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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

Scheduled Pinned Locked Moved General Discussion
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  • DreamWasFuckedD Offline
    DreamWasFuckedD Offline
    DreamWasFucked
    wrote on last edited by DreamWasFucked
    #2

    ok                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            .

    1 Reply Last reply
    0
    • G Gabriel

      Its gonna be op, lol

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #3

      @gabriel that's what you always say but in the end it's nothing but full of bugs along with people complaining about it

      CzechHekC 1 Reply Last reply
      0
      • ? A Former User

        @gabriel that's what you always say but in the end it's nothing but full of bugs along with people complaining about it

        CzechHekC Offline
        CzechHekC Offline
        CzechHek
        wrote on last edited by
        #4

        @mems he wont even be able to compile it so not even that

        ? 1 Reply Last reply
        0
        • CzechHekC CzechHek

          @mems he wont even be able to compile it so not even that

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #5

          @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

          G 2 Replies Last reply
          0
          • ? A Former User

            @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

            G Offline
            G Offline
            Gabriel
            wrote on last edited by
            #6

            @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
            i also added alot of folders for speed modes. it also works well.
            the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
            I also added like useless modes for criticals and velocity.
            Want the criticals and velocity? Maybe you can improve it.

            O 6Sence6 2 Replies Last reply
            0
            • ? A Former User

              @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

              G Offline
              G Offline
              Gabriel
              wrote on last edited by
              #7

              @mems Does your crossversion scaffold work on non-crossversion?

              ? 1 Reply Last reply
              0
              • G Gabriel

                @mems Does your crossversion scaffold work on non-crossversion?

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by A Former User
                #8

                @gabriel which one

                G 1 Reply Last reply
                0
                • A Offline
                  A Offline
                  Aftery
                  wrote on last edited by
                  #9

                  did you get it to compile yet asylumbro

                  1 Reply Last reply
                  0
                  • ? A Former User

                    @gabriel which one

                    G Offline
                    G Offline
                    Gabriel
                    wrote on last edited by
                    #10

                    @mems the one in latest crossversion with old switch mode, spoof, and pick

                    ? 1 Reply Last reply
                    0
                    • G Gabriel

                      @mems the one in latest crossversion with old switch mode, spoof, and pick

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #11

                      @gabriel thats not mine

                      1 Reply Last reply
                      0
                      • G Gabriel

                        @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                        i also added alot of folders for speed modes. it also works well.
                        the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                        I also added like useless modes for criticals and velocity.
                        Want the criticals and velocity? Maybe you can improve it.

                        O Offline
                        O Offline
                        ohno
                        wrote on last edited by
                        #12

                        @gabriel there is my 'target strafe' for you:

                        package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
                        
                        import native0.Loader;
                        import net.ccbluex.liquidbounce.event.AttackEvent;
                        import net.ccbluex.liquidbounce.event.EventTarget;
                        import net.ccbluex.liquidbounce.event.MoveEvent;
                        import net.ccbluex.liquidbounce.event.UpdateEvent;
                        import net.ccbluex.liquidbounce.features.module.Module;
                        import net.ccbluex.liquidbounce.features.module.ModuleCategory;
                        import net.ccbluex.liquidbounce.features.module.ModuleInfo;
                        import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
                        import net.ccbluex.liquidbounce.value.BoolValue;
                        import net.ccbluex.liquidbounce.value.FloatValue;
                        import net.ccbluex.liquidbounce.value.IntegerValue;
                        import net.ccbluex.liquidbounce.value.ListValue;
                        
                        @ModuleInfo(
                           name = "TargetStrafe",
                           arrayListName = "Target Strafe",
                           description = "Spins around your enemies.",
                           category = ModuleCategory.MOVEMENT
                        )
                        public class TargetStrafe extends Module {
                           public static final KillAura killAura;
                           public static double dir;
                           private boolean isBot;
                           public static final ListValue modeValue;
                           public static final FloatValue radiusValue;
                           public static final FloatValue customSpeedValue;
                           public static final IntegerValue boostHurtTimeValue;
                           public static final FloatValue boostSpeedValue;
                           public static final BoolValue autoJumpValue;
                           public static final BoolValue checkIsBotValue;
                           public static final BoolValue checkForWallsValue;
                           public static final BoolValue randomizeMovesValue;
                           public static final IntegerValue randomizeMovesTicksValue;
                           private static final int[] lIllIlIIIIII;
                        
                           @EventTarget
                           public native void onUpdate(UpdateEvent var1);
                        
                           private native void invertStrafe();
                        
                           @EventTarget
                           public native void onAttack(AttackEvent var1);
                        
                           @EventTarget
                           public native void onMove(MoveEvent var1);
                        
                           public static native void strafe(MoveEvent var0, double var1);
                        
                           public static native boolean canStrafe();
                        
                           static {
                              lIIIIIIllllI();
                              Loader.registerNativesForClass(lIllIlIIIIII[0]);
                              native_special_clinit7();
                           }
                        
                           private static native void native_special_clinit7();
                        
                           private static void lIIIIIIllllI() {
                              lIllIlIIIIII = new int[1];
                              lIllIlIIIIII[0] = 26 ^ 29;
                           }
                        }
                        
                        ? 1 Reply Last reply
                        0
                        • O ohno

                          @gabriel there is my 'target strafe' for you:

                          package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
                          
                          import native0.Loader;
                          import net.ccbluex.liquidbounce.event.AttackEvent;
                          import net.ccbluex.liquidbounce.event.EventTarget;
                          import net.ccbluex.liquidbounce.event.MoveEvent;
                          import net.ccbluex.liquidbounce.event.UpdateEvent;
                          import net.ccbluex.liquidbounce.features.module.Module;
                          import net.ccbluex.liquidbounce.features.module.ModuleCategory;
                          import net.ccbluex.liquidbounce.features.module.ModuleInfo;
                          import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
                          import net.ccbluex.liquidbounce.value.BoolValue;
                          import net.ccbluex.liquidbounce.value.FloatValue;
                          import net.ccbluex.liquidbounce.value.IntegerValue;
                          import net.ccbluex.liquidbounce.value.ListValue;
                          
                          @ModuleInfo(
                             name = "TargetStrafe",
                             arrayListName = "Target Strafe",
                             description = "Spins around your enemies.",
                             category = ModuleCategory.MOVEMENT
                          )
                          public class TargetStrafe extends Module {
                             public static final KillAura killAura;
                             public static double dir;
                             private boolean isBot;
                             public static final ListValue modeValue;
                             public static final FloatValue radiusValue;
                             public static final FloatValue customSpeedValue;
                             public static final IntegerValue boostHurtTimeValue;
                             public static final FloatValue boostSpeedValue;
                             public static final BoolValue autoJumpValue;
                             public static final BoolValue checkIsBotValue;
                             public static final BoolValue checkForWallsValue;
                             public static final BoolValue randomizeMovesValue;
                             public static final IntegerValue randomizeMovesTicksValue;
                             private static final int[] lIllIlIIIIII;
                          
                             @EventTarget
                             public native void onUpdate(UpdateEvent var1);
                          
                             private native void invertStrafe();
                          
                             @EventTarget
                             public native void onAttack(AttackEvent var1);
                          
                             @EventTarget
                             public native void onMove(MoveEvent var1);
                          
                             public static native void strafe(MoveEvent var0, double var1);
                          
                             public static native boolean canStrafe();
                          
                             static {
                                lIIIIIIllllI();
                                Loader.registerNativesForClass(lIllIlIIIIII[0]);
                                native_special_clinit7();
                             }
                          
                             private static native void native_special_clinit7();
                          
                             private static void lIIIIIIllllI() {
                                lIllIlIIIIII = new int[1];
                                lIllIlIIIIII[0] = 26 ^ 29;
                             }
                          }
                          
                          ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #13

                          @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                          O G 2 Replies Last reply
                          1
                          • ? A Former User

                            @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                            O Offline
                            O Offline
                            ohno
                            wrote on last edited by ohno
                            #14

                            @mems thank you for your reply!
                            come back once more!

                            1 Reply Last reply
                            0
                            • ? A Former User

                              @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                              G Offline
                              G Offline
                              Gabriel
                              wrote on last edited by
                              #15

                              @mems It seems like it was compiled and decompiled, am i right?
                              Can i put it in my src?
                              And will it work?
                              I think it won't, but im not good at coding so...

                              ? 1 Reply Last reply
                              0
                              • G Gabriel

                                @mems It seems like it was compiled and decompiled, am i right?
                                Can i put it in my src?
                                And will it work?
                                I think it won't, but im not good at coding so...

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #16

                                @gabriel that works on non script

                                G 1 Reply Last reply
                                0
                                • ? A Former User

                                  @gabriel that works on non script

                                  G Offline
                                  G Offline
                                  Gabriel
                                  wrote on last edited by
                                  #17

                                  @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                  ? O 4 Replies Last reply
                                  0
                                  • G Gabriel

                                    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                    ? Offline
                                    ? Offline
                                    A Former User
                                    wrote on last edited by
                                    #18

                                    @gabriel maybe

                                    1 Reply Last reply
                                    0
                                    • G Gabriel

                                      Its gonna be op, lol

                                      ? Offline
                                      ? Offline
                                      A Former User
                                      wrote on last edited by
                                      #19

                                      pointless post

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                                      • G Gabriel

                                        @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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                                        ohno
                                        wrote on last edited by
                                        #20

                                        @gabriel why did you paste this:

                                        "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                                        "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                                        "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                                        "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                                        

                                        motionY lower than 0.15 will not deal crits

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                                        • G Gabriel

                                          @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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                                          ohno
                                          wrote on last edited by
                                          #21

                                          @gabriel where will be highjump used:

                                                          "highjump" -> mc.thePlayer.motionY = 0.84
                                                          "highjump2" -> mc.thePlayer.motionY = 0.75
                                                          "highjump3" -> mc.thePlayer.motionY = 0.70
                                                          "highjump4" -> mc.thePlayer.motionY = 0.65
                                                          "highjump5" -> mc.thePlayer.motionY = 0.60
                                          
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