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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • ? A Former User

    my G0D I even can't clearly see what you writed and what you want to do...
    plz fix format
    add some documents or comments

    ChocoPie_ismeC Offline
    ChocoPie_ismeC Offline
    ChocoPie_isme
    Banned
    wrote on last edited by
    #6

    @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

    my G0D I even can't clearly see what you writed and what you want to do...
    plz fix format
    add some documents or comments

    the format in my IDE is different from here lmfao

    ? 1 Reply Last reply
    0
    • ChocoPie_ismeC ChocoPie_isme

      @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

      my G0D I even can't clearly see what you writed and what you want to do...
      plz fix format
      add some documents or comments

      the format in my IDE is different from here lmfao

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #7

      @ChocoPie_isme I see that because you use tab & spaces in a single file lol

      1 Reply Last reply
      0
      • CzechHekC Offline
        CzechHekC Offline
        CzechHek
        wrote on last edited by
        #8

        IMG_20200704_092905.jpg

        ChocoPie_ismeC 1 Reply Last reply
        0
        • AzureA Offline
          AzureA Offline
          Azure
          wrote on last edited by
          #9

          my ocd, pls help

          1 Reply Last reply
          0
          • CzechHekC CzechHek

            IMG_20200704_092905.jpg

            ChocoPie_ismeC Offline
            ChocoPie_ismeC Offline
            ChocoPie_isme
            Banned
            wrote on last edited by
            #10

            @CzechHek said in anything wrong in this skidded stupid script?:

            IMG_20200704_092905.jpg

            yikes wtf

            CzechHekC 1 Reply Last reply
            0
            • LitelyL Offline
              LitelyL Offline
              Litely
              wrote on last edited by
              #11

              var line = 1 🙂

              1 Reply Last reply
              0
              • ChocoPie_ismeC ChocoPie_isme

                @CzechHek said in anything wrong in this skidded stupid script?:

                IMG_20200704_092905.jpg

                yikes wtf

                CzechHekC Offline
                CzechHekC Offline
                CzechHek
                wrote on last edited by
                #12

                @ChocoPie_isme independent animations

                1 Reply Last reply
                0
                • ChocoPie_ismeC ChocoPie_isme
                  /// api_version=2
                  var script = registerScript({
                      name: "TargetHUD",
                      version: "6.9",
                      authors: ["Choco"]
                  });
                  var mobs = Java.type("net.minecraft.entity.EntityCreature");
                  var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                  var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                  var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                  var Potion = Java.type("net.minecraft.potion.Potion");
                  var target
                  var e1
                  var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                  
                  
                  script.registerModule({
                      name: "TargetHUD",
                      category: "Fun", 
                      description: "idk",
                      tag: "ok em",
                      settings: {
                          scale: Setting.float({
                              name: "Scale",
                              min: 0,
                              max: 10,
                              default: 1
                          })
                          
                      }
                  }, function (TargetHUD) {
                      TargetHUD.on("enable", function() {
                          target = null
                      });
                      TargetHUD.on("render2D", function(event) {
                          var mcHeight = getScaledHeight();
                          var mcWidth = getScaledWidth();
                  		if (target != null) {
                  		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                        independent animations
                  			var line = 1;
                  			var mcHeight = getScaledHeight();
                  			var mcWidth = getScaledWidth();
                  			var currenthealth = target.getHealth().toFixed(0);
                  			var maxhealth = target.getMaxHealth().toFixed(0);
                  			var hp = mc.thePlayer.getHealth().toFixed(0);
                  		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                              var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                              GL11.glPushMatrix();
                  			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                  			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                  			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                  			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                  			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                  			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                  			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                  			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                  			if ((hp - currenthealth) > 0  ){
                  				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                  			}
                  			if ((hp - currenthealth) < 0  ){
                  				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                  			}
                  			if ((hp - currenthealth) == 0  ){
                  				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                  			}
                  			if(toPercent(currenthealth,maxhealth) >=80){
                  		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                  			}else if(toPercent(currenthealth,maxhealth) >= 60){
                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                  			}else if(toPercent(currenthealth,maxhealth) >= 40){
                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                  			}else if(toPercent(currenthealth,maxhealth) >= 20){
                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                  			}else if(toPercent(currenthealth,maxhealth) > 0){
                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                  			}
                  			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                  				target = null;
                              }		
                  		}
                      });
                      TargetHUD.on("attack", function(event) {
                          target = event.getTargetEntity()
                      });
                      TargetHUD.on("update", function() {
                          if(target != null) {
                  			if(target.isPotionActive(Potion.regeneration)){
                  				e1 = "Active"
                  			}
                  			else if(!target.isPotionActive(Potion.regeneration)) {
                  				e1 = "Inactive"
                  			}	
                  		}
                      })
                  });
                  
                  function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                      GlStateManager.enableColorMaterial();
                      GlStateManager.pushMatrix();
                      GlStateManager.translate(posX, posY, 50.0);
                      GlStateManager.scale((-scale), scale, scale);
                      GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                      GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                      RenderHelper.enableStandardItemLighting();
                      GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                      GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                      ent.renderYawOffset = 0
                      ent.renderPitchOffset = 0
                      ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                      ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                      ent.rotationYawHead = ent.getRotationYawHead()
                      GlStateManager.translate(0.0, 0.0, 0.0);
                      rendermanager = mc.getRenderManager();
                      rendermanager.setPlayerViewY(180.0);
                      rendermanager.setRenderShadow(false);
                      rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                      rendermanager.setRenderShadow(true);
                      GlStateManager.popMatrix();
                      RenderHelper.disableStandardItemLighting();
                      GlStateManager.disableRescaleNormal();
                      GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                      GlStateManager.disableTexture2D();
                      GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                  }
                  
                  function toPercent(num, total) { 
                      return (Math.round(num / total * 10000) / 100 );
                  }
                  
                  

                  skidded from Wu_Dian and scorpion3013 â„¢

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by A Former User
                  #13

                  @ChocoPie_isme
                  lol I edited it randomly

                  // api_version=2
                  var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
                  //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
                  var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
                  var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
                  var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
                  var Potion = Java.type("net.minecraft.potion.Potion");
                  var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                  
                  var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
                  var GL11 = Java.type("org.lwjgl.opengl.GL11");
                  var Gui = Java.type("net.minecraft.client.gui.Gui");
                  //plz add other necessary imports.
                  
                  var script = registerScript({
                      name: "TargetHUD",
                      version: "6.9",
                      authors: ["Choco", "Kasumi"]
                  });
                  
                  /**@type EntityPlayer? */
                  var target = null;
                  
                  script.registerModule({
                      name: "TargetHUD",
                      category: "Render",
                      description: "Show your current target."
                  }, function (TargetHUD) {
                      TargetHUD.on("disable", function () {
                          target = null;
                      });
                  
                      TargetHUD.on("render2D", function (event) {
                          if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                              target = null;
                  
                          if (!target) return;
                  
                          var sr = new ScaledResolution(mc);
                          
                          var y = 5;
                  
                          var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                          var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                          var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
                  
                          GL11.glPushMatrix();
                          GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
                  
                          Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
                  
                          drawEntityOnScreen(405, 260, 31, 90, 90, target);
                          Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                          Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                          Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                          Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                  
                          var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                          if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                          else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                          else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
                  
                          var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                          Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
                  
                          GL11.glPopMatrix();
                      });
                  
                      TargetHUD.on("attack", function (event) {
                          var entity = event.getTargetEntity();
                          if (entity instanceof EntityPlayer)
                              target = entity;
                      });
                  });
                  
                  function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                      GlStateManager.enableColorMaterial();
                      GlStateManager.pushMatrix();
                      GlStateManager.translate(posX, posY, 50.0);
                      GlStateManager.scale((-scale), scale, scale);
                      GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                      GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                      RenderHelper.enableStandardItemLighting();
                      GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                      GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                      ent.renderYawOffset = 0
                      ent.renderPitchOffset = 0
                      ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                      ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                      ent.rotationYawHead = ent.getRotationYawHead()
                      GlStateManager.translate(0.0, 0.0, 0.0);
                      rendermanager = mc.getRenderManager();
                      rendermanager.setPlayerViewY(180.0);
                      rendermanager.setRenderShadow(false);
                      rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                      rendermanager.setRenderShadow(true);
                      GlStateManager.popMatrix();
                      RenderHelper.disableStandardItemLighting();
                      GlStateManager.disableRescaleNormal();
                      GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                      GlStateManager.disableTexture2D();
                      GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                  }
                  
                  1 Reply Last reply
                  0
                  • ChocoPie_ismeC ChocoPie_isme
                    /// api_version=2
                    var script = registerScript({
                        name: "TargetHUD",
                        version: "6.9",
                        authors: ["Choco"]
                    });
                    var mobs = Java.type("net.minecraft.entity.EntityCreature");
                    var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                    var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                    var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                    var Potion = Java.type("net.minecraft.potion.Potion");
                    var target
                    var e1
                    var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                    
                    
                    script.registerModule({
                        name: "TargetHUD",
                        category: "Fun", 
                        description: "idk",
                        tag: "ok em",
                        settings: {
                            scale: Setting.float({
                                name: "Scale",
                                min: 0,
                                max: 10,
                                default: 1
                            })
                            
                        }
                    }, function (TargetHUD) {
                        TargetHUD.on("enable", function() {
                            target = null
                        });
                        TargetHUD.on("render2D", function(event) {
                            var mcHeight = getScaledHeight();
                            var mcWidth = getScaledWidth();
                    		if (target != null) {
                    		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                          independent animations
                    			var line = 1;
                    			var mcHeight = getScaledHeight();
                    			var mcWidth = getScaledWidth();
                    			var currenthealth = target.getHealth().toFixed(0);
                    			var maxhealth = target.getMaxHealth().toFixed(0);
                    			var hp = mc.thePlayer.getHealth().toFixed(0);
                    		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                GL11.glPushMatrix();
                    			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                    			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                    			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                    			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                    			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                    			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                    			if ((hp - currenthealth) > 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                    			}
                    			if ((hp - currenthealth) < 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                    			}
                    			if ((hp - currenthealth) == 0  ){
                    				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                    			}
                    			if(toPercent(currenthealth,maxhealth) >=80){
                    		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 60){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 40){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                    			}else if(toPercent(currenthealth,maxhealth) >= 20){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                    			}else if(toPercent(currenthealth,maxhealth) > 0){
                    					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                    			}
                    			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                    				target = null;
                                }		
                    		}
                        });
                        TargetHUD.on("attack", function(event) {
                            target = event.getTargetEntity()
                        });
                        TargetHUD.on("update", function() {
                            if(target != null) {
                    			if(target.isPotionActive(Potion.regeneration)){
                    				e1 = "Active"
                    			}
                    			else if(!target.isPotionActive(Potion.regeneration)) {
                    				e1 = "Inactive"
                    			}	
                    		}
                        })
                    });
                    
                    function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                        GlStateManager.enableColorMaterial();
                        GlStateManager.pushMatrix();
                        GlStateManager.translate(posX, posY, 50.0);
                        GlStateManager.scale((-scale), scale, scale);
                        GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                        GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                        RenderHelper.enableStandardItemLighting();
                        GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                        GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                        ent.renderYawOffset = 0
                        ent.renderPitchOffset = 0
                        ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                        ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                        ent.rotationYawHead = ent.getRotationYawHead()
                        GlStateManager.translate(0.0, 0.0, 0.0);
                        rendermanager = mc.getRenderManager();
                        rendermanager.setPlayerViewY(180.0);
                        rendermanager.setRenderShadow(false);
                        rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                        rendermanager.setRenderShadow(true);
                        GlStateManager.popMatrix();
                        RenderHelper.disableStandardItemLighting();
                        GlStateManager.disableRescaleNormal();
                        GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                        GlStateManager.disableTexture2D();
                        GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                    }
                    
                    function toPercent(num, total) { 
                        return (Math.round(num / total * 10000) / 100 );
                    }
                    
                    

                    skidded from Wu_Dian and scorpion3013 â„¢

                    infAuraI Offline
                    infAuraI Offline
                    infAura
                    wrote on last edited by
                    #14

                    skidding is that hard apparently

                    1 Reply Last reply
                    0
                    • A Offline
                      A Offline
                      Aftery
                      wrote on last edited by
                      #15
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • SpoilerS Offline
                        SpoilerS Offline
                        Spoiler
                        wrote on last edited by
                        #16
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • ChocoPie_ismeC Offline
                          ChocoPie_ismeC Offline
                          ChocoPie_isme
                          Banned
                          wrote on last edited by
                          #17

                          can i get a useful reply

                          CzechHekC 1 Reply Last reply
                          0
                          • ChocoPie_ismeC ChocoPie_isme

                            can i get a useful reply

                            CzechHekC Offline
                            CzechHekC Offline
                            CzechHek
                            wrote on last edited by
                            #18

                            @ChocoPie_isme

                            @CzechHek said in anything wrong in this skidded stupid script?:

                            IMG_20200704_092905.jpg

                            1 Reply Last reply
                            0
                            • ChocoPie_ismeC ChocoPie_isme
                              /// api_version=2
                              var script = registerScript({
                                  name: "TargetHUD",
                                  version: "6.9",
                                  authors: ["Choco"]
                              });
                              var mobs = Java.type("net.minecraft.entity.EntityCreature");
                              var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                              var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                              var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                              var Potion = Java.type("net.minecraft.potion.Potion");
                              var target
                              var e1
                              var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                              
                              
                              script.registerModule({
                                  name: "TargetHUD",
                                  category: "Fun", 
                                  description: "idk",
                                  tag: "ok em",
                                  settings: {
                                      scale: Setting.float({
                                          name: "Scale",
                                          min: 0,
                                          max: 10,
                                          default: 1
                                      })
                                      
                                  }
                              }, function (TargetHUD) {
                                  TargetHUD.on("enable", function() {
                                      target = null
                                  });
                                  TargetHUD.on("render2D", function(event) {
                                      var mcHeight = getScaledHeight();
                                      var mcWidth = getScaledWidth();
                              		if (target != null) {
                              		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                    independent animations
                              			var line = 1;
                              			var mcHeight = getScaledHeight();
                              			var mcWidth = getScaledWidth();
                              			var currenthealth = target.getHealth().toFixed(0);
                              			var maxhealth = target.getMaxHealth().toFixed(0);
                              			var hp = mc.thePlayer.getHealth().toFixed(0);
                              		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                          var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                          GL11.glPushMatrix();
                              			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                              			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                              			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                              			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                              			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                              			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                              			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                              			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                              			if ((hp - currenthealth) > 0  ){
                              				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                              			}
                              			if ((hp - currenthealth) < 0  ){
                              				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                              			}
                              			if ((hp - currenthealth) == 0  ){
                              				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                              			}
                              			if(toPercent(currenthealth,maxhealth) >=80){
                              		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                              			}else if(toPercent(currenthealth,maxhealth) >= 60){
                              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                              			}else if(toPercent(currenthealth,maxhealth) >= 40){
                              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                              			}else if(toPercent(currenthealth,maxhealth) >= 20){
                              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                              			}else if(toPercent(currenthealth,maxhealth) > 0){
                              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                              			}
                              			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                              				target = null;
                                          }		
                              		}
                                  });
                                  TargetHUD.on("attack", function(event) {
                                      target = event.getTargetEntity()
                                  });
                                  TargetHUD.on("update", function() {
                                      if(target != null) {
                              			if(target.isPotionActive(Potion.regeneration)){
                              				e1 = "Active"
                              			}
                              			else if(!target.isPotionActive(Potion.regeneration)) {
                              				e1 = "Inactive"
                              			}	
                              		}
                                  })
                              });
                              
                              function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                                  GlStateManager.enableColorMaterial();
                                  GlStateManager.pushMatrix();
                                  GlStateManager.translate(posX, posY, 50.0);
                                  GlStateManager.scale((-scale), scale, scale);
                                  GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                                  GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                                  RenderHelper.enableStandardItemLighting();
                                  GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                                  GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                                  ent.renderYawOffset = 0
                                  ent.renderPitchOffset = 0
                                  ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                                  ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                                  ent.rotationYawHead = ent.getRotationYawHead()
                                  GlStateManager.translate(0.0, 0.0, 0.0);
                                  rendermanager = mc.getRenderManager();
                                  rendermanager.setPlayerViewY(180.0);
                                  rendermanager.setRenderShadow(false);
                                  rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                                  rendermanager.setRenderShadow(true);
                                  GlStateManager.popMatrix();
                                  RenderHelper.disableStandardItemLighting();
                                  GlStateManager.disableRescaleNormal();
                                  GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                  GlStateManager.disableTexture2D();
                                  GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                              }
                              
                              function toPercent(num, total) { 
                                  return (Math.round(num / total * 10000) / 100 );
                              }
                              
                              

                              skidded from Wu_Dian and scorpion3013 â„¢

                              ShadowOfMarshS Offline
                              ShadowOfMarshS Offline
                              ShadowOfMarsh
                              wrote on last edited by
                              #19

                              @chocopie_isme this is the issue:
                              if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                              target = null;
                              it should be undefined

                              1 Reply Last reply
                              0
                              • F Offline
                                F Offline
                                freerobuxgen2022
                                wrote on last edited by
                                #20

                                no

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