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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • G Gabriel

    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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    A Former User
    wrote on last edited by
    #18

    @gabriel maybe

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    • G Gabriel

      Its gonna be op, lol

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      ? Offline
      A Former User
      wrote on last edited by
      #19

      pointless post

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      • G Gabriel

        @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

        O Offline
        O Offline
        ohno
        wrote on last edited by
        #20

        @gabriel why did you paste this:

        "redeskyflag" -> mc.thePlayer.motionY = 0.01
                        "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                        "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                        "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
        

        motionY lower than 0.15 will not deal crits

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        • G Gabriel

          @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

          O Offline
          O Offline
          ohno
          wrote on last edited by
          #21

          @gabriel where will be highjump used:

                          "highjump" -> mc.thePlayer.motionY = 0.84
                          "highjump2" -> mc.thePlayer.motionY = 0.75
                          "highjump3" -> mc.thePlayer.motionY = 0.70
                          "highjump4" -> mc.thePlayer.motionY = 0.65
                          "highjump5" -> mc.thePlayer.motionY = 0.60
          
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          • G Gabriel

            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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            ohno
            wrote on last edited by
            #22

            @gabriel why do you need Mode2 in velocity?
            why do you need highjump in velocity?

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            • O ohno

              @gabriel why do you need Mode2 in velocity?
              why do you need highjump in velocity?

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              A Former User
              wrote on last edited by
              #23

              better question

              why do you need these

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              • ? A Former User

                better question

                why do you need these

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                G Offline
                Gabriel
                wrote on last edited by
                #24

                @mems I'm still working on it. Soon a matrix velocity mode will be added.
                I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

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                • G Gabriel

                  @mems I'm still working on it. Soon a matrix velocity mode will be added.
                  I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                  I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

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                  ohno
                  wrote on last edited by
                  #25

                  @gabriel who asked

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                  • G Gabriel

                    @mems I'm still working on it. Soon a matrix velocity mode will be added.
                    I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                    I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                    DreamWasFuckedD Offline
                    DreamWasFuckedD Offline
                    DreamWasFucked
                    wrote on last edited by
                    #26

                    @gabriel who asked

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                    • G Gabriel

                      @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                      i also added alot of folders for speed modes. it also works well.
                      the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                      I also added like useless modes for criticals and velocity.
                      Want the criticals and velocity? Maybe you can improve it.

                      6Sence6 Offline
                      6Sence6 Offline
                      6Sence
                      wrote on last edited by
                      #27

                      @gabriel do the speeds work though

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                      • O ohno

                        @gabriel where will be highjump used:

                                        "highjump" -> mc.thePlayer.motionY = 0.84
                                        "highjump2" -> mc.thePlayer.motionY = 0.75
                                        "highjump3" -> mc.thePlayer.motionY = 0.70
                                        "highjump4" -> mc.thePlayer.motionY = 0.65
                                        "highjump5" -> mc.thePlayer.motionY = 0.60
                        
                        A Offline
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                        Aftery
                        wrote on last edited by
                        #28

                        @ohno said in COMING SOON - OP custom lb src:

                        @gabriel where will be highjump used:

                                        "highjump" -> mc.thePlayer.motionY = 0.84
                                        "highjump2" -> mc.thePlayer.motionY = 0.75
                                        "highjump3" -> mc.thePlayer.motionY = 0.70
                                        "highjump4" -> mc.thePlayer.motionY = 0.65
                                        "highjump5" -> mc.thePlayer.motionY = 0.60
                        

                        @ohno said in COMING SOON - OP custom lb src:

                        @gabriel why did you paste this:

                        "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                        "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                        "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                        "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                        

                        motionY lower than 0.15 will not deal crits

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                        • 6Sence6 6Sence

                          @gabriel do the speeds work though

                          G Offline
                          G Offline
                          Gabriel
                          wrote on last edited by
                          #29

                          @6sence Prob yes

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