Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. General Discussion
  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

Scheduled Pinned Locked Moved General Discussion
29 Posts 8 Posters 5.5k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Gabriel

    @mems Does your crossversion scaffold work on non-crossversion?

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by A Former User
    #8

    @gabriel which one

    G 1 Reply Last reply
    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by
      #9

      did you get it to compile yet asylumbro

      1 Reply Last reply
      0
      • ? A Former User

        @gabriel which one

        G Offline
        G Offline
        Gabriel
        wrote on last edited by
        #10

        @mems the one in latest crossversion with old switch mode, spoof, and pick

        ? 1 Reply Last reply
        0
        • G Gabriel

          @mems the one in latest crossversion with old switch mode, spoof, and pick

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #11

          @gabriel thats not mine

          1 Reply Last reply
          0
          • G Gabriel

            @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
            i also added alot of folders for speed modes. it also works well.
            the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
            I also added like useless modes for criticals and velocity.
            Want the criticals and velocity? Maybe you can improve it.

            O Offline
            O Offline
            ohno
            wrote on last edited by
            #12

            @gabriel there is my 'target strafe' for you:

            package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
            
            import native0.Loader;
            import net.ccbluex.liquidbounce.event.AttackEvent;
            import net.ccbluex.liquidbounce.event.EventTarget;
            import net.ccbluex.liquidbounce.event.MoveEvent;
            import net.ccbluex.liquidbounce.event.UpdateEvent;
            import net.ccbluex.liquidbounce.features.module.Module;
            import net.ccbluex.liquidbounce.features.module.ModuleCategory;
            import net.ccbluex.liquidbounce.features.module.ModuleInfo;
            import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
            import net.ccbluex.liquidbounce.value.BoolValue;
            import net.ccbluex.liquidbounce.value.FloatValue;
            import net.ccbluex.liquidbounce.value.IntegerValue;
            import net.ccbluex.liquidbounce.value.ListValue;
            
            @ModuleInfo(
               name = "TargetStrafe",
               arrayListName = "Target Strafe",
               description = "Spins around your enemies.",
               category = ModuleCategory.MOVEMENT
            )
            public class TargetStrafe extends Module {
               public static final KillAura killAura;
               public static double dir;
               private boolean isBot;
               public static final ListValue modeValue;
               public static final FloatValue radiusValue;
               public static final FloatValue customSpeedValue;
               public static final IntegerValue boostHurtTimeValue;
               public static final FloatValue boostSpeedValue;
               public static final BoolValue autoJumpValue;
               public static final BoolValue checkIsBotValue;
               public static final BoolValue checkForWallsValue;
               public static final BoolValue randomizeMovesValue;
               public static final IntegerValue randomizeMovesTicksValue;
               private static final int[] lIllIlIIIIII;
            
               @EventTarget
               public native void onUpdate(UpdateEvent var1);
            
               private native void invertStrafe();
            
               @EventTarget
               public native void onAttack(AttackEvent var1);
            
               @EventTarget
               public native void onMove(MoveEvent var1);
            
               public static native void strafe(MoveEvent var0, double var1);
            
               public static native boolean canStrafe();
            
               static {
                  lIIIIIIllllI();
                  Loader.registerNativesForClass(lIllIlIIIIII[0]);
                  native_special_clinit7();
               }
            
               private static native void native_special_clinit7();
            
               private static void lIIIIIIllllI() {
                  lIllIlIIIIII = new int[1];
                  lIllIlIIIIII[0] = 26 ^ 29;
               }
            }
            
            ? 1 Reply Last reply
            0
            • O ohno

              @gabriel there is my 'target strafe' for you:

              package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
              
              import native0.Loader;
              import net.ccbluex.liquidbounce.event.AttackEvent;
              import net.ccbluex.liquidbounce.event.EventTarget;
              import net.ccbluex.liquidbounce.event.MoveEvent;
              import net.ccbluex.liquidbounce.event.UpdateEvent;
              import net.ccbluex.liquidbounce.features.module.Module;
              import net.ccbluex.liquidbounce.features.module.ModuleCategory;
              import net.ccbluex.liquidbounce.features.module.ModuleInfo;
              import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
              import net.ccbluex.liquidbounce.value.BoolValue;
              import net.ccbluex.liquidbounce.value.FloatValue;
              import net.ccbluex.liquidbounce.value.IntegerValue;
              import net.ccbluex.liquidbounce.value.ListValue;
              
              @ModuleInfo(
                 name = "TargetStrafe",
                 arrayListName = "Target Strafe",
                 description = "Spins around your enemies.",
                 category = ModuleCategory.MOVEMENT
              )
              public class TargetStrafe extends Module {
                 public static final KillAura killAura;
                 public static double dir;
                 private boolean isBot;
                 public static final ListValue modeValue;
                 public static final FloatValue radiusValue;
                 public static final FloatValue customSpeedValue;
                 public static final IntegerValue boostHurtTimeValue;
                 public static final FloatValue boostSpeedValue;
                 public static final BoolValue autoJumpValue;
                 public static final BoolValue checkIsBotValue;
                 public static final BoolValue checkForWallsValue;
                 public static final BoolValue randomizeMovesValue;
                 public static final IntegerValue randomizeMovesTicksValue;
                 private static final int[] lIllIlIIIIII;
              
                 @EventTarget
                 public native void onUpdate(UpdateEvent var1);
              
                 private native void invertStrafe();
              
                 @EventTarget
                 public native void onAttack(AttackEvent var1);
              
                 @EventTarget
                 public native void onMove(MoveEvent var1);
              
                 public static native void strafe(MoveEvent var0, double var1);
              
                 public static native boolean canStrafe();
              
                 static {
                    lIIIIIIllllI();
                    Loader.registerNativesForClass(lIllIlIIIIII[0]);
                    native_special_clinit7();
                 }
              
                 private static native void native_special_clinit7();
              
                 private static void lIIIIIIllllI() {
                    lIllIlIIIIII = new int[1];
                    lIllIlIIIIII[0] = 26 ^ 29;
                 }
              }
              
              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #13

              @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

              O G 2 Replies Last reply
              1
              • ? A Former User

                @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                O Offline
                O Offline
                ohno
                wrote on last edited by ohno
                #14

                @mems thank you for your reply!
                come back once more!

                1 Reply Last reply
                0
                • ? A Former User

                  @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                  G Offline
                  G Offline
                  Gabriel
                  wrote on last edited by
                  #15

                  @mems It seems like it was compiled and decompiled, am i right?
                  Can i put it in my src?
                  And will it work?
                  I think it won't, but im not good at coding so...

                  ? 1 Reply Last reply
                  0
                  • G Gabriel

                    @mems It seems like it was compiled and decompiled, am i right?
                    Can i put it in my src?
                    And will it work?
                    I think it won't, but im not good at coding so...

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #16

                    @gabriel that works on non script

                    G 1 Reply Last reply
                    0
                    • ? A Former User

                      @gabriel that works on non script

                      G Offline
                      G Offline
                      Gabriel
                      wrote on last edited by
                      #17

                      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                      ? O 4 Replies Last reply
                      0
                      • G Gabriel

                        @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #18

                        @gabriel maybe

                        1 Reply Last reply
                        0
                        • G Gabriel

                          Its gonna be op, lol

                          ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #19

                          pointless post

                          1 Reply Last reply
                          0
                          • G Gabriel

                            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                            O Offline
                            O Offline
                            ohno
                            wrote on last edited by
                            #20

                            @gabriel why did you paste this:

                            "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                            "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                            "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                            "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                            

                            motionY lower than 0.15 will not deal crits

                            1 Reply Last reply
                            0
                            • G Gabriel

                              @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                              O Offline
                              O Offline
                              ohno
                              wrote on last edited by
                              #21

                              @gabriel where will be highjump used:

                                              "highjump" -> mc.thePlayer.motionY = 0.84
                                              "highjump2" -> mc.thePlayer.motionY = 0.75
                                              "highjump3" -> mc.thePlayer.motionY = 0.70
                                              "highjump4" -> mc.thePlayer.motionY = 0.65
                                              "highjump5" -> mc.thePlayer.motionY = 0.60
                              
                              A 1 Reply Last reply
                              0
                              • G Gabriel

                                @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                O Offline
                                O Offline
                                ohno
                                wrote on last edited by
                                #22

                                @gabriel why do you need Mode2 in velocity?
                                why do you need highjump in velocity?

                                ? 1 Reply Last reply
                                0
                                • O ohno

                                  @gabriel why do you need Mode2 in velocity?
                                  why do you need highjump in velocity?

                                  ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by
                                  #23

                                  better question

                                  why do you need these

                                  G 1 Reply Last reply
                                  0
                                  • ? A Former User

                                    better question

                                    why do you need these

                                    G Offline
                                    G Offline
                                    Gabriel
                                    wrote on last edited by
                                    #24

                                    @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                    I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                    I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                    O DreamWasFuckedD 2 Replies Last reply
                                    0
                                    • G Gabriel

                                      @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                      I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                      I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                      O Offline
                                      O Offline
                                      ohno
                                      wrote on last edited by
                                      #25

                                      @gabriel who asked

                                      1 Reply Last reply
                                      0
                                      • G Gabriel

                                        @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                        I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                        I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                        DreamWasFuckedD Offline
                                        DreamWasFuckedD Offline
                                        DreamWasFucked
                                        wrote on last edited by
                                        #26

                                        @gabriel who asked

                                        1 Reply Last reply
                                        0
                                        • G Gabriel

                                          @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                                          i also added alot of folders for speed modes. it also works well.
                                          the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                                          I also added like useless modes for criticals and velocity.
                                          Want the criticals and velocity? Maybe you can improve it.

                                          6Sence6 Offline
                                          6Sence6 Offline
                                          6Sence
                                          wrote on last edited by
                                          #27

                                          @gabriel do the speeds work though

                                          G 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          About
                                          • Terms of Service
                                          • Privacy Policy
                                          • Status
                                          • Contact Us
                                          Downloads
                                          • Releases
                                          • Source code
                                          • License
                                          Docs
                                          • Tutorials
                                          • CustomHUD
                                          • AutoSettings
                                          • ScriptAPI
                                          Community
                                          • Forum
                                          • Guilded
                                          • YouTube
                                          • Twitter
                                          • D.Tube
                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups