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  3. [help] Error in the script

[help] Error in the script

Scheduled Pinned Locked Moved ScriptAPI
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  • DreamWasFuckedD DreamWasFucked

    @its-domme rus = rush?

    Its DommeI Offline
    Its DommeI Offline
    Its Domme
    wrote on last edited by
    #18

    @skidma No rus = Russia

    1 Reply Last reply
    1
    • DreamWasFuckedD DreamWasFucked

      @its-domme rus = rush?

      Its DommeI Offline
      Its DommeI Offline
      Its Domme
      wrote on last edited by
      #19

      @skidma which version is the best elimination now?

      DreamWasFuckedD 1 Reply Last reply
      1
      • Its DommeI Its Domme

        @skidma which version is the best elimination now?

        DreamWasFuckedD Offline
        DreamWasFuckedD Offline
        DreamWasFucked
        wrote on last edited by
        #20

        @its-domme b74

        Its DommeI 1 Reply Last reply
        1
        • DreamWasFuckedD DreamWasFucked

          @its-domme b74

          Its DommeI Offline
          Its DommeI Offline
          Its Domme
          wrote on last edited by
          #21

          @skidma What? She's not there ...

          1 Reply Last reply
          1
          • I Offline
            I Offline
            idk my name
            wrote on last edited by
            #22

            @its-domme who is she

            Its DommeI 1 Reply Last reply
            1
            • I idk my name

              @its-domme who is she

              Its DommeI Offline
              Its DommeI Offline
              Its Domme
              wrote on last edited by
              #23

              @idk-my-name LiquidBounce b74

              I 1 Reply Last reply
              1
              • Its DommeI Its Domme

                @idk-my-name LiquidBounce b74

                I Offline
                I Offline
                idk my name
                wrote on last edited by
                #24

                @its-domme is liquidbounce she

                1 Reply Last reply
                1
                • Its DommeI Its Domme

                  I wanted to write a timer that will turn on and off every second, but the script did not appear

                  /// api_version=2
                  var script = registerScript({
                      name: "AacTimer",
                      version: "1.0.0",
                      authors: ["ItsDoome1"]
                  });
                  script.registerModule({
                      name: "AacTimer",
                      category: "Fun",
                      description: "Timer For Aac"
                  }, function (module) {
                  });
                  module.on("update", function() {
                  });
                  var secounds = java.("java.lang.System.currentTimeMillis");
                  function timer() {
                  moduleManager.getModule("Timer").getValue("Speed").set(1.5); //Делает таймер со скоростью 1.5
                  };
                  function timer1() {
                  moduleManager.getModule("Timer").getValue("Speed").set(1.0); //Делает таймер со скоростью 1.0
                  }
                  if secounds = 1000 {
                  	timer()
                  };
                  if secounds = 2000 {
                  	timer1()
                  };
                  module.on("disable", function() {
                  });
                  
                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #25

                  @its-domme

                  var scriptName = "DommeTimer";
                  var scriptVersion = 0.1;
                  var scriptAuthor = "Domme"
                  
                  var Title = new Title()
                  var client;
                  
                  function Title() {
                  
                      this.getName = function() {
                          return "DommeTimer"
                      }
                  
                      this.getDescription = function() {
                          return "on-off Timer thing"
                      }
                  
                      this.getCategory = function() {
                          return "Fun"
                      }
                      var i = false,
                          secs = 1.0;
                  
                      this.onUpdate = function(event) {
                  
                          if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                              if (i) {
                                  mc.timer.timerSpeed = 1.5;
                              } else {
                                  mc.timer.timerSpeed = 1;
                              }
                  
                              i = !i;
                          }
                      }
                  
                      this.onDisable = function() {
                          mc.timer.timerSpeed = 1;
                      }
                  
                  }
                  
                  function onEnable() {
                      client = moduleManager.registerModule(Title)
                  }
                  
                  function onDisable() {
                      moduleManager.unregisterModule(client)
                  }
                  
                  

                  Let's go through the main code one by one:

                  var i = false, secs = 1.0;
                  This declares 2 variables, i and secs.
                  secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

                  if(i)
                  This is a shorthand for i == true.

                  mc.timer.timerSpeed = 1.5;
                  This sets the timer value to 1.5, making the game 50% faster.

                  else
                  This is like saying "if the previous statement is false, do this".

                  i = !i;
                  This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                  Its DommeI 1 Reply Last reply
                  1
                  • ? A Former User

                    @its-domme

                    var scriptName = "DommeTimer";
                    var scriptVersion = 0.1;
                    var scriptAuthor = "Domme"
                    
                    var Title = new Title()
                    var client;
                    
                    function Title() {
                    
                        this.getName = function() {
                            return "DommeTimer"
                        }
                    
                        this.getDescription = function() {
                            return "on-off Timer thing"
                        }
                    
                        this.getCategory = function() {
                            return "Fun"
                        }
                        var i = false,
                            secs = 1.0;
                    
                        this.onUpdate = function(event) {
                    
                            if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                                if (i) {
                                    mc.timer.timerSpeed = 1.5;
                                } else {
                                    mc.timer.timerSpeed = 1;
                                }
                    
                                i = !i;
                            }
                        }
                    
                        this.onDisable = function() {
                            mc.timer.timerSpeed = 1;
                        }
                    
                    }
                    
                    function onEnable() {
                        client = moduleManager.registerModule(Title)
                    }
                    
                    function onDisable() {
                        moduleManager.unregisterModule(client)
                    }
                    
                    

                    Let's go through the main code one by one:

                    var i = false, secs = 1.0;
                    This declares 2 variables, i and secs.
                    secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

                    if(i)
                    This is a shorthand for i == true.

                    mc.timer.timerSpeed = 1.5;
                    This sets the timer value to 1.5, making the game 50% faster.

                    else
                    This is like saying "if the previous statement is false, do this".

                    i = !i;
                    This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                    Its DommeI Offline
                    Its DommeI Offline
                    Its Domme
                    wrote on last edited by
                    #26

                    @cancernameu said in [help] Error in the script:

                    ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

                    You are a genius, can I have children for you? xd

                    1 Reply Last reply
                    1
                    • I idk my name

                      @its-domme why are you laughing?
                      also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

                      RafayR Offline
                      RafayR Offline
                      Rafay
                      wrote on last edited by
                      #27

                      @idk-my-name you are a literal savage

                      1 Reply Last reply
                      1

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