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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • ? A Former User

    @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

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    ohno
    wrote on last edited by ohno
    #14

    @mems thank you for your reply!
    come back once more!

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    • ? A Former User

      @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

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      Gabriel
      wrote on last edited by
      #15

      @mems It seems like it was compiled and decompiled, am i right?
      Can i put it in my src?
      And will it work?
      I think it won't, but im not good at coding so...

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      • G Gabriel

        @mems It seems like it was compiled and decompiled, am i right?
        Can i put it in my src?
        And will it work?
        I think it won't, but im not good at coding so...

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        A Former User
        wrote on last edited by
        #16

        @gabriel that works on non script

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        • ? A Former User

          @gabriel that works on non script

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          Gabriel
          wrote on last edited by
          #17

          @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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          • G Gabriel

            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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            A Former User
            wrote on last edited by
            #18

            @gabriel maybe

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            • G Gabriel

              Its gonna be op, lol

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              A Former User
              wrote on last edited by
              #19

              pointless post

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              • G Gabriel

                @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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                ohno
                wrote on last edited by
                #20

                @gabriel why did you paste this:

                "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                

                motionY lower than 0.15 will not deal crits

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                • G Gabriel

                  @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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                  ohno
                  wrote on last edited by
                  #21

                  @gabriel where will be highjump used:

                                  "highjump" -> mc.thePlayer.motionY = 0.84
                                  "highjump2" -> mc.thePlayer.motionY = 0.75
                                  "highjump3" -> mc.thePlayer.motionY = 0.70
                                  "highjump4" -> mc.thePlayer.motionY = 0.65
                                  "highjump5" -> mc.thePlayer.motionY = 0.60
                  
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                  • G Gabriel

                    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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                    ohno
                    wrote on last edited by
                    #22

                    @gabriel why do you need Mode2 in velocity?
                    why do you need highjump in velocity?

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                    • O ohno

                      @gabriel why do you need Mode2 in velocity?
                      why do you need highjump in velocity?

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                      A Former User
                      wrote on last edited by
                      #23

                      better question

                      why do you need these

                      G 1 Reply Last reply
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                      • ? A Former User

                        better question

                        why do you need these

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                        Gabriel
                        wrote on last edited by
                        #24

                        @mems I'm still working on it. Soon a matrix velocity mode will be added.
                        I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                        I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                        O DreamWasFuckedD 2 Replies Last reply
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                        • G Gabriel

                          @mems I'm still working on it. Soon a matrix velocity mode will be added.
                          I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                          I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

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                          ohno
                          wrote on last edited by
                          #25

                          @gabriel who asked

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                          • G Gabriel

                            @mems I'm still working on it. Soon a matrix velocity mode will be added.
                            I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                            I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                            DreamWasFuckedD Offline
                            DreamWasFuckedD Offline
                            DreamWasFucked
                            wrote on last edited by
                            #26

                            @gabriel who asked

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                            • G Gabriel

                              @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                              i also added alot of folders for speed modes. it also works well.
                              the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                              I also added like useless modes for criticals and velocity.
                              Want the criticals and velocity? Maybe you can improve it.

                              6Sence6 Offline
                              6Sence6 Offline
                              6Sence
                              wrote on last edited by
                              #27

                              @gabriel do the speeds work though

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                              • O ohno

                                @gabriel where will be highjump used:

                                                "highjump" -> mc.thePlayer.motionY = 0.84
                                                "highjump2" -> mc.thePlayer.motionY = 0.75
                                                "highjump3" -> mc.thePlayer.motionY = 0.70
                                                "highjump4" -> mc.thePlayer.motionY = 0.65
                                                "highjump5" -> mc.thePlayer.motionY = 0.60
                                
                                A Offline
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                                Aftery
                                wrote on last edited by
                                #28

                                @ohno said in COMING SOON - OP custom lb src:

                                @gabriel where will be highjump used:

                                                "highjump" -> mc.thePlayer.motionY = 0.84
                                                "highjump2" -> mc.thePlayer.motionY = 0.75
                                                "highjump3" -> mc.thePlayer.motionY = 0.70
                                                "highjump4" -> mc.thePlayer.motionY = 0.65
                                                "highjump5" -> mc.thePlayer.motionY = 0.60
                                

                                @ohno said in COMING SOON - OP custom lb src:

                                @gabriel why did you paste this:

                                "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                                "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                                "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                                "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                                

                                motionY lower than 0.15 will not deal crits

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                                • 6Sence6 6Sence

                                  @gabriel do the speeds work though

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                                  Gabriel
                                  wrote on last edited by
                                  #29

                                  @6sence Prob yes

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