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  3. [help] Error in the script

[help] Error in the script

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  • Its DommeI Its Domme

    @idk-my-name said in [help] Error in the script:

    why are you laughing?
    also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

    Im from rus. Pls send me Core.Lib

    I Offline
    I Offline
    idk my name
    wrote on last edited by
    #16

    @its-domme i have left da link for it

    1 Reply Last reply
    1
    • DreamWasFuckedD DreamWasFucked

      @its-domme rus = rush?

      I Offline
      I Offline
      idk my name
      wrote on last edited by
      #17

      @skidma yeah

      1 Reply Last reply
      1
      • DreamWasFuckedD DreamWasFucked

        @its-domme rus = rush?

        Its DommeI Offline
        Its DommeI Offline
        Its Domme
        wrote on last edited by
        #18

        @skidma No rus = Russia

        1 Reply Last reply
        1
        • DreamWasFuckedD DreamWasFucked

          @its-domme rus = rush?

          Its DommeI Offline
          Its DommeI Offline
          Its Domme
          wrote on last edited by
          #19

          @skidma which version is the best elimination now?

          DreamWasFuckedD 1 Reply Last reply
          1
          • Its DommeI Its Domme

            @skidma which version is the best elimination now?

            DreamWasFuckedD Offline
            DreamWasFuckedD Offline
            DreamWasFucked
            wrote on last edited by
            #20

            @its-domme b74

            Its DommeI 1 Reply Last reply
            1
            • DreamWasFuckedD DreamWasFucked

              @its-domme b74

              Its DommeI Offline
              Its DommeI Offline
              Its Domme
              wrote on last edited by
              #21

              @skidma What? She's not there ...

              1 Reply Last reply
              1
              • I Offline
                I Offline
                idk my name
                wrote on last edited by
                #22

                @its-domme who is she

                Its DommeI 1 Reply Last reply
                1
                • I idk my name

                  @its-domme who is she

                  Its DommeI Offline
                  Its DommeI Offline
                  Its Domme
                  wrote on last edited by
                  #23

                  @idk-my-name LiquidBounce b74

                  I 1 Reply Last reply
                  1
                  • Its DommeI Its Domme

                    @idk-my-name LiquidBounce b74

                    I Offline
                    I Offline
                    idk my name
                    wrote on last edited by
                    #24

                    @its-domme is liquidbounce she

                    1 Reply Last reply
                    1
                    • Its DommeI Its Domme

                      I wanted to write a timer that will turn on and off every second, but the script did not appear

                      /// api_version=2
                      var script = registerScript({
                          name: "AacTimer",
                          version: "1.0.0",
                          authors: ["ItsDoome1"]
                      });
                      script.registerModule({
                          name: "AacTimer",
                          category: "Fun",
                          description: "Timer For Aac"
                      }, function (module) {
                      });
                      module.on("update", function() {
                      });
                      var secounds = java.("java.lang.System.currentTimeMillis");
                      function timer() {
                      moduleManager.getModule("Timer").getValue("Speed").set(1.5); //Делает таймер со скоростью 1.5
                      };
                      function timer1() {
                      moduleManager.getModule("Timer").getValue("Speed").set(1.0); //Делает таймер со скоростью 1.0
                      }
                      if secounds = 1000 {
                      	timer()
                      };
                      if secounds = 2000 {
                      	timer1()
                      };
                      module.on("disable", function() {
                      });
                      
                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #25

                      @its-domme

                      var scriptName = "DommeTimer";
                      var scriptVersion = 0.1;
                      var scriptAuthor = "Domme"
                      
                      var Title = new Title()
                      var client;
                      
                      function Title() {
                      
                          this.getName = function() {
                              return "DommeTimer"
                          }
                      
                          this.getDescription = function() {
                              return "on-off Timer thing"
                          }
                      
                          this.getCategory = function() {
                              return "Fun"
                          }
                          var i = false,
                              secs = 1.0;
                      
                          this.onUpdate = function(event) {
                      
                              if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                                  if (i) {
                                      mc.timer.timerSpeed = 1.5;
                                  } else {
                                      mc.timer.timerSpeed = 1;
                                  }
                      
                                  i = !i;
                              }
                          }
                      
                          this.onDisable = function() {
                              mc.timer.timerSpeed = 1;
                          }
                      
                      }
                      
                      function onEnable() {
                          client = moduleManager.registerModule(Title)
                      }
                      
                      function onDisable() {
                          moduleManager.unregisterModule(client)
                      }
                      
                      

                      Let's go through the main code one by one:

                      var i = false, secs = 1.0;
                      This declares 2 variables, i and secs.
                      secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

                      if(i)
                      This is a shorthand for i == true.

                      mc.timer.timerSpeed = 1.5;
                      This sets the timer value to 1.5, making the game 50% faster.

                      else
                      This is like saying "if the previous statement is false, do this".

                      i = !i;
                      This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                      Its DommeI 1 Reply Last reply
                      1
                      • ? A Former User

                        @its-domme

                        var scriptName = "DommeTimer";
                        var scriptVersion = 0.1;
                        var scriptAuthor = "Domme"
                        
                        var Title = new Title()
                        var client;
                        
                        function Title() {
                        
                            this.getName = function() {
                                return "DommeTimer"
                            }
                        
                            this.getDescription = function() {
                                return "on-off Timer thing"
                            }
                        
                            this.getCategory = function() {
                                return "Fun"
                            }
                            var i = false,
                                secs = 1.0;
                        
                            this.onUpdate = function(event) {
                        
                                if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                                    if (i) {
                                        mc.timer.timerSpeed = 1.5;
                                    } else {
                                        mc.timer.timerSpeed = 1;
                                    }
                        
                                    i = !i;
                                }
                            }
                        
                            this.onDisable = function() {
                                mc.timer.timerSpeed = 1;
                            }
                        
                        }
                        
                        function onEnable() {
                            client = moduleManager.registerModule(Title)
                        }
                        
                        function onDisable() {
                            moduleManager.unregisterModule(client)
                        }
                        
                        

                        Let's go through the main code one by one:

                        var i = false, secs = 1.0;
                        This declares 2 variables, i and secs.
                        secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

                        if(i)
                        This is a shorthand for i == true.

                        mc.timer.timerSpeed = 1.5;
                        This sets the timer value to 1.5, making the game 50% faster.

                        else
                        This is like saying "if the previous statement is false, do this".

                        i = !i;
                        This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                        Its DommeI Offline
                        Its DommeI Offline
                        Its Domme
                        wrote on last edited by
                        #26

                        @cancernameu said in [help] Error in the script:

                        ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                        You are a genius, can I have children for you? xd

                        1 Reply Last reply
                        1
                        • I idk my name

                          @its-domme why are you laughing?
                          also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

                          RafayR Offline
                          RafayR Offline
                          Rafay
                          wrote on last edited by
                          #27

                          @idk-my-name you are a literal savage

                          1 Reply Last reply
                          1

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