Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. General Discussion
  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

Scheduled Pinned Locked Moved General Discussion
29 Posts 8 Posters 5.5k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? A Former User

    @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

    G Offline
    G Offline
    Gabriel
    wrote on last edited by
    #15

    @mems It seems like it was compiled and decompiled, am i right?
    Can i put it in my src?
    And will it work?
    I think it won't, but im not good at coding so...

    ? 1 Reply Last reply
    0
    • G Gabriel

      @mems It seems like it was compiled and decompiled, am i right?
      Can i put it in my src?
      And will it work?
      I think it won't, but im not good at coding so...

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #16

      @gabriel that works on non script

      G 1 Reply Last reply
      0
      • ? A Former User

        @gabriel that works on non script

        G Offline
        G Offline
        Gabriel
        wrote on last edited by
        #17

        @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

        ? O 4 Replies Last reply
        0
        • G Gabriel

          @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #18

          @gabriel maybe

          1 Reply Last reply
          0
          • G Gabriel

            Its gonna be op, lol

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #19

            pointless post

            1 Reply Last reply
            0
            • G Gabriel

              @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

              O Offline
              O Offline
              ohno
              wrote on last edited by
              #20

              @gabriel why did you paste this:

              "redeskyflag" -> mc.thePlayer.motionY = 0.01
                              "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                              "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                              "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
              

              motionY lower than 0.15 will not deal crits

              1 Reply Last reply
              0
              • G Gabriel

                @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                O Offline
                O Offline
                ohno
                wrote on last edited by
                #21

                @gabriel where will be highjump used:

                                "highjump" -> mc.thePlayer.motionY = 0.84
                                "highjump2" -> mc.thePlayer.motionY = 0.75
                                "highjump3" -> mc.thePlayer.motionY = 0.70
                                "highjump4" -> mc.thePlayer.motionY = 0.65
                                "highjump5" -> mc.thePlayer.motionY = 0.60
                
                A 1 Reply Last reply
                0
                • G Gabriel

                  @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                  O Offline
                  O Offline
                  ohno
                  wrote on last edited by
                  #22

                  @gabriel why do you need Mode2 in velocity?
                  why do you need highjump in velocity?

                  ? 1 Reply Last reply
                  0
                  • O ohno

                    @gabriel why do you need Mode2 in velocity?
                    why do you need highjump in velocity?

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #23

                    better question

                    why do you need these

                    G 1 Reply Last reply
                    0
                    • ? A Former User

                      better question

                      why do you need these

                      G Offline
                      G Offline
                      Gabriel
                      wrote on last edited by
                      #24

                      @mems I'm still working on it. Soon a matrix velocity mode will be added.
                      I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                      I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                      O DreamWasFuckedD 2 Replies Last reply
                      0
                      • G Gabriel

                        @mems I'm still working on it. Soon a matrix velocity mode will be added.
                        I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                        I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                        O Offline
                        O Offline
                        ohno
                        wrote on last edited by
                        #25

                        @gabriel who asked

                        1 Reply Last reply
                        0
                        • G Gabriel

                          @mems I'm still working on it. Soon a matrix velocity mode will be added.
                          I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                          I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                          DreamWasFuckedD Offline
                          DreamWasFuckedD Offline
                          DreamWasFucked
                          wrote on last edited by
                          #26

                          @gabriel who asked

                          1 Reply Last reply
                          0
                          • G Gabriel

                            @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                            i also added alot of folders for speed modes. it also works well.
                            the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                            I also added like useless modes for criticals and velocity.
                            Want the criticals and velocity? Maybe you can improve it.

                            6Sence6 Offline
                            6Sence6 Offline
                            6Sence
                            wrote on last edited by
                            #27

                            @gabriel do the speeds work though

                            G 1 Reply Last reply
                            0
                            • O ohno

                              @gabriel where will be highjump used:

                                              "highjump" -> mc.thePlayer.motionY = 0.84
                                              "highjump2" -> mc.thePlayer.motionY = 0.75
                                              "highjump3" -> mc.thePlayer.motionY = 0.70
                                              "highjump4" -> mc.thePlayer.motionY = 0.65
                                              "highjump5" -> mc.thePlayer.motionY = 0.60
                              
                              A Offline
                              A Offline
                              Aftery
                              wrote on last edited by
                              #28

                              @ohno said in COMING SOON - OP custom lb src:

                              @gabriel where will be highjump used:

                                              "highjump" -> mc.thePlayer.motionY = 0.84
                                              "highjump2" -> mc.thePlayer.motionY = 0.75
                                              "highjump3" -> mc.thePlayer.motionY = 0.70
                                              "highjump4" -> mc.thePlayer.motionY = 0.65
                                              "highjump5" -> mc.thePlayer.motionY = 0.60
                              

                              @ohno said in COMING SOON - OP custom lb src:

                              @gabriel why did you paste this:

                              "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                              "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                              "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                              "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                              

                              motionY lower than 0.15 will not deal crits

                              1 Reply Last reply
                              0
                              • 6Sence6 6Sence

                                @gabriel do the speeds work though

                                G Offline
                                G Offline
                                Gabriel
                                wrote on last edited by
                                #29

                                @6sence Prob yes

                                1 Reply Last reply
                                0
                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                About
                                • Terms of Service
                                • Privacy Policy
                                • Status
                                • Contact Us
                                Downloads
                                • Releases
                                • Source code
                                • License
                                Docs
                                • Tutorials
                                • CustomHUD
                                • AutoSettings
                                • ScriptAPI
                                Community
                                • Forum
                                • Guilded
                                • YouTube
                                • Twitter
                                • D.Tube
                                • Login

                                • Login or register to search.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • Users
                                • Groups