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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • CzechHekC CzechHek

    @mems he wont even be able to compile it so not even that

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    A Former User
    wrote on last edited by
    #5

    @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

    G 2 Replies Last reply
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    • ? A Former User

      @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

      G Offline
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      Gabriel
      wrote on last edited by
      #6

      @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
      i also added alot of folders for speed modes. it also works well.
      the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
      I also added like useless modes for criticals and velocity.
      Want the criticals and velocity? Maybe you can improve it.

      O 6Sence6 2 Replies Last reply
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      • ? A Former User

        @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

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        Gabriel
        wrote on last edited by
        #7

        @mems Does your crossversion scaffold work on non-crossversion?

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        • G Gabriel

          @mems Does your crossversion scaffold work on non-crossversion?

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          A Former User
          wrote on last edited by A Former User
          #8

          @gabriel which one

          G 1 Reply Last reply
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            Aftery
            wrote on last edited by
            #9

            did you get it to compile yet asylumbro

            1 Reply Last reply
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            • ? A Former User

              @gabriel which one

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              G Offline
              Gabriel
              wrote on last edited by
              #10

              @mems the one in latest crossversion with old switch mode, spoof, and pick

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              • G Gabriel

                @mems the one in latest crossversion with old switch mode, spoof, and pick

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                A Former User
                wrote on last edited by
                #11

                @gabriel thats not mine

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                • G Gabriel

                  @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                  i also added alot of folders for speed modes. it also works well.
                  the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                  I also added like useless modes for criticals and velocity.
                  Want the criticals and velocity? Maybe you can improve it.

                  O Offline
                  O Offline
                  ohno
                  wrote on last edited by
                  #12

                  @gabriel there is my 'target strafe' for you:

                  package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
                  
                  import native0.Loader;
                  import net.ccbluex.liquidbounce.event.AttackEvent;
                  import net.ccbluex.liquidbounce.event.EventTarget;
                  import net.ccbluex.liquidbounce.event.MoveEvent;
                  import net.ccbluex.liquidbounce.event.UpdateEvent;
                  import net.ccbluex.liquidbounce.features.module.Module;
                  import net.ccbluex.liquidbounce.features.module.ModuleCategory;
                  import net.ccbluex.liquidbounce.features.module.ModuleInfo;
                  import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
                  import net.ccbluex.liquidbounce.value.BoolValue;
                  import net.ccbluex.liquidbounce.value.FloatValue;
                  import net.ccbluex.liquidbounce.value.IntegerValue;
                  import net.ccbluex.liquidbounce.value.ListValue;
                  
                  @ModuleInfo(
                     name = "TargetStrafe",
                     arrayListName = "Target Strafe",
                     description = "Spins around your enemies.",
                     category = ModuleCategory.MOVEMENT
                  )
                  public class TargetStrafe extends Module {
                     public static final KillAura killAura;
                     public static double dir;
                     private boolean isBot;
                     public static final ListValue modeValue;
                     public static final FloatValue radiusValue;
                     public static final FloatValue customSpeedValue;
                     public static final IntegerValue boostHurtTimeValue;
                     public static final FloatValue boostSpeedValue;
                     public static final BoolValue autoJumpValue;
                     public static final BoolValue checkIsBotValue;
                     public static final BoolValue checkForWallsValue;
                     public static final BoolValue randomizeMovesValue;
                     public static final IntegerValue randomizeMovesTicksValue;
                     private static final int[] lIllIlIIIIII;
                  
                     @EventTarget
                     public native void onUpdate(UpdateEvent var1);
                  
                     private native void invertStrafe();
                  
                     @EventTarget
                     public native void onAttack(AttackEvent var1);
                  
                     @EventTarget
                     public native void onMove(MoveEvent var1);
                  
                     public static native void strafe(MoveEvent var0, double var1);
                  
                     public static native boolean canStrafe();
                  
                     static {
                        lIIIIIIllllI();
                        Loader.registerNativesForClass(lIllIlIIIIII[0]);
                        native_special_clinit7();
                     }
                  
                     private static native void native_special_clinit7();
                  
                     private static void lIIIIIIllllI() {
                        lIllIlIIIIII = new int[1];
                        lIllIlIIIIII[0] = 26 ^ 29;
                     }
                  }
                  
                  ? 1 Reply Last reply
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                  • O ohno

                    @gabriel there is my 'target strafe' for you:

                    package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
                    
                    import native0.Loader;
                    import net.ccbluex.liquidbounce.event.AttackEvent;
                    import net.ccbluex.liquidbounce.event.EventTarget;
                    import net.ccbluex.liquidbounce.event.MoveEvent;
                    import net.ccbluex.liquidbounce.event.UpdateEvent;
                    import net.ccbluex.liquidbounce.features.module.Module;
                    import net.ccbluex.liquidbounce.features.module.ModuleCategory;
                    import net.ccbluex.liquidbounce.features.module.ModuleInfo;
                    import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
                    import net.ccbluex.liquidbounce.value.BoolValue;
                    import net.ccbluex.liquidbounce.value.FloatValue;
                    import net.ccbluex.liquidbounce.value.IntegerValue;
                    import net.ccbluex.liquidbounce.value.ListValue;
                    
                    @ModuleInfo(
                       name = "TargetStrafe",
                       arrayListName = "Target Strafe",
                       description = "Spins around your enemies.",
                       category = ModuleCategory.MOVEMENT
                    )
                    public class TargetStrafe extends Module {
                       public static final KillAura killAura;
                       public static double dir;
                       private boolean isBot;
                       public static final ListValue modeValue;
                       public static final FloatValue radiusValue;
                       public static final FloatValue customSpeedValue;
                       public static final IntegerValue boostHurtTimeValue;
                       public static final FloatValue boostSpeedValue;
                       public static final BoolValue autoJumpValue;
                       public static final BoolValue checkIsBotValue;
                       public static final BoolValue checkForWallsValue;
                       public static final BoolValue randomizeMovesValue;
                       public static final IntegerValue randomizeMovesTicksValue;
                       private static final int[] lIllIlIIIIII;
                    
                       @EventTarget
                       public native void onUpdate(UpdateEvent var1);
                    
                       private native void invertStrafe();
                    
                       @EventTarget
                       public native void onAttack(AttackEvent var1);
                    
                       @EventTarget
                       public native void onMove(MoveEvent var1);
                    
                       public static native void strafe(MoveEvent var0, double var1);
                    
                       public static native boolean canStrafe();
                    
                       static {
                          lIIIIIIllllI();
                          Loader.registerNativesForClass(lIllIlIIIIII[0]);
                          native_special_clinit7();
                       }
                    
                       private static native void native_special_clinit7();
                    
                       private static void lIIIIIIllllI() {
                          lIllIlIIIIII = new int[1];
                          lIllIlIIIIII[0] = 26 ^ 29;
                       }
                    }
                    
                    ? Offline
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                    A Former User
                    wrote on last edited by
                    #13

                    @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                    O G 2 Replies Last reply
                    1
                    • ? A Former User

                      @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                      O Offline
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                      ohno
                      wrote on last edited by ohno
                      #14

                      @mems thank you for your reply!
                      come back once more!

                      1 Reply Last reply
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                      • ? A Former User

                        @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                        G Offline
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                        Gabriel
                        wrote on last edited by
                        #15

                        @mems It seems like it was compiled and decompiled, am i right?
                        Can i put it in my src?
                        And will it work?
                        I think it won't, but im not good at coding so...

                        ? 1 Reply Last reply
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                        • G Gabriel

                          @mems It seems like it was compiled and decompiled, am i right?
                          Can i put it in my src?
                          And will it work?
                          I think it won't, but im not good at coding so...

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                          A Former User
                          wrote on last edited by
                          #16

                          @gabriel that works on non script

                          G 1 Reply Last reply
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                          • ? A Former User

                            @gabriel that works on non script

                            G Offline
                            G Offline
                            Gabriel
                            wrote on last edited by
                            #17

                            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                            ? O 4 Replies Last reply
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                            • G Gabriel

                              @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                              ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #18

                              @gabriel maybe

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                              • G Gabriel

                                Its gonna be op, lol

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                                A Former User
                                wrote on last edited by
                                #19

                                pointless post

                                1 Reply Last reply
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                                • G Gabriel

                                  @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                  O Offline
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                                  ohno
                                  wrote on last edited by
                                  #20

                                  @gabriel why did you paste this:

                                  "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                                  "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                                  "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                                  "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                                  

                                  motionY lower than 0.15 will not deal crits

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                                  • G Gabriel

                                    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                    O Offline
                                    O Offline
                                    ohno
                                    wrote on last edited by
                                    #21

                                    @gabriel where will be highjump used:

                                                    "highjump" -> mc.thePlayer.motionY = 0.84
                                                    "highjump2" -> mc.thePlayer.motionY = 0.75
                                                    "highjump3" -> mc.thePlayer.motionY = 0.70
                                                    "highjump4" -> mc.thePlayer.motionY = 0.65
                                                    "highjump5" -> mc.thePlayer.motionY = 0.60
                                    
                                    A 1 Reply Last reply
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                                    • G Gabriel

                                      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                      O Offline
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                                      ohno
                                      wrote on last edited by
                                      #22

                                      @gabriel why do you need Mode2 in velocity?
                                      why do you need highjump in velocity?

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                                      • O ohno

                                        @gabriel why do you need Mode2 in velocity?
                                        why do you need highjump in velocity?

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                                        A Former User
                                        wrote on last edited by
                                        #23

                                        better question

                                        why do you need these

                                        G 1 Reply Last reply
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                                        • ? A Former User

                                          better question

                                          why do you need these

                                          G Offline
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                                          Gabriel
                                          wrote on last edited by
                                          #24

                                          @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                          I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                          I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                          O DreamWasFuckedD 2 Replies Last reply
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