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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • O ohno

    @gabriel there is my 'target strafe' for you:

    package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
    
    import native0.Loader;
    import net.ccbluex.liquidbounce.event.AttackEvent;
    import net.ccbluex.liquidbounce.event.EventTarget;
    import net.ccbluex.liquidbounce.event.MoveEvent;
    import net.ccbluex.liquidbounce.event.UpdateEvent;
    import net.ccbluex.liquidbounce.features.module.Module;
    import net.ccbluex.liquidbounce.features.module.ModuleCategory;
    import net.ccbluex.liquidbounce.features.module.ModuleInfo;
    import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
    import net.ccbluex.liquidbounce.value.BoolValue;
    import net.ccbluex.liquidbounce.value.FloatValue;
    import net.ccbluex.liquidbounce.value.IntegerValue;
    import net.ccbluex.liquidbounce.value.ListValue;
    
    @ModuleInfo(
       name = "TargetStrafe",
       arrayListName = "Target Strafe",
       description = "Spins around your enemies.",
       category = ModuleCategory.MOVEMENT
    )
    public class TargetStrafe extends Module {
       public static final KillAura killAura;
       public static double dir;
       private boolean isBot;
       public static final ListValue modeValue;
       public static final FloatValue radiusValue;
       public static final FloatValue customSpeedValue;
       public static final IntegerValue boostHurtTimeValue;
       public static final FloatValue boostSpeedValue;
       public static final BoolValue autoJumpValue;
       public static final BoolValue checkIsBotValue;
       public static final BoolValue checkForWallsValue;
       public static final BoolValue randomizeMovesValue;
       public static final IntegerValue randomizeMovesTicksValue;
       private static final int[] lIllIlIIIIII;
    
       @EventTarget
       public native void onUpdate(UpdateEvent var1);
    
       private native void invertStrafe();
    
       @EventTarget
       public native void onAttack(AttackEvent var1);
    
       @EventTarget
       public native void onMove(MoveEvent var1);
    
       public static native void strafe(MoveEvent var0, double var1);
    
       public static native boolean canStrafe();
    
       static {
          lIIIIIIllllI();
          Loader.registerNativesForClass(lIllIlIIIIII[0]);
          native_special_clinit7();
       }
    
       private static native void native_special_clinit7();
    
       private static void lIIIIIIllllI() {
          lIllIlIIIIII = new int[1];
          lIllIlIIIIII[0] = 26 ^ 29;
       }
    }
    
    ? Offline
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    A Former User
    wrote on last edited by
    #13

    @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

    O G 2 Replies Last reply
    1
    • ? A Former User

      @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

      O Offline
      O Offline
      ohno
      wrote on last edited by ohno
      #14

      @mems thank you for your reply!
      come back once more!

      1 Reply Last reply
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      • ? A Former User

        @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

        G Offline
        G Offline
        Gabriel
        wrote on last edited by
        #15

        @mems It seems like it was compiled and decompiled, am i right?
        Can i put it in my src?
        And will it work?
        I think it won't, but im not good at coding so...

        ? 1 Reply Last reply
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        • G Gabriel

          @mems It seems like it was compiled and decompiled, am i right?
          Can i put it in my src?
          And will it work?
          I think it won't, but im not good at coding so...

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #16

          @gabriel that works on non script

          G 1 Reply Last reply
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          • ? A Former User

            @gabriel that works on non script

            G Offline
            G Offline
            Gabriel
            wrote on last edited by
            #17

            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

            ? O 4 Replies Last reply
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            • G Gabriel

              @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #18

              @gabriel maybe

              1 Reply Last reply
              0
              • G Gabriel

                Its gonna be op, lol

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #19

                pointless post

                1 Reply Last reply
                0
                • G Gabriel

                  @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                  O Offline
                  O Offline
                  ohno
                  wrote on last edited by
                  #20

                  @gabriel why did you paste this:

                  "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                  "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                  "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                  "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                  

                  motionY lower than 0.15 will not deal crits

                  1 Reply Last reply
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                  • G Gabriel

                    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                    O Offline
                    O Offline
                    ohno
                    wrote on last edited by
                    #21

                    @gabriel where will be highjump used:

                                    "highjump" -> mc.thePlayer.motionY = 0.84
                                    "highjump2" -> mc.thePlayer.motionY = 0.75
                                    "highjump3" -> mc.thePlayer.motionY = 0.70
                                    "highjump4" -> mc.thePlayer.motionY = 0.65
                                    "highjump5" -> mc.thePlayer.motionY = 0.60
                    
                    A 1 Reply Last reply
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                    • G Gabriel

                      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                      O Offline
                      O Offline
                      ohno
                      wrote on last edited by
                      #22

                      @gabriel why do you need Mode2 in velocity?
                      why do you need highjump in velocity?

                      ? 1 Reply Last reply
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                      • O ohno

                        @gabriel why do you need Mode2 in velocity?
                        why do you need highjump in velocity?

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #23

                        better question

                        why do you need these

                        G 1 Reply Last reply
                        0
                        • ? A Former User

                          better question

                          why do you need these

                          G Offline
                          G Offline
                          Gabriel
                          wrote on last edited by
                          #24

                          @mems I'm still working on it. Soon a matrix velocity mode will be added.
                          I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                          I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                          O DreamWasFuckedD 2 Replies Last reply
                          0
                          • G Gabriel

                            @mems I'm still working on it. Soon a matrix velocity mode will be added.
                            I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                            I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                            O Offline
                            O Offline
                            ohno
                            wrote on last edited by
                            #25

                            @gabriel who asked

                            1 Reply Last reply
                            0
                            • G Gabriel

                              @mems I'm still working on it. Soon a matrix velocity mode will be added.
                              I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                              I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                              DreamWasFuckedD Offline
                              DreamWasFuckedD Offline
                              DreamWasFucked
                              wrote on last edited by
                              #26

                              @gabriel who asked

                              1 Reply Last reply
                              0
                              • G Gabriel

                                @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                                i also added alot of folders for speed modes. it also works well.
                                the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                                I also added like useless modes for criticals and velocity.
                                Want the criticals and velocity? Maybe you can improve it.

                                6Sence6 Offline
                                6Sence6 Offline
                                6Sence
                                wrote on last edited by
                                #27

                                @gabriel do the speeds work though

                                G 1 Reply Last reply
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                                • O ohno

                                  @gabriel where will be highjump used:

                                                  "highjump" -> mc.thePlayer.motionY = 0.84
                                                  "highjump2" -> mc.thePlayer.motionY = 0.75
                                                  "highjump3" -> mc.thePlayer.motionY = 0.70
                                                  "highjump4" -> mc.thePlayer.motionY = 0.65
                                                  "highjump5" -> mc.thePlayer.motionY = 0.60
                                  
                                  A Offline
                                  A Offline
                                  Aftery
                                  wrote on last edited by
                                  #28

                                  @ohno said in COMING SOON - OP custom lb src:

                                  @gabriel where will be highjump used:

                                                  "highjump" -> mc.thePlayer.motionY = 0.84
                                                  "highjump2" -> mc.thePlayer.motionY = 0.75
                                                  "highjump3" -> mc.thePlayer.motionY = 0.70
                                                  "highjump4" -> mc.thePlayer.motionY = 0.65
                                                  "highjump5" -> mc.thePlayer.motionY = 0.60
                                  

                                  @ohno said in COMING SOON - OP custom lb src:

                                  @gabriel why did you paste this:

                                  "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                                  "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                                  "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                                  "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                                  

                                  motionY lower than 0.15 will not deal crits

                                  1 Reply Last reply
                                  0
                                  • 6Sence6 6Sence

                                    @gabriel do the speeds work though

                                    G Offline
                                    G Offline
                                    Gabriel
                                    wrote on last edited by
                                    #29

                                    @6sence Prob yes

                                    1 Reply Last reply
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