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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • A Offline
    A Offline
    Aftery
    wrote on last edited by
    #9

    did you get it to compile yet asylumbro

    1 Reply Last reply
    0
    • ? A Former User

      @gabriel which one

      G Offline
      G Offline
      Gabriel
      wrote on last edited by
      #10

      @mems the one in latest crossversion with old switch mode, spoof, and pick

      ? 1 Reply Last reply
      0
      • G Gabriel

        @mems the one in latest crossversion with old switch mode, spoof, and pick

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #11

        @gabriel thats not mine

        1 Reply Last reply
        0
        • G Gabriel

          @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
          i also added alot of folders for speed modes. it also works well.
          the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
          I also added like useless modes for criticals and velocity.
          Want the criticals and velocity? Maybe you can improve it.

          O Offline
          O Offline
          ohno
          wrote on last edited by
          #12

          @gabriel there is my 'target strafe' for you:

          package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
          
          import native0.Loader;
          import net.ccbluex.liquidbounce.event.AttackEvent;
          import net.ccbluex.liquidbounce.event.EventTarget;
          import net.ccbluex.liquidbounce.event.MoveEvent;
          import net.ccbluex.liquidbounce.event.UpdateEvent;
          import net.ccbluex.liquidbounce.features.module.Module;
          import net.ccbluex.liquidbounce.features.module.ModuleCategory;
          import net.ccbluex.liquidbounce.features.module.ModuleInfo;
          import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
          import net.ccbluex.liquidbounce.value.BoolValue;
          import net.ccbluex.liquidbounce.value.FloatValue;
          import net.ccbluex.liquidbounce.value.IntegerValue;
          import net.ccbluex.liquidbounce.value.ListValue;
          
          @ModuleInfo(
             name = "TargetStrafe",
             arrayListName = "Target Strafe",
             description = "Spins around your enemies.",
             category = ModuleCategory.MOVEMENT
          )
          public class TargetStrafe extends Module {
             public static final KillAura killAura;
             public static double dir;
             private boolean isBot;
             public static final ListValue modeValue;
             public static final FloatValue radiusValue;
             public static final FloatValue customSpeedValue;
             public static final IntegerValue boostHurtTimeValue;
             public static final FloatValue boostSpeedValue;
             public static final BoolValue autoJumpValue;
             public static final BoolValue checkIsBotValue;
             public static final BoolValue checkForWallsValue;
             public static final BoolValue randomizeMovesValue;
             public static final IntegerValue randomizeMovesTicksValue;
             private static final int[] lIllIlIIIIII;
          
             @EventTarget
             public native void onUpdate(UpdateEvent var1);
          
             private native void invertStrafe();
          
             @EventTarget
             public native void onAttack(AttackEvent var1);
          
             @EventTarget
             public native void onMove(MoveEvent var1);
          
             public static native void strafe(MoveEvent var0, double var1);
          
             public static native boolean canStrafe();
          
             static {
                lIIIIIIllllI();
                Loader.registerNativesForClass(lIllIlIIIIII[0]);
                native_special_clinit7();
             }
          
             private static native void native_special_clinit7();
          
             private static void lIIIIIIllllI() {
                lIllIlIIIIII = new int[1];
                lIllIlIIIIII[0] = 26 ^ 29;
             }
          }
          
          ? 1 Reply Last reply
          0
          • O ohno

            @gabriel there is my 'target strafe' for you:

            package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
            
            import native0.Loader;
            import net.ccbluex.liquidbounce.event.AttackEvent;
            import net.ccbluex.liquidbounce.event.EventTarget;
            import net.ccbluex.liquidbounce.event.MoveEvent;
            import net.ccbluex.liquidbounce.event.UpdateEvent;
            import net.ccbluex.liquidbounce.features.module.Module;
            import net.ccbluex.liquidbounce.features.module.ModuleCategory;
            import net.ccbluex.liquidbounce.features.module.ModuleInfo;
            import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
            import net.ccbluex.liquidbounce.value.BoolValue;
            import net.ccbluex.liquidbounce.value.FloatValue;
            import net.ccbluex.liquidbounce.value.IntegerValue;
            import net.ccbluex.liquidbounce.value.ListValue;
            
            @ModuleInfo(
               name = "TargetStrafe",
               arrayListName = "Target Strafe",
               description = "Spins around your enemies.",
               category = ModuleCategory.MOVEMENT
            )
            public class TargetStrafe extends Module {
               public static final KillAura killAura;
               public static double dir;
               private boolean isBot;
               public static final ListValue modeValue;
               public static final FloatValue radiusValue;
               public static final FloatValue customSpeedValue;
               public static final IntegerValue boostHurtTimeValue;
               public static final FloatValue boostSpeedValue;
               public static final BoolValue autoJumpValue;
               public static final BoolValue checkIsBotValue;
               public static final BoolValue checkForWallsValue;
               public static final BoolValue randomizeMovesValue;
               public static final IntegerValue randomizeMovesTicksValue;
               private static final int[] lIllIlIIIIII;
            
               @EventTarget
               public native void onUpdate(UpdateEvent var1);
            
               private native void invertStrafe();
            
               @EventTarget
               public native void onAttack(AttackEvent var1);
            
               @EventTarget
               public native void onMove(MoveEvent var1);
            
               public static native void strafe(MoveEvent var0, double var1);
            
               public static native boolean canStrafe();
            
               static {
                  lIIIIIIllllI();
                  Loader.registerNativesForClass(lIllIlIIIIII[0]);
                  native_special_clinit7();
               }
            
               private static native void native_special_clinit7();
            
               private static void lIIIIIIllllI() {
                  lIllIlIIIIII = new int[1];
                  lIllIlIIIIII[0] = 26 ^ 29;
               }
            }
            
            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #13

            @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

            O G 2 Replies Last reply
            1
            • ? A Former User

              @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

              O Offline
              O Offline
              ohno
              wrote on last edited by ohno
              #14

              @mems thank you for your reply!
              come back once more!

              1 Reply Last reply
              0
              • ? A Former User

                @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                G Offline
                G Offline
                Gabriel
                wrote on last edited by
                #15

                @mems It seems like it was compiled and decompiled, am i right?
                Can i put it in my src?
                And will it work?
                I think it won't, but im not good at coding so...

                ? 1 Reply Last reply
                0
                • G Gabriel

                  @mems It seems like it was compiled and decompiled, am i right?
                  Can i put it in my src?
                  And will it work?
                  I think it won't, but im not good at coding so...

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #16

                  @gabriel that works on non script

                  G 1 Reply Last reply
                  0
                  • ? A Former User

                    @gabriel that works on non script

                    G Offline
                    G Offline
                    Gabriel
                    wrote on last edited by
                    #17

                    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                    ? O 4 Replies Last reply
                    0
                    • G Gabriel

                      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #18

                      @gabriel maybe

                      1 Reply Last reply
                      0
                      • G Gabriel

                        Its gonna be op, lol

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #19

                        pointless post

                        1 Reply Last reply
                        0
                        • G Gabriel

                          @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                          O Offline
                          O Offline
                          ohno
                          wrote on last edited by
                          #20

                          @gabriel why did you paste this:

                          "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                          "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                          "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                          "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                          

                          motionY lower than 0.15 will not deal crits

                          1 Reply Last reply
                          0
                          • G Gabriel

                            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                            O Offline
                            O Offline
                            ohno
                            wrote on last edited by
                            #21

                            @gabriel where will be highjump used:

                                            "highjump" -> mc.thePlayer.motionY = 0.84
                                            "highjump2" -> mc.thePlayer.motionY = 0.75
                                            "highjump3" -> mc.thePlayer.motionY = 0.70
                                            "highjump4" -> mc.thePlayer.motionY = 0.65
                                            "highjump5" -> mc.thePlayer.motionY = 0.60
                            
                            A 1 Reply Last reply
                            0
                            • G Gabriel

                              @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                              O Offline
                              O Offline
                              ohno
                              wrote on last edited by
                              #22

                              @gabriel why do you need Mode2 in velocity?
                              why do you need highjump in velocity?

                              ? 1 Reply Last reply
                              0
                              • O ohno

                                @gabriel why do you need Mode2 in velocity?
                                why do you need highjump in velocity?

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #23

                                better question

                                why do you need these

                                G 1 Reply Last reply
                                0
                                • ? A Former User

                                  better question

                                  why do you need these

                                  G Offline
                                  G Offline
                                  Gabriel
                                  wrote on last edited by
                                  #24

                                  @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                  I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                  I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                  O DreamWasFuckedD 2 Replies Last reply
                                  0
                                  • G Gabriel

                                    @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                    I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                    I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                    O Offline
                                    O Offline
                                    ohno
                                    wrote on last edited by
                                    #25

                                    @gabriel who asked

                                    1 Reply Last reply
                                    0
                                    • G Gabriel

                                      @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                      I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                      I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                      DreamWasFuckedD Offline
                                      DreamWasFuckedD Offline
                                      DreamWasFucked
                                      wrote on last edited by
                                      #26

                                      @gabriel who asked

                                      1 Reply Last reply
                                      0
                                      • G Gabriel

                                        @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                                        i also added alot of folders for speed modes. it also works well.
                                        the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                                        I also added like useless modes for criticals and velocity.
                                        Want the criticals and velocity? Maybe you can improve it.

                                        6Sence6 Offline
                                        6Sence6 Offline
                                        6Sence
                                        wrote on last edited by
                                        #27

                                        @gabriel do the speeds work though

                                        G 1 Reply Last reply
                                        0
                                        • O ohno

                                          @gabriel where will be highjump used:

                                                          "highjump" -> mc.thePlayer.motionY = 0.84
                                                          "highjump2" -> mc.thePlayer.motionY = 0.75
                                                          "highjump3" -> mc.thePlayer.motionY = 0.70
                                                          "highjump4" -> mc.thePlayer.motionY = 0.65
                                                          "highjump5" -> mc.thePlayer.motionY = 0.60
                                          
                                          A Offline
                                          A Offline
                                          Aftery
                                          wrote on last edited by
                                          #28

                                          @ohno said in COMING SOON - OP custom lb src:

                                          @gabriel where will be highjump used:

                                                          "highjump" -> mc.thePlayer.motionY = 0.84
                                                          "highjump2" -> mc.thePlayer.motionY = 0.75
                                                          "highjump3" -> mc.thePlayer.motionY = 0.70
                                                          "highjump4" -> mc.thePlayer.motionY = 0.65
                                                          "highjump5" -> mc.thePlayer.motionY = 0.60
                                          

                                          @ohno said in COMING SOON - OP custom lb src:

                                          @gabriel why did you paste this:

                                          "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                                          "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                                          "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                                          "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                                          

                                          motionY lower than 0.15 will not deal crits

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