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  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

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  • LitelyL Offline
    LitelyL Offline
    Litely
    wrote on last edited by
    #2

    owo

    sigma momento

    1 Reply Last reply
    0
    • LitelyL Offline
      LitelyL Offline
      Litely
      wrote on last edited by
      #3

      fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

      c809b143-ffc7-4965-aa62-4def4e393d53-image.png

      what

      qwq LiulihaocaiQ 2 Replies Last reply
      0
      • LitelyL Litely

        fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

        c809b143-ffc7-4965-aa62-4def4e393d53-image.png

        what

        qwq LiulihaocaiQ Offline
        qwq LiulihaocaiQ Offline
        qwq Liulihaocai
        wrote on last edited by
        #4

        @idkmyname sorry i forget to send my funcs in my custom liquidbounce

        1 Reply Last reply
        0
        • LitelyL Litely

          fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

          c809b143-ffc7-4965-aa62-4def4e393d53-image.png

          what

          qwq LiulihaocaiQ Offline
          qwq LiulihaocaiQ Offline
          qwq Liulihaocai
          wrote on last edited by
          #5

          @idkmyname look new stuff in my post xd

          LitelyL 1 Reply Last reply
          0
          • qwq LiulihaocaiQ qwq Liulihaocai

            @idkmyname look new stuff in my post xd

            LitelyL Offline
            LitelyL Offline
            Litely
            wrote on last edited by
            #6

            @qwq-liulihaocai ok tysm

            1 Reply Last reply
            0
            • mateuszM Offline
              mateuszM Offline
              mateusz
              wrote on last edited by mateusz
              #7

              how to
              add the kotlin keystrokes?

              skiddermaster412S qwq LiulihaocaiQ 2 Replies Last reply
              0
              • TheAppleProT Offline
                TheAppleProT Offline
                TheApplePro
                wrote on last edited by
                #8

                sigma hatar

                1 Reply Last reply
                0
                • mateuszM mateusz

                  how to
                  add the kotlin keystrokes?

                  skiddermaster412S Offline
                  skiddermaster412S Offline
                  skiddermaster412
                  wrote on last edited by
                  #9

                  @mateusz sell your soul to the demon

                  mateuszM 1 Reply Last reply
                  0
                  • mateuszM mateusz

                    how to
                    add the kotlin keystrokes?

                    qwq LiulihaocaiQ Offline
                    qwq LiulihaocaiQ Offline
                    qwq Liulihaocai
                    wrote on last edited by
                    #10

                    @mateusz modify liquidbounce code

                    1 Reply Last reply
                    0
                    • skiddermaster412S skiddermaster412

                      @mateusz sell your soul to the demon

                      mateuszM Offline
                      mateuszM Offline
                      mateusz
                      wrote on last edited by
                      #11

                      @skiddermaster412 lol

                      1 Reply Last reply
                      0
                      • melih_gmc2M Offline
                        melih_gmc2M Offline
                        melih_gmc2
                        wrote on last edited by
                        #12

                        wtf sigma hator

                        1 Reply Last reply
                        0
                        • GkingG Offline
                          GkingG Offline
                          Gking
                          wrote on last edited by
                          #13

                          好ooooooooooo

                          1 Reply Last reply
                          0
                          • qwq LiulihaocaiQ qwq Liulihaocai

                            a simple keystrokes
                            animation like skidma
                            pic
                            keys.png

                            package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                            
                            import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                            import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                            import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                            import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                            import net.ccbluex.liquidbounce.ui.font.Fonts
                            import net.ccbluex.liquidbounce.utils.render.ColorUtils
                            import net.ccbluex.liquidbounce.utils.render.RenderUtils
                            import net.ccbluex.liquidbounce.value.BoolValue
                            import net.ccbluex.liquidbounce.value.FloatValue
                            import net.ccbluex.liquidbounce.value.FontValue
                            import net.ccbluex.liquidbounce.value.IntegerValue
                            import net.minecraft.client.gui.FontRenderer
                            import net.minecraft.client.settings.KeyBinding
                            import org.lwjgl.input.Keyboard
                            import java.awt.Color
                            
                            @ElementInfo(name = "KeyStrokes")
                            class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
                                private val keys=ArrayList<KeyStroke>()
                            
                                private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
                                private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
                                private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
                                private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
                                private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
                                private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
                                private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
                                private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
                                private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
                                private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
                                private val outline = BoolValue("Outline", false)
                                private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
                                private val outlineRainbow = BoolValue("OutLineRainbow", false)
                                private val fontValue = FontValue("Font", Fonts.font35)
                            
                                init {
                                    keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                                    keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                                    keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                                    keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                                    keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                                    keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
                                }
                            
                                override fun drawElement(partialTicks: Float): Border {
                                    val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                                    val textColor=if(outlineRainbow.get()){
                                        ColorUtils.rainbow(textAlphaValue.get())
                                    }else{
                                        Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                                    }
                            
                                    for(keyStroke in keys){
                                        keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                                    }
                            
                                    return Border(0F,0F,47F,47F)
                                }
                            }
                            
                            class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
                                var keyName="KEY"
                            
                                private var lastClick=false
                                private val animations=ArrayList<Long>()
                            
                                fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                                    val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                                    val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                                    val centerX=posX+(width/2)
                                    val centerY=posY+(height/2)
                                    val nowTime=System.currentTimeMillis()
                            
                                    val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                                    RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                                        ,rectColor)
                            
                                    val removeAble=ArrayList<Long>()
                                    for(time in animations){
                                        val pct=(nowTime-time)/(speed.toFloat())
                                        if(pct>1){
                                            removeAble.add(time)
                                            continue
                                        }
                                        RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                                            centerX,centerY,(width*0.7F)*pct
                                            ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                                    }
                                    for(time in removeAble){
                                        animations.remove(time)
                                    }
                                    if(!lastClick && key.isKeyDown){
                                        animations.add(nowTime)
                                    }
                                    lastClick=key.isKeyDown
                            
                                    font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                                        ,textColor.rgb)
                                    if(outline){
                                        RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                        RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                        RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                                        RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                    }
                                }
                            
                                fun initKeyName():KeyStroke{
                                    keyName=Keyboard.getKeyName(key.keyCode)
                                    return this
                                }
                            
                                fun initKeyName(name:String):KeyStroke{
                                    keyName=name
                                    return this
                                }
                            }
                            

                            depends
                            ColorUtils

                                @JvmStatic
                                fun reAlpha(color: Color,alpha: Int): Color{
                                    return Color(color.red,color.green,color.blue,alpha)
                                }
                            

                            RenderUtils

                                public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                                    int sections = 50;
                                    double dAngle = 2 * Math.PI / sections;
                                    float x, y;
                            
                                    glPushAttrib(GL_ENABLE_BIT);
                            
                                    glEnable(GL_BLEND);
                                    glDisable(GL_TEXTURE_2D);
                                    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                                    glEnable(GL_LINE_SMOOTH);
                                    glBegin(GL_TRIANGLE_FAN);
                            
                                    for (int i = 0; i < sections; i++) {
                                        x = (float) (radius * Math.sin((i * dAngle)));
                                        y = (float) (radius * Math.cos((i * dAngle)));
                            
                                        glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                                        glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                                    }
                            
                                    GlStateManager.color(0, 0, 0);
                            
                                    glEnd();
                            
                                    glPopAttrib();
                                }
                            
                            DreamWasFuckedD Offline
                            DreamWasFuckedD Offline
                            DreamWasFucked
                            wrote on last edited by
                            #14

                            @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                            skidma

                            sigma hatar...

                            RightedR 1 Reply Last reply
                            0
                            • DreamWasFuckedD DreamWasFucked

                              @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                              skidma

                              sigma hatar...

                              RightedR Offline
                              RightedR Offline
                              Righted
                              wrote on last edited by
                              #15

                              @skidma sigma niggar

                              1 Reply Last reply
                              0
                              • B Offline
                                B Offline
                                BRBB
                                wrote on last edited by
                                #16

                                does it register the clicks when autoclicking?

                                natalkaN 1 Reply Last reply
                                0
                                • B BRBB

                                  does it register the clicks when autoclicking?

                                  natalkaN Offline
                                  natalkaN Offline
                                  natalka
                                  wrote on last edited by
                                  #17

                                  @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                  skiddermaster412S B 2 Replies Last reply
                                  0
                                  • natalkaN natalka

                                    @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                    skiddermaster412S Offline
                                    skiddermaster412S Offline
                                    skiddermaster412
                                    wrote on last edited by
                                    #18

                                    @natalka when the me the explain today download the when in the moment the online server me minecraft r

                                    1 Reply Last reply
                                    0
                                    • natalkaN natalka

                                      @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                      B Offline
                                      B Offline
                                      BRBB
                                      wrote on last edited by
                                      #19

                                      @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                      C 1 Reply Last reply
                                      0
                                      • B BRBB

                                        @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                        C Offline
                                        C Offline
                                        Co丶Dynamic
                                        wrote on last edited by Co丶Dynamic
                                        #20

                                        @brbb it only detects your keyboard and mouse changes
                                        anyway it works with Physical Autoclicker

                                        1 Reply Last reply
                                        0
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