[help] Error in the script
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@skidma No rus = Russia
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@skidma which version is the best elimination now?
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@its-domme b74
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@skidma What? She's not there ...
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@its-domme who is she
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@idk-my-name LiquidBounce b74
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@its-domme is liquidbounce she
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var scriptName = "DommeTimer"; var scriptVersion = 0.1; var scriptAuthor = "Domme" var Title = new Title() var client; function Title() { this.getName = function() { return "DommeTimer" } this.getDescription = function() { return "on-off Timer thing" } this.getCategory = function() { return "Fun" } var i = false, secs = 1.0; this.onUpdate = function(event) { if (mc.thePlayer.timerSpeed % (secs * 20) == 0) { if (i) { mc.timer.timerSpeed = 1.5; } else { mc.timer.timerSpeed = 1; } i = !i; } } this.onDisable = function() { mc.timer.timerSpeed = 1; } } function onEnable() { client = moduleManager.registerModule(Title) } function onDisable() { moduleManager.unregisterModule(client) }
Let's go through the main code one by one:
var i = false, secs = 1.0;
This declares 2 variables,i
andsecs
.
secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.if(i)
This is a shorthand fori == true
.mc.timer.timerSpeed = 1.5;
This sets the timer value to 1.5, making the game 50% faster.else
This is like saying "if the previous statement is false, do this".i = !i;
This sets i to it's inverse. In programming,!
is a way of saying "not". Not i is therefore true if i is false, and vice versa. -
@cancernameu said in [help] Error in the script:
! is a way of saying "not". Not i is therefore true if i is false, and vice versa.
You are a genius, can I have children for you? xd
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@idk-my-name you are a literal savage