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LiquidBounce Forum

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  2. Kotlin/Java
  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

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20 Posts 12 Posters 7.7k Views 1 Watching
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  • LitelyL
    LitelyL
    Litely
    wrote on last edited by
    #3

    fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

    c809b143-ffc7-4965-aa62-4def4e393d53-image.png

    what

    qwq LiulihaocaiQ 2 Replies Last reply
    0
    • LitelyL Litely

      fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

      c809b143-ffc7-4965-aa62-4def4e393d53-image.png

      what

      qwq LiulihaocaiQ
      qwq LiulihaocaiQ
      qwq Liulihaocai
      wrote on last edited by
      #4

      @idkmyname sorry i forget to send my funcs in my custom liquidbounce

      1 Reply Last reply
      0
      • LitelyL Litely

        fb1de634-2bc4-4136-9591-6fe9fb522eef-image.png

        c809b143-ffc7-4965-aa62-4def4e393d53-image.png

        what

        qwq LiulihaocaiQ
        qwq LiulihaocaiQ
        qwq Liulihaocai
        wrote on last edited by
        #5

        @idkmyname look new stuff in my post xd

        LitelyL 1 Reply Last reply
        0
        • qwq LiulihaocaiQ qwq Liulihaocai

          @idkmyname look new stuff in my post xd

          LitelyL
          LitelyL
          Litely
          wrote on last edited by
          #6

          @qwq-liulihaocai ok tysm

          1 Reply Last reply
          0
          • mateuszM
            mateuszM
            mateusz
            wrote on last edited by mateusz
            #7

            how to
            add the kotlin keystrokes?

            skiddermaster412S qwq LiulihaocaiQ 2 Replies Last reply
            0
            • TheAppleProT
              TheAppleProT
              TheApplePro
              wrote on last edited by
              #8

              sigma hatar

              1 Reply Last reply
              0
              • mateuszM mateusz

                how to
                add the kotlin keystrokes?

                skiddermaster412S
                skiddermaster412S
                skiddermaster412
                wrote on last edited by
                #9

                @mateusz sell your soul to the demon

                mateuszM 1 Reply Last reply
                0
                • mateuszM mateusz

                  how to
                  add the kotlin keystrokes?

                  qwq LiulihaocaiQ
                  qwq LiulihaocaiQ
                  qwq Liulihaocai
                  wrote on last edited by
                  #10

                  @mateusz modify liquidbounce code

                  1 Reply Last reply
                  0
                  • skiddermaster412S skiddermaster412

                    @mateusz sell your soul to the demon

                    mateuszM
                    mateuszM
                    mateusz
                    wrote on last edited by
                    #11

                    @skiddermaster412 lol

                    1 Reply Last reply
                    0
                    • melih_gmc2M
                      melih_gmc2M
                      melih_gmc2
                      wrote on last edited by
                      #12

                      wtf sigma hator

                      1 Reply Last reply
                      0
                      • GkingG
                        GkingG
                        Gking
                        wrote on last edited by
                        #13

                        好ooooooooooo

                        1 Reply Last reply
                        0
                        • qwq LiulihaocaiQ qwq Liulihaocai

                          a simple keystrokes
                          animation like skidma
                          pic
                          keys.png

                          package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                          
                          import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                          import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                          import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                          import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                          import net.ccbluex.liquidbounce.ui.font.Fonts
                          import net.ccbluex.liquidbounce.utils.render.ColorUtils
                          import net.ccbluex.liquidbounce.utils.render.RenderUtils
                          import net.ccbluex.liquidbounce.value.BoolValue
                          import net.ccbluex.liquidbounce.value.FloatValue
                          import net.ccbluex.liquidbounce.value.FontValue
                          import net.ccbluex.liquidbounce.value.IntegerValue
                          import net.minecraft.client.gui.FontRenderer
                          import net.minecraft.client.settings.KeyBinding
                          import org.lwjgl.input.Keyboard
                          import java.awt.Color
                          
                          @ElementInfo(name = "KeyStrokes")
                          class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
                              private val keys=ArrayList<KeyStroke>()
                          
                              private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
                              private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
                              private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
                              private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
                              private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
                              private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
                              private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
                              private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
                              private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
                              private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
                              private val outline = BoolValue("Outline", false)
                              private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
                              private val outlineRainbow = BoolValue("OutLineRainbow", false)
                              private val fontValue = FontValue("Font", Fonts.font35)
                          
                              init {
                                  keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                                  keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                                  keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                                  keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                                  keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                                  keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
                              }
                          
                              override fun drawElement(partialTicks: Float): Border {
                                  val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                                  val textColor=if(outlineRainbow.get()){
                                      ColorUtils.rainbow(textAlphaValue.get())
                                  }else{
                                      Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                                  }
                          
                                  for(keyStroke in keys){
                                      keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                                  }
                          
                                  return Border(0F,0F,47F,47F)
                              }
                          }
                          
                          class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
                              var keyName="KEY"
                          
                              private var lastClick=false
                              private val animations=ArrayList<Long>()
                          
                              fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                                  val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                                  val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                                  val centerX=posX+(width/2)
                                  val centerY=posY+(height/2)
                                  val nowTime=System.currentTimeMillis()
                          
                                  val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                                  RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                                      ,rectColor)
                          
                                  val removeAble=ArrayList<Long>()
                                  for(time in animations){
                                      val pct=(nowTime-time)/(speed.toFloat())
                                      if(pct>1){
                                          removeAble.add(time)
                                          continue
                                      }
                                      RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                                          centerX,centerY,(width*0.7F)*pct
                                          ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                                  }
                                  for(time in removeAble){
                                      animations.remove(time)
                                  }
                                  if(!lastClick && key.isKeyDown){
                                      animations.add(nowTime)
                                  }
                                  lastClick=key.isKeyDown
                          
                                  font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                                      ,textColor.rgb)
                                  if(outline){
                                      RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                      RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                      RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                                      RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                  }
                              }
                          
                              fun initKeyName():KeyStroke{
                                  keyName=Keyboard.getKeyName(key.keyCode)
                                  return this
                              }
                          
                              fun initKeyName(name:String):KeyStroke{
                                  keyName=name
                                  return this
                              }
                          }
                          

                          depends
                          ColorUtils

                              @JvmStatic
                              fun reAlpha(color: Color,alpha: Int): Color{
                                  return Color(color.red,color.green,color.blue,alpha)
                              }
                          

                          RenderUtils

                              public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                                  int sections = 50;
                                  double dAngle = 2 * Math.PI / sections;
                                  float x, y;
                          
                                  glPushAttrib(GL_ENABLE_BIT);
                          
                                  glEnable(GL_BLEND);
                                  glDisable(GL_TEXTURE_2D);
                                  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                                  glEnable(GL_LINE_SMOOTH);
                                  glBegin(GL_TRIANGLE_FAN);
                          
                                  for (int i = 0; i < sections; i++) {
                                      x = (float) (radius * Math.sin((i * dAngle)));
                                      y = (float) (radius * Math.cos((i * dAngle)));
                          
                                      glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                                      glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                                  }
                          
                                  GlStateManager.color(0, 0, 0);
                          
                                  glEnd();
                          
                                  glPopAttrib();
                              }
                          
                          DreamWasFuckedD
                          DreamWasFuckedD
                          DreamWasFucked
                          wrote on last edited by
                          #14

                          @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                          skidma

                          sigma hatar...

                          RightedR 1 Reply Last reply
                          0
                          • DreamWasFuckedD DreamWasFucked

                            @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                            skidma

                            sigma hatar...

                            RightedR
                            RightedR
                            Righted
                            wrote on last edited by
                            #15

                            @skidma sigma niggar

                            1 Reply Last reply
                            0
                            • B
                              B
                              BRBB
                              wrote on last edited by
                              #16

                              does it register the clicks when autoclicking?

                              natalkaN 1 Reply Last reply
                              0
                              • B BRBB

                                does it register the clicks when autoclicking?

                                natalkaN
                                natalkaN
                                natalka
                                wrote on last edited by
                                #17

                                @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                skiddermaster412S B 2 Replies Last reply
                                0
                                • natalkaN natalka

                                  @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                  skiddermaster412S
                                  skiddermaster412S
                                  skiddermaster412
                                  wrote on last edited by
                                  #18

                                  @natalka when the me the explain today download the when in the moment the online server me minecraft r

                                  1 Reply Last reply
                                  0
                                  • natalkaN natalka

                                    @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                                    B
                                    B
                                    BRBB
                                    wrote on last edited by
                                    #19

                                    @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                    C 1 Reply Last reply
                                    0
                                    • B BRBB

                                      @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                      C
                                      C
                                      Co丶Dynamic
                                      wrote on last edited by Co丶Dynamic
                                      #20

                                      @brbb it only detects your keyboard and mouse changes
                                      anyway it works with Physical Autoclicker

                                      1 Reply Last reply
                                      0

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