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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • ? A Former User

    @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

    G Offline
    G Offline
    Gabriel
    wrote on last edited by
    #15

    @mems It seems like it was compiled and decompiled, am i right?
    Can i put it in my src?
    And will it work?
    I think it won't, but im not good at coding so...

    ? 1 Reply Last reply
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    • G Gabriel

      @mems It seems like it was compiled and decompiled, am i right?
      Can i put it in my src?
      And will it work?
      I think it won't, but im not good at coding so...

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      ? Offline
      A Former User
      wrote on last edited by
      #16

      @gabriel that works on non script

      G 1 Reply Last reply
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      • ? A Former User

        @gabriel that works on non script

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        Gabriel
        wrote on last edited by
        #17

        @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

        ? O 4 Replies Last reply
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        • G Gabriel

          @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #18

          @gabriel maybe

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          • G Gabriel

            Its gonna be op, lol

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            A Former User
            wrote on last edited by
            #19

            pointless post

            1 Reply Last reply
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            • G Gabriel

              @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

              O Offline
              O Offline
              ohno
              wrote on last edited by
              #20

              @gabriel why did you paste this:

              "redeskyflag" -> mc.thePlayer.motionY = 0.01
                              "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                              "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                              "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
              

              motionY lower than 0.15 will not deal crits

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              • G Gabriel

                @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                O Offline
                O Offline
                ohno
                wrote on last edited by
                #21

                @gabriel where will be highjump used:

                                "highjump" -> mc.thePlayer.motionY = 0.84
                                "highjump2" -> mc.thePlayer.motionY = 0.75
                                "highjump3" -> mc.thePlayer.motionY = 0.70
                                "highjump4" -> mc.thePlayer.motionY = 0.65
                                "highjump5" -> mc.thePlayer.motionY = 0.60
                
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                • G Gabriel

                  @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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                  ohno
                  wrote on last edited by
                  #22

                  @gabriel why do you need Mode2 in velocity?
                  why do you need highjump in velocity?

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                  • O ohno

                    @gabriel why do you need Mode2 in velocity?
                    why do you need highjump in velocity?

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                    A Former User
                    wrote on last edited by
                    #23

                    better question

                    why do you need these

                    G 1 Reply Last reply
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                    • ? A Former User

                      better question

                      why do you need these

                      G Offline
                      G Offline
                      Gabriel
                      wrote on last edited by
                      #24

                      @mems I'm still working on it. Soon a matrix velocity mode will be added.
                      I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                      I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                      O DreamWasFuckedD 2 Replies Last reply
                      0
                      • G Gabriel

                        @mems I'm still working on it. Soon a matrix velocity mode will be added.
                        I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                        I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                        O Offline
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                        ohno
                        wrote on last edited by
                        #25

                        @gabriel who asked

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                        • G Gabriel

                          @mems I'm still working on it. Soon a matrix velocity mode will be added.
                          I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                          I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                          DreamWasFuckedD Offline
                          DreamWasFuckedD Offline
                          DreamWasFucked
                          wrote on last edited by
                          #26

                          @gabriel who asked

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                          • G Gabriel

                            @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                            i also added alot of folders for speed modes. it also works well.
                            the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                            I also added like useless modes for criticals and velocity.
                            Want the criticals and velocity? Maybe you can improve it.

                            6Sence6 Offline
                            6Sence6 Offline
                            6Sence
                            wrote on last edited by
                            #27

                            @gabriel do the speeds work though

                            G 1 Reply Last reply
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                            • O ohno

                              @gabriel where will be highjump used:

                                              "highjump" -> mc.thePlayer.motionY = 0.84
                                              "highjump2" -> mc.thePlayer.motionY = 0.75
                                              "highjump3" -> mc.thePlayer.motionY = 0.70
                                              "highjump4" -> mc.thePlayer.motionY = 0.65
                                              "highjump5" -> mc.thePlayer.motionY = 0.60
                              
                              A Offline
                              A Offline
                              Aftery
                              wrote on last edited by
                              #28

                              @ohno said in COMING SOON - OP custom lb src:

                              @gabriel where will be highjump used:

                                              "highjump" -> mc.thePlayer.motionY = 0.84
                                              "highjump2" -> mc.thePlayer.motionY = 0.75
                                              "highjump3" -> mc.thePlayer.motionY = 0.70
                                              "highjump4" -> mc.thePlayer.motionY = 0.65
                                              "highjump5" -> mc.thePlayer.motionY = 0.60
                              

                              @ohno said in COMING SOON - OP custom lb src:

                              @gabriel why did you paste this:

                              "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                              "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                              "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                              "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                              

                              motionY lower than 0.15 will not deal crits

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                              • 6Sence6 6Sence

                                @gabriel do the speeds work though

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                                Gabriel
                                wrote on last edited by
                                #29

                                @6sence Prob yes

                                1 Reply Last reply
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