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  3. [help] Error in the script

[help] Error in the script

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  • I idk my name

    @its-domme why are you laughing?
    also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #14

    @idk-my-name oh really

    1 Reply Last reply
    1
    • Its DommeI Its Domme

      @idk-my-name said in [help] Error in the script:

      why are you laughing?
      also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

      Im from rus. Pls send me Core.Lib

      DreamWasFuckedD Offline
      DreamWasFuckedD Offline
      DreamWasFucked
      wrote on last edited by
      #15

      @its-domme rus = rush?

      I Its DommeI 3 Replies Last reply
      1
      • Its DommeI Its Domme

        @idk-my-name said in [help] Error in the script:

        why are you laughing?
        also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

        Im from rus. Pls send me Core.Lib

        I Offline
        I Offline
        idk my name
        wrote on last edited by
        #16

        @its-domme i have left da link for it

        1 Reply Last reply
        1
        • DreamWasFuckedD DreamWasFucked

          @its-domme rus = rush?

          I Offline
          I Offline
          idk my name
          wrote on last edited by
          #17

          @skidma yeah

          1 Reply Last reply
          1
          • DreamWasFuckedD DreamWasFucked

            @its-domme rus = rush?

            Its DommeI Offline
            Its DommeI Offline
            Its Domme
            wrote on last edited by
            #18

            @skidma No rus = Russia

            1 Reply Last reply
            1
            • DreamWasFuckedD DreamWasFucked

              @its-domme rus = rush?

              Its DommeI Offline
              Its DommeI Offline
              Its Domme
              wrote on last edited by
              #19

              @skidma which version is the best elimination now?

              DreamWasFuckedD 1 Reply Last reply
              1
              • Its DommeI Its Domme

                @skidma which version is the best elimination now?

                DreamWasFuckedD Offline
                DreamWasFuckedD Offline
                DreamWasFucked
                wrote on last edited by
                #20

                @its-domme b74

                Its DommeI 1 Reply Last reply
                1
                • DreamWasFuckedD DreamWasFucked

                  @its-domme b74

                  Its DommeI Offline
                  Its DommeI Offline
                  Its Domme
                  wrote on last edited by
                  #21

                  @skidma What? She's not there ...

                  1 Reply Last reply
                  1
                  • I Offline
                    I Offline
                    idk my name
                    wrote on last edited by
                    #22

                    @its-domme who is she

                    Its DommeI 1 Reply Last reply
                    1
                    • I idk my name

                      @its-domme who is she

                      Its DommeI Offline
                      Its DommeI Offline
                      Its Domme
                      wrote on last edited by
                      #23

                      @idk-my-name LiquidBounce b74

                      I 1 Reply Last reply
                      1
                      • Its DommeI Its Domme

                        @idk-my-name LiquidBounce b74

                        I Offline
                        I Offline
                        idk my name
                        wrote on last edited by
                        #24

                        @its-domme is liquidbounce she

                        1 Reply Last reply
                        1
                        • Its DommeI Its Domme

                          I wanted to write a timer that will turn on and off every second, but the script did not appear

                          /// api_version=2
                          var script = registerScript({
                              name: "AacTimer",
                              version: "1.0.0",
                              authors: ["ItsDoome1"]
                          });
                          script.registerModule({
                              name: "AacTimer",
                              category: "Fun",
                              description: "Timer For Aac"
                          }, function (module) {
                          });
                          module.on("update", function() {
                          });
                          var secounds = java.("java.lang.System.currentTimeMillis");
                          function timer() {
                          moduleManager.getModule("Timer").getValue("Speed").set(1.5); //Делает таймер со скоростью 1.5
                          };
                          function timer1() {
                          moduleManager.getModule("Timer").getValue("Speed").set(1.0); //Делает таймер со скоростью 1.0
                          }
                          if secounds = 1000 {
                          	timer()
                          };
                          if secounds = 2000 {
                          	timer1()
                          };
                          module.on("disable", function() {
                          });
                          
                          ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #25

                          @its-domme

                          var scriptName = "DommeTimer";
                          var scriptVersion = 0.1;
                          var scriptAuthor = "Domme"
                          
                          var Title = new Title()
                          var client;
                          
                          function Title() {
                          
                              this.getName = function() {
                                  return "DommeTimer"
                              }
                          
                              this.getDescription = function() {
                                  return "on-off Timer thing"
                              }
                          
                              this.getCategory = function() {
                                  return "Fun"
                              }
                              var i = false,
                                  secs = 1.0;
                          
                              this.onUpdate = function(event) {
                          
                                  if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                                      if (i) {
                                          mc.timer.timerSpeed = 1.5;
                                      } else {
                                          mc.timer.timerSpeed = 1;
                                      }
                          
                                      i = !i;
                                  }
                              }
                          
                              this.onDisable = function() {
                                  mc.timer.timerSpeed = 1;
                              }
                          
                          }
                          
                          function onEnable() {
                              client = moduleManager.registerModule(Title)
                          }
                          
                          function onDisable() {
                              moduleManager.unregisterModule(client)
                          }
                          
                          

                          Let's go through the main code one by one:

                          var i = false, secs = 1.0;
                          This declares 2 variables, i and secs.
                          secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

                          if(i)
                          This is a shorthand for i == true.

                          mc.timer.timerSpeed = 1.5;
                          This sets the timer value to 1.5, making the game 50% faster.

                          else
                          This is like saying "if the previous statement is false, do this".

                          i = !i;
                          This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                          Its DommeI 1 Reply Last reply
                          1
                          • ? A Former User

                            @its-domme

                            var scriptName = "DommeTimer";
                            var scriptVersion = 0.1;
                            var scriptAuthor = "Domme"
                            
                            var Title = new Title()
                            var client;
                            
                            function Title() {
                            
                                this.getName = function() {
                                    return "DommeTimer"
                                }
                            
                                this.getDescription = function() {
                                    return "on-off Timer thing"
                                }
                            
                                this.getCategory = function() {
                                    return "Fun"
                                }
                                var i = false,
                                    secs = 1.0;
                            
                                this.onUpdate = function(event) {
                            
                                    if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                                        if (i) {
                                            mc.timer.timerSpeed = 1.5;
                                        } else {
                                            mc.timer.timerSpeed = 1;
                                        }
                            
                                        i = !i;
                                    }
                                }
                            
                                this.onDisable = function() {
                                    mc.timer.timerSpeed = 1;
                                }
                            
                            }
                            
                            function onEnable() {
                                client = moduleManager.registerModule(Title)
                            }
                            
                            function onDisable() {
                                moduleManager.unregisterModule(client)
                            }
                            
                            

                            Let's go through the main code one by one:

                            var i = false, secs = 1.0;
                            This declares 2 variables, i and secs.
                            secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

                            if(i)
                            This is a shorthand for i == true.

                            mc.timer.timerSpeed = 1.5;
                            This sets the timer value to 1.5, making the game 50% faster.

                            else
                            This is like saying "if the previous statement is false, do this".

                            i = !i;
                            This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                            Its DommeI Offline
                            Its DommeI Offline
                            Its Domme
                            wrote on last edited by
                            #26

                            @cancernameu said in [help] Error in the script:

                            ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                            You are a genius, can I have children for you? xd

                            1 Reply Last reply
                            1
                            • I idk my name

                              @its-domme why are you laughing?
                              also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

                              RafayR Offline
                              RafayR Offline
                              Rafay
                              wrote on last edited by
                              #27

                              @idk-my-name you are a literal savage

                              1 Reply Last reply
                              1

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