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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • LolMCL Offline
    LolMCL Offline
    LolMC
    wrote on last edited by
    #2

    no .

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #3

      my G0D I even can't clearly see what you writed and what you want to do...
      plz fix format
      add some documents or comments

      ChocoPie_ismeC 1 Reply Last reply
      0
      • LolMCL Offline
        LolMCL Offline
        LolMC
        wrote on last edited by
        #4

        he tried to make a targethud
        with full body entity render

        ? 1 Reply Last reply
        0
        • LolMCL LolMC

          he tried to make a targethud
          with full body entity render

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by A Former User
          #5

          @LolMC I think that there are a lot of trashes in his code... I can't tolerate them

          1 Reply Last reply
          0
          • ? A Former User

            my G0D I even can't clearly see what you writed and what you want to do...
            plz fix format
            add some documents or comments

            ChocoPie_ismeC Offline
            ChocoPie_ismeC Offline
            ChocoPie_isme
            Banned
            wrote on last edited by
            #6

            @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

            my G0D I even can't clearly see what you writed and what you want to do...
            plz fix format
            add some documents or comments

            the format in my IDE is different from here lmfao

            ? 1 Reply Last reply
            0
            • ChocoPie_ismeC ChocoPie_isme

              @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

              my G0D I even can't clearly see what you writed and what you want to do...
              plz fix format
              add some documents or comments

              the format in my IDE is different from here lmfao

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #7

              @ChocoPie_isme I see that because you use tab & spaces in a single file lol

              1 Reply Last reply
              0
              • CzechHekC Offline
                CzechHekC Offline
                CzechHek
                wrote on last edited by
                #8

                IMG_20200704_092905.jpg

                ChocoPie_ismeC 1 Reply Last reply
                0
                • AzureA Offline
                  AzureA Offline
                  Azure
                  wrote on last edited by
                  #9

                  my ocd, pls help

                  1 Reply Last reply
                  0
                  • CzechHekC CzechHek

                    IMG_20200704_092905.jpg

                    ChocoPie_ismeC Offline
                    ChocoPie_ismeC Offline
                    ChocoPie_isme
                    Banned
                    wrote on last edited by
                    #10

                    @CzechHek said in anything wrong in this skidded stupid script?:

                    IMG_20200704_092905.jpg

                    yikes wtf

                    CzechHekC 1 Reply Last reply
                    0
                    • LitelyL Offline
                      LitelyL Offline
                      Litely
                      wrote on last edited by
                      #11

                      var line = 1 🙂

                      1 Reply Last reply
                      0
                      • ChocoPie_ismeC ChocoPie_isme

                        @CzechHek said in anything wrong in this skidded stupid script?:

                        IMG_20200704_092905.jpg

                        yikes wtf

                        CzechHekC Offline
                        CzechHekC Offline
                        CzechHek
                        wrote on last edited by
                        #12

                        @ChocoPie_isme independent animations

                        1 Reply Last reply
                        0
                        • ChocoPie_ismeC ChocoPie_isme
                          /// api_version=2
                          var script = registerScript({
                              name: "TargetHUD",
                              version: "6.9",
                              authors: ["Choco"]
                          });
                          var mobs = Java.type("net.minecraft.entity.EntityCreature");
                          var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                          var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                          var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                          var Potion = Java.type("net.minecraft.potion.Potion");
                          var target
                          var e1
                          var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                          
                          
                          script.registerModule({
                              name: "TargetHUD",
                              category: "Fun", 
                              description: "idk",
                              tag: "ok em",
                              settings: {
                                  scale: Setting.float({
                                      name: "Scale",
                                      min: 0,
                                      max: 10,
                                      default: 1
                                  })
                                  
                              }
                          }, function (TargetHUD) {
                              TargetHUD.on("enable", function() {
                                  target = null
                              });
                              TargetHUD.on("render2D", function(event) {
                                  var mcHeight = getScaledHeight();
                                  var mcWidth = getScaledWidth();
                          		if (target != null) {
                          		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                independent animations
                          			var line = 1;
                          			var mcHeight = getScaledHeight();
                          			var mcWidth = getScaledWidth();
                          			var currenthealth = target.getHealth().toFixed(0);
                          			var maxhealth = target.getMaxHealth().toFixed(0);
                          			var hp = mc.thePlayer.getHealth().toFixed(0);
                          		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                      var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                      GL11.glPushMatrix();
                          			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                          			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                          			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                          			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                          			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                          			if ((hp - currenthealth) > 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                          			}
                          			if ((hp - currenthealth) < 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                          			}
                          			if ((hp - currenthealth) == 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                          			}
                          			if(toPercent(currenthealth,maxhealth) >=80){
                          		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 60){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 40){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 20){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                          			}else if(toPercent(currenthealth,maxhealth) > 0){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                          			}
                          			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                          				target = null;
                                      }		
                          		}
                              });
                              TargetHUD.on("attack", function(event) {
                                  target = event.getTargetEntity()
                              });
                              TargetHUD.on("update", function() {
                                  if(target != null) {
                          			if(target.isPotionActive(Potion.regeneration)){
                          				e1 = "Active"
                          			}
                          			else if(!target.isPotionActive(Potion.regeneration)) {
                          				e1 = "Inactive"
                          			}	
                          		}
                              })
                          });
                          
                          function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                              GlStateManager.enableColorMaterial();
                              GlStateManager.pushMatrix();
                              GlStateManager.translate(posX, posY, 50.0);
                              GlStateManager.scale((-scale), scale, scale);
                              GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                              GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                              RenderHelper.enableStandardItemLighting();
                              GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                              GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                              ent.renderYawOffset = 0
                              ent.renderPitchOffset = 0
                              ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                              ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                              ent.rotationYawHead = ent.getRotationYawHead()
                              GlStateManager.translate(0.0, 0.0, 0.0);
                              rendermanager = mc.getRenderManager();
                              rendermanager.setPlayerViewY(180.0);
                              rendermanager.setRenderShadow(false);
                              rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                              rendermanager.setRenderShadow(true);
                              GlStateManager.popMatrix();
                              RenderHelper.disableStandardItemLighting();
                              GlStateManager.disableRescaleNormal();
                              GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                              GlStateManager.disableTexture2D();
                              GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                          }
                          
                          function toPercent(num, total) { 
                              return (Math.round(num / total * 10000) / 100 );
                          }
                          
                          

                          skidded from Wu_Dian and scorpion3013 â„¢

                          ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by A Former User
                          #13

                          @ChocoPie_isme
                          lol I edited it randomly

                          // api_version=2
                          var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
                          //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
                          var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
                          var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
                          var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
                          var Potion = Java.type("net.minecraft.potion.Potion");
                          var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                          
                          var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
                          var GL11 = Java.type("org.lwjgl.opengl.GL11");
                          var Gui = Java.type("net.minecraft.client.gui.Gui");
                          //plz add other necessary imports.
                          
                          var script = registerScript({
                              name: "TargetHUD",
                              version: "6.9",
                              authors: ["Choco", "Kasumi"]
                          });
                          
                          /**@type EntityPlayer? */
                          var target = null;
                          
                          script.registerModule({
                              name: "TargetHUD",
                              category: "Render",
                              description: "Show your current target."
                          }, function (TargetHUD) {
                              TargetHUD.on("disable", function () {
                                  target = null;
                              });
                          
                              TargetHUD.on("render2D", function (event) {
                                  if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                                      target = null;
                          
                                  if (!target) return;
                          
                                  var sr = new ScaledResolution(mc);
                                  
                                  var y = 5;
                          
                                  var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                                  var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                                  var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
                          
                                  GL11.glPushMatrix();
                                  GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
                          
                                  Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
                          
                                  drawEntityOnScreen(405, 260, 31, 90, 90, target);
                                  Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                                  Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                                  Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                                  Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                          
                                  var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                                  if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                                  else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                                  else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
                          
                                  var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                                  Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
                          
                                  GL11.glPopMatrix();
                              });
                          
                              TargetHUD.on("attack", function (event) {
                                  var entity = event.getTargetEntity();
                                  if (entity instanceof EntityPlayer)
                                      target = entity;
                              });
                          });
                          
                          function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                              GlStateManager.enableColorMaterial();
                              GlStateManager.pushMatrix();
                              GlStateManager.translate(posX, posY, 50.0);
                              GlStateManager.scale((-scale), scale, scale);
                              GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                              GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                              RenderHelper.enableStandardItemLighting();
                              GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                              GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                              ent.renderYawOffset = 0
                              ent.renderPitchOffset = 0
                              ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                              ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                              ent.rotationYawHead = ent.getRotationYawHead()
                              GlStateManager.translate(0.0, 0.0, 0.0);
                              rendermanager = mc.getRenderManager();
                              rendermanager.setPlayerViewY(180.0);
                              rendermanager.setRenderShadow(false);
                              rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                              rendermanager.setRenderShadow(true);
                              GlStateManager.popMatrix();
                              RenderHelper.disableStandardItemLighting();
                              GlStateManager.disableRescaleNormal();
                              GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                              GlStateManager.disableTexture2D();
                              GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                          }
                          
                          1 Reply Last reply
                          0
                          • ChocoPie_ismeC ChocoPie_isme
                            /// api_version=2
                            var script = registerScript({
                                name: "TargetHUD",
                                version: "6.9",
                                authors: ["Choco"]
                            });
                            var mobs = Java.type("net.minecraft.entity.EntityCreature");
                            var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                            var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                            var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                            var Potion = Java.type("net.minecraft.potion.Potion");
                            var target
                            var e1
                            var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                            
                            
                            script.registerModule({
                                name: "TargetHUD",
                                category: "Fun", 
                                description: "idk",
                                tag: "ok em",
                                settings: {
                                    scale: Setting.float({
                                        name: "Scale",
                                        min: 0,
                                        max: 10,
                                        default: 1
                                    })
                                    
                                }
                            }, function (TargetHUD) {
                                TargetHUD.on("enable", function() {
                                    target = null
                                });
                                TargetHUD.on("render2D", function(event) {
                                    var mcHeight = getScaledHeight();
                                    var mcWidth = getScaledWidth();
                            		if (target != null) {
                            		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                  independent animations
                            			var line = 1;
                            			var mcHeight = getScaledHeight();
                            			var mcWidth = getScaledWidth();
                            			var currenthealth = target.getHealth().toFixed(0);
                            			var maxhealth = target.getMaxHealth().toFixed(0);
                            			var hp = mc.thePlayer.getHealth().toFixed(0);
                            		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                        var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                        GL11.glPushMatrix();
                            			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                            			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                            			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                            			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                            			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                            			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                            			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                            			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                            			if ((hp - currenthealth) > 0  ){
                            				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                            			}
                            			if ((hp - currenthealth) < 0  ){
                            				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                            			}
                            			if ((hp - currenthealth) == 0  ){
                            				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                            			}
                            			if(toPercent(currenthealth,maxhealth) >=80){
                            		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                            			}else if(toPercent(currenthealth,maxhealth) >= 60){
                            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                            			}else if(toPercent(currenthealth,maxhealth) >= 40){
                            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                            			}else if(toPercent(currenthealth,maxhealth) >= 20){
                            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                            			}else if(toPercent(currenthealth,maxhealth) > 0){
                            					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                            			}
                            			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                            				target = null;
                                        }		
                            		}
                                });
                                TargetHUD.on("attack", function(event) {
                                    target = event.getTargetEntity()
                                });
                                TargetHUD.on("update", function() {
                                    if(target != null) {
                            			if(target.isPotionActive(Potion.regeneration)){
                            				e1 = "Active"
                            			}
                            			else if(!target.isPotionActive(Potion.regeneration)) {
                            				e1 = "Inactive"
                            			}	
                            		}
                                })
                            });
                            
                            function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                                GlStateManager.enableColorMaterial();
                                GlStateManager.pushMatrix();
                                GlStateManager.translate(posX, posY, 50.0);
                                GlStateManager.scale((-scale), scale, scale);
                                GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                                GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                                RenderHelper.enableStandardItemLighting();
                                GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                                GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                                ent.renderYawOffset = 0
                                ent.renderPitchOffset = 0
                                ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                                ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                                ent.rotationYawHead = ent.getRotationYawHead()
                                GlStateManager.translate(0.0, 0.0, 0.0);
                                rendermanager = mc.getRenderManager();
                                rendermanager.setPlayerViewY(180.0);
                                rendermanager.setRenderShadow(false);
                                rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                                rendermanager.setRenderShadow(true);
                                GlStateManager.popMatrix();
                                RenderHelper.disableStandardItemLighting();
                                GlStateManager.disableRescaleNormal();
                                GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                GlStateManager.disableTexture2D();
                                GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                            }
                            
                            function toPercent(num, total) { 
                                return (Math.round(num / total * 10000) / 100 );
                            }
                            
                            

                            skidded from Wu_Dian and scorpion3013 â„¢

                            infAuraI Offline
                            infAuraI Offline
                            infAura
                            wrote on last edited by
                            #14

                            skidding is that hard apparently

                            1 Reply Last reply
                            0
                            • A Offline
                              A Offline
                              Aftery
                              wrote on last edited by
                              #15
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • SpoilerS Offline
                                SpoilerS Offline
                                Spoiler
                                wrote on last edited by
                                #16
                                This post is deleted!
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                                • ChocoPie_ismeC Offline
                                  ChocoPie_ismeC Offline
                                  ChocoPie_isme
                                  Banned
                                  wrote on last edited by
                                  #17

                                  can i get a useful reply

                                  CzechHekC 1 Reply Last reply
                                  0
                                  • ChocoPie_ismeC ChocoPie_isme

                                    can i get a useful reply

                                    CzechHekC Offline
                                    CzechHekC Offline
                                    CzechHek
                                    wrote on last edited by
                                    #18

                                    @ChocoPie_isme

                                    @CzechHek said in anything wrong in this skidded stupid script?:

                                    IMG_20200704_092905.jpg

                                    1 Reply Last reply
                                    0
                                    • ChocoPie_ismeC ChocoPie_isme
                                      /// api_version=2
                                      var script = registerScript({
                                          name: "TargetHUD",
                                          version: "6.9",
                                          authors: ["Choco"]
                                      });
                                      var mobs = Java.type("net.minecraft.entity.EntityCreature");
                                      var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                                      var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                                      var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                                      var Potion = Java.type("net.minecraft.potion.Potion");
                                      var target
                                      var e1
                                      var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                                      
                                      
                                      script.registerModule({
                                          name: "TargetHUD",
                                          category: "Fun", 
                                          description: "idk",
                                          tag: "ok em",
                                          settings: {
                                              scale: Setting.float({
                                                  name: "Scale",
                                                  min: 0,
                                                  max: 10,
                                                  default: 1
                                              })
                                              
                                          }
                                      }, function (TargetHUD) {
                                          TargetHUD.on("enable", function() {
                                              target = null
                                          });
                                          TargetHUD.on("render2D", function(event) {
                                              var mcHeight = getScaledHeight();
                                              var mcWidth = getScaledWidth();
                                      		if (target != null) {
                                      		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                            independent animations
                                      			var line = 1;
                                      			var mcHeight = getScaledHeight();
                                      			var mcWidth = getScaledWidth();
                                      			var currenthealth = target.getHealth().toFixed(0);
                                      			var maxhealth = target.getMaxHealth().toFixed(0);
                                      			var hp = mc.thePlayer.getHealth().toFixed(0);
                                      		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                                  var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                                  GL11.glPushMatrix();
                                      			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                                      			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                                      			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                                      			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                                      			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                                      			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                                      			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                                      			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                                      			if ((hp - currenthealth) > 0  ){
                                      				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                                      			}
                                      			if ((hp - currenthealth) < 0  ){
                                      				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                                      			}
                                      			if ((hp - currenthealth) == 0  ){
                                      				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                                      			}
                                      			if(toPercent(currenthealth,maxhealth) >=80){
                                      		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                                      			}else if(toPercent(currenthealth,maxhealth) >= 60){
                                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                                      			}else if(toPercent(currenthealth,maxhealth) >= 40){
                                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                                      			}else if(toPercent(currenthealth,maxhealth) >= 20){
                                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                                      			}else if(toPercent(currenthealth,maxhealth) > 0){
                                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                                      			}
                                      			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                                      				target = null;
                                                  }		
                                      		}
                                          });
                                          TargetHUD.on("attack", function(event) {
                                              target = event.getTargetEntity()
                                          });
                                          TargetHUD.on("update", function() {
                                              if(target != null) {
                                      			if(target.isPotionActive(Potion.regeneration)){
                                      				e1 = "Active"
                                      			}
                                      			else if(!target.isPotionActive(Potion.regeneration)) {
                                      				e1 = "Inactive"
                                      			}	
                                      		}
                                          })
                                      });
                                      
                                      function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                                          GlStateManager.enableColorMaterial();
                                          GlStateManager.pushMatrix();
                                          GlStateManager.translate(posX, posY, 50.0);
                                          GlStateManager.scale((-scale), scale, scale);
                                          GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                                          GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                                          RenderHelper.enableStandardItemLighting();
                                          GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                                          GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                                          ent.renderYawOffset = 0
                                          ent.renderPitchOffset = 0
                                          ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                                          ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                                          ent.rotationYawHead = ent.getRotationYawHead()
                                          GlStateManager.translate(0.0, 0.0, 0.0);
                                          rendermanager = mc.getRenderManager();
                                          rendermanager.setPlayerViewY(180.0);
                                          rendermanager.setRenderShadow(false);
                                          rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                                          rendermanager.setRenderShadow(true);
                                          GlStateManager.popMatrix();
                                          RenderHelper.disableStandardItemLighting();
                                          GlStateManager.disableRescaleNormal();
                                          GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                          GlStateManager.disableTexture2D();
                                          GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                                      }
                                      
                                      function toPercent(num, total) { 
                                          return (Math.round(num / total * 10000) / 100 );
                                      }
                                      
                                      

                                      skidded from Wu_Dian and scorpion3013 â„¢

                                      ShadowOfMarshS Offline
                                      ShadowOfMarshS Offline
                                      ShadowOfMarsh
                                      wrote on last edited by
                                      #19

                                      @chocopie_isme this is the issue:
                                      if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                                      target = null;
                                      it should be undefined

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                                      0
                                      • F Offline
                                        F Offline
                                        freerobuxgen2022
                                        wrote on last edited by
                                        #20

                                        no

                                        1 Reply Last reply
                                        0
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