable", function() {
                                            target = null
                                        });
                                        TargetHUD.on("render2D", function(event) {
                                            var mcHeight = getScaledHeight();
                                            var mcWidth = getScaledWidth();
                                    		if (target != null) {
                                    		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                          independent animations
                                    			var line = 1;
                                    			var mcHeight = getScaledHeight();
                                    			var mcWidth = getScaledWidth();
                                    			var currenthealth = target.getHealth().toFixed(0);
                                    			var maxhealth = target.getMaxHealth().toFixed(0);
                                    			var hp = mc.thePlayer.getHealth().toFixed(0);
                                    		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                                var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                                GL11.glPushMatrix();
                                    			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                                    			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                                    			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                                    			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                                    			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                                    			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                                    			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                                    			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                                    			if ((hp - currenthealth) > 0  ){
                                    				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                                    			}
                                    			if ((hp - currenthealth) < 0  ){
                                    				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                                    			}
                                    			if ((hp - currenthealth) == 0  ){
                                    				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                                    			}
                                    			if(toPercent(currenthealth,maxhealth) >=80){
                                    		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                                    			}else if(toPercent(currenthealth,maxhealth) >= 60){
                                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                                    			}else if(toPercent(currenthealth,maxhealth) >= 40){
                                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                                    			}else if(toPercent(currenthealth,maxhealth) >= 20){
                                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                                    			}else if(toPercent(currenthealth,maxhealth) > 0){
                                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                                    			}
                                    			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                                    				target = null;
                                                }		
                                    		}
                                        });
                                        TargetHUD.on("attack", function(event) {
                                            target = event.getTargetEntity()
                                        });
                                        TargetHUD.on("update", function() {
                                            if(target != null) {
                                    			if(target.isPotionActive(Potion.regeneration)){
                                    				e1 = "Active"
                                    			}
                                    			else if(!target.isPotionActive(Potion.regeneration)) {
                                    				e1 = "Inactive"
                                    			}	
                                    		}
                                        })
                                    });
                                    
                                    function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                                        GlStateManager.enableColorMaterial();
                                        GlStateManager.pushMatrix();
                                        GlStateManager.translate(posX, posY, 50.0);
                                        GlStateManager.scale((-scale), scale, scale);
                                        GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                                        GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                                        RenderHelper.enableStandardItemLighting();
                                        GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                                        GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                                        ent.renderYawOffset = 0
                                        ent.renderPitchOffset = 0
                                        ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                                        ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                                        ent.rotationYawHead = ent.getRotationYawHead()
                                        GlStateManager.translate(0.0, 0.0, 0.0);
                                        rendermanager = mc.getRenderManager();
                                        rendermanager.setPlayerViewY(180.0);
                                        rendermanager.setRenderShadow(false);
                                        rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                                        rendermanager.setRenderShadow(true);
                                        GlStateManager.popMatrix();
                                        RenderHelper.disableStandardItemLighting();
                                        GlStateManager.disableRescaleNormal();
                                        GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                        GlStateManager.disableTexture2D();
                                        GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                                    }
                                    
                                    function toPercent(num, total) { 
                                        return (Math.round(num / total * 10000) / 100 );
                                    }
                                    
                                    

                                    skidded from Wu_Dian and scorpion3013 â„¢

                                    ShadowOfMarshS Offline
                                    ShadowOfMarshS Offline
                                    ShadowOfMarsh
                                    wrote on last edited by
                                    #19

                                    @chocopie_isme this is the issue:
                                    if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                                    target = null;
                                    it should be undefined

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                                    0
                                    • F Offline
                                      F Offline
                                      freerobuxgen2022
                                      wrote on last edited by
                                      #20

                                      no

                                      1 Reply Last reply
                                      0
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