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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • G Gabriel

    @mems It seems like it was compiled and decompiled, am i right?
    Can i put it in my src?
    And will it work?
    I think it won't, but im not good at coding so...

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #16

    @gabriel that works on non script

    G 1 Reply Last reply
    0
    • ? A Former User

      @gabriel that works on non script

      G Offline
      G Offline
      Gabriel
      wrote on last edited by
      #17

      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

      ? O 4 Replies Last reply
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      • G Gabriel

        @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #18

        @gabriel maybe

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        • G Gabriel

          Its gonna be op, lol

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #19

          pointless post

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          • G Gabriel

            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

            O Offline
            O Offline
            ohno
            wrote on last edited by
            #20

            @gabriel why did you paste this:

            "redeskyflag" -> mc.thePlayer.motionY = 0.01
                            "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                            "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                            "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
            

            motionY lower than 0.15 will not deal crits

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            • G Gabriel

              @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

              O Offline
              O Offline
              ohno
              wrote on last edited by
              #21

              @gabriel where will be highjump used:

                              "highjump" -> mc.thePlayer.motionY = 0.84
                              "highjump2" -> mc.thePlayer.motionY = 0.75
                              "highjump3" -> mc.thePlayer.motionY = 0.70
                              "highjump4" -> mc.thePlayer.motionY = 0.65
                              "highjump5" -> mc.thePlayer.motionY = 0.60
              
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              • G Gabriel

                @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                O Offline
                O Offline
                ohno
                wrote on last edited by
                #22

                @gabriel why do you need Mode2 in velocity?
                why do you need highjump in velocity?

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                • O ohno

                  @gabriel why do you need Mode2 in velocity?
                  why do you need highjump in velocity?

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                  A Former User
                  wrote on last edited by
                  #23

                  better question

                  why do you need these

                  G 1 Reply Last reply
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                  • ? A Former User

                    better question

                    why do you need these

                    G Offline
                    G Offline
                    Gabriel
                    wrote on last edited by
                    #24

                    @mems I'm still working on it. Soon a matrix velocity mode will be added.
                    I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                    I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                    O DreamWasFuckedD 2 Replies Last reply
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                    • G Gabriel

                      @mems I'm still working on it. Soon a matrix velocity mode will be added.
                      I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                      I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                      O Offline
                      O Offline
                      ohno
                      wrote on last edited by
                      #25

                      @gabriel who asked

                      1 Reply Last reply
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                      • G Gabriel

                        @mems I'm still working on it. Soon a matrix velocity mode will be added.
                        I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                        I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                        DreamWasFuckedD Offline
                        DreamWasFuckedD Offline
                        DreamWasFucked
                        wrote on last edited by
                        #26

                        @gabriel who asked

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                        • G Gabriel

                          @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                          i also added alot of folders for speed modes. it also works well.
                          the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                          I also added like useless modes for criticals and velocity.
                          Want the criticals and velocity? Maybe you can improve it.

                          6Sence6 Offline
                          6Sence6 Offline
                          6Sence
                          wrote on last edited by
                          #27

                          @gabriel do the speeds work though

                          G 1 Reply Last reply
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                          • O ohno

                            @gabriel where will be highjump used:

                                            "highjump" -> mc.thePlayer.motionY = 0.84
                                            "highjump2" -> mc.thePlayer.motionY = 0.75
                                            "highjump3" -> mc.thePlayer.motionY = 0.70
                                            "highjump4" -> mc.thePlayer.motionY = 0.65
                                            "highjump5" -> mc.thePlayer.motionY = 0.60
                            
                            A Offline
                            A Offline
                            Aftery
                            wrote on last edited by
                            #28

                            @ohno said in COMING SOON - OP custom lb src:

                            @gabriel where will be highjump used:

                                            "highjump" -> mc.thePlayer.motionY = 0.84
                                            "highjump2" -> mc.thePlayer.motionY = 0.75
                                            "highjump3" -> mc.thePlayer.motionY = 0.70
                                            "highjump4" -> mc.thePlayer.motionY = 0.65
                                            "highjump5" -> mc.thePlayer.motionY = 0.60
                            

                            @ohno said in COMING SOON - OP custom lb src:

                            @gabriel why did you paste this:

                            "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                            "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                            "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                            "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                            

                            motionY lower than 0.15 will not deal crits

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                            • 6Sence6 6Sence

                              @gabriel do the speeds work though

                              G Offline
                              G Offline
                              Gabriel
                              wrote on last edited by
                              #29

                              @6sence Prob yes

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