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  3. [Kotlin] KeyStrokes

[Kotlin] KeyStrokes

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  • qwq LiulihaocaiQ qwq Liulihaocai

    @idkmyname look new stuff in my post xd

    LitelyL Offline
    LitelyL Offline
    Litely
    wrote on last edited by
    #6

    @qwq-liulihaocai ok tysm

    1 Reply Last reply
    0
    • mateuszM Offline
      mateuszM Offline
      mateusz
      wrote on last edited by mateusz
      #7

      how to
      add the kotlin keystrokes?

      skiddermaster412S qwq LiulihaocaiQ 2 Replies Last reply
      0
      • TheAppleProT Offline
        TheAppleProT Offline
        TheApplePro
        wrote on last edited by
        #8

        sigma hatar

        1 Reply Last reply
        0
        • mateuszM mateusz

          how to
          add the kotlin keystrokes?

          skiddermaster412S Offline
          skiddermaster412S Offline
          skiddermaster412
          wrote on last edited by
          #9

          @mateusz sell your soul to the demon

          mateuszM 1 Reply Last reply
          0
          • mateuszM mateusz

            how to
            add the kotlin keystrokes?

            qwq LiulihaocaiQ Offline
            qwq LiulihaocaiQ Offline
            qwq Liulihaocai
            wrote on last edited by
            #10

            @mateusz modify liquidbounce code

            1 Reply Last reply
            0
            • skiddermaster412S skiddermaster412

              @mateusz sell your soul to the demon

              mateuszM Offline
              mateuszM Offline
              mateusz
              wrote on last edited by
              #11

              @skiddermaster412 lol

              1 Reply Last reply
              0
              • melih_gmc2M Offline
                melih_gmc2M Offline
                melih_gmc2
                wrote on last edited by
                #12

                wtf sigma hator

                1 Reply Last reply
                0
                • GkingG Offline
                  GkingG Offline
                  Gking
                  wrote on last edited by
                  #13

                  好ooooooooooo

                  1 Reply Last reply
                  0
                  • qwq LiulihaocaiQ qwq Liulihaocai

                    a simple keystrokes
                    animation like skidma
                    pic
                    keys.png

                    package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                    
                    import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                    import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                    import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                    import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                    import net.ccbluex.liquidbounce.ui.font.Fonts
                    import net.ccbluex.liquidbounce.utils.render.ColorUtils
                    import net.ccbluex.liquidbounce.utils.render.RenderUtils
                    import net.ccbluex.liquidbounce.value.BoolValue
                    import net.ccbluex.liquidbounce.value.FloatValue
                    import net.ccbluex.liquidbounce.value.FontValue
                    import net.ccbluex.liquidbounce.value.IntegerValue
                    import net.minecraft.client.gui.FontRenderer
                    import net.minecraft.client.settings.KeyBinding
                    import org.lwjgl.input.Keyboard
                    import java.awt.Color
                    
                    @ElementInfo(name = "KeyStrokes")
                    class KeyStrokes : Element(5.0,25.0,1.25F, Side.default()) {
                        private val keys=ArrayList<KeyStroke>()
                    
                        private val backGroundRedValue = IntegerValue("BackGroundRed", 0, 0, 255)
                        private val backGroundGreenValue = IntegerValue("BackGroundGreen", 0, 0, 255)
                        private val backGroundBlueValue = IntegerValue("BackGroundBlue", 0, 0, 255)
                        private val backGroundAlphaValue = IntegerValue("BackGroundAlpha", 170, 0, 255)
                        private val textRedValue = IntegerValue("TextRed", 255, 0, 255)
                        private val textGreenValue = IntegerValue("TextGreen", 255, 0, 255)
                        private val textBlueValue = IntegerValue("TextBlue", 255, 0, 255)
                        private val textAlphaValue = IntegerValue("TextAlpha", 255, 0, 255)
                        private val highLightPercent = FloatValue("HighLightPercent",0.5F,0F,1F)
                        private val animSpeedValue = IntegerValue("AnimationSpeed", 300, 0, 700)
                        private val outline = BoolValue("Outline", false)
                        private val outlineBoldValue = IntegerValue("OutlineBold", 1,0,5)
                        private val outlineRainbow = BoolValue("OutLineRainbow", false)
                        private val fontValue = FontValue("Font", Fonts.font35)
                    
                        init {
                            keys.add(KeyStroke(mc.gameSettings.keyBindForward,16,0,15,15).initKeyName())
                            keys.add(KeyStroke(mc.gameSettings.keyBindLeft,0,16,15,15).initKeyName())
                            keys.add(KeyStroke(mc.gameSettings.keyBindBack,16,16,15,15).initKeyName())
                            keys.add(KeyStroke(mc.gameSettings.keyBindRight,32,16,15,15).initKeyName())
                            keys.add(KeyStroke(mc.gameSettings.keyBindAttack,0,32,23,15).initKeyName("L"))
                            keys.add(KeyStroke(mc.gameSettings.keyBindUseItem,24,32,23,15).initKeyName("R"))
                        }
                    
                        override fun drawElement(partialTicks: Float): Border {
                            val backGroundColor=Color(backGroundRedValue.get(),backGroundGreenValue.get(),backGroundBlueValue.get(),backGroundAlphaValue.get())
                            val textColor=if(outlineRainbow.get()){
                                ColorUtils.rainbow(textAlphaValue.get())
                            }else{
                                Color(textRedValue.get(),textGreenValue.get(),textBlueValue.get(),textAlphaValue.get())
                            }
                    
                            for(keyStroke in keys){
                                keyStroke.render(animSpeedValue.get(), backGroundColor, textColor, highLightPercent.get(), outline.get(), outlineBoldValue.get(), fontValue.get())
                            }
                    
                            return Border(0F,0F,47F,47F)
                        }
                    }
                    
                    class KeyStroke(val key:KeyBinding,val posX:Int,val posY:Int, val width:Int, val height:Int){
                        var keyName="KEY"
                    
                        private var lastClick=false
                        private val animations=ArrayList<Long>()
                    
                        fun render(speed: Int, bgColor: Color, textColor: Color, highLightPct: Float, outline: Boolean, outlineBold: Int, font: FontRenderer){
                            val highLightColor=Color(255-((255-bgColor.red)*highLightPct).toInt(),255-((255-bgColor.blue)*highLightPct).toInt(),255-((255-bgColor.green)*highLightPct).toInt())
                            val clickAlpha=255-(255-bgColor.alpha)*highLightPct
                            val centerX=posX+(width/2)
                            val centerY=posY+(height/2)
                            val nowTime=System.currentTimeMillis()
                    
                            val rectColor=if(lastClick&&animations.isEmpty()){ ColorUtils.reAlpha(highLightColor,clickAlpha.toInt()) }else{ bgColor }
                            RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat()
                                ,rectColor)
                    
                            val removeAble=ArrayList<Long>()
                            for(time in animations){
                                val pct=(nowTime-time)/(speed.toFloat())
                                if(pct>1){
                                    removeAble.add(time)
                                    continue
                                }
                                RenderUtils.drawLimitedCircle(posX.toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),
                                    centerX,centerY,(width*0.7F)*pct
                                    ,Color(255-((255-highLightColor.red)*pct).toInt(),255-((255-highLightColor.green)*pct).toInt(),255-((255-highLightColor.blue)*pct).toInt(),255-((255-clickAlpha)*pct).toInt()))
                            }
                            for(time in removeAble){
                                animations.remove(time)
                            }
                            if(!lastClick && key.isKeyDown){
                                animations.add(nowTime)
                            }
                            lastClick=key.isKeyDown
                    
                            font.drawString(keyName,centerX-(font.getStringWidth(keyName)/2),centerY-(font.FONT_HEIGHT/2)
                                ,textColor.rgb)
                            if(outline){
                                RenderUtils.drawRect(posX.toFloat(),posY.toFloat(),(posX+outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                RenderUtils.drawRect((posX+width-outlineBold).toFloat(),posY.toFloat(),(posX+width).toFloat(),(posY+height).toFloat(),textColor.rgb)
                                RenderUtils.drawRect((posX+outlineBold).toFloat(),posY.toFloat(),(posX+width-outlineBold).toFloat(),(posY+outlineBold).toFloat(),textColor.rgb)
                                RenderUtils.drawRect((posX+outlineBold).toFloat(),(posY+height-outlineBold).toFloat(),(posX+width-outlineBold).toFloat(),(posY+height).toFloat(),textColor.rgb)
                            }
                        }
                    
                        fun initKeyName():KeyStroke{
                            keyName=Keyboard.getKeyName(key.keyCode)
                            return this
                        }
                    
                        fun initKeyName(name:String):KeyStroke{
                            keyName=name
                            return this
                        }
                    }
                    

                    depends
                    ColorUtils

                        @JvmStatic
                        fun reAlpha(color: Color,alpha: Int): Color{
                            return Color(color.red,color.green,color.blue,alpha)
                        }
                    

                    RenderUtils

                        public static void drawLimitedCircle(final float lx, final float ly, final float x2, final float y2,final int xx, final int yy, final float radius, final Color color) {
                            int sections = 50;
                            double dAngle = 2 * Math.PI / sections;
                            float x, y;
                    
                            glPushAttrib(GL_ENABLE_BIT);
                    
                            glEnable(GL_BLEND);
                            glDisable(GL_TEXTURE_2D);
                            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                            glEnable(GL_LINE_SMOOTH);
                            glBegin(GL_TRIANGLE_FAN);
                    
                            for (int i = 0; i < sections; i++) {
                                x = (float) (radius * Math.sin((i * dAngle)));
                                y = (float) (radius * Math.cos((i * dAngle)));
                    
                                glColor4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, color.getAlpha() / 255F);
                                glVertex2f(Math.min(x2,Math.max(xx + x,lx)), Math.min(y2,Math.max(yy + y,ly)));
                            }
                    
                            GlStateManager.color(0, 0, 0);
                    
                            glEnd();
                    
                            glPopAttrib();
                        }
                    
                    DreamWasFuckedD Offline
                    DreamWasFuckedD Offline
                    DreamWasFucked
                    wrote on last edited by
                    #14

                    @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                    skidma

                    sigma hatar...

                    RightedR 1 Reply Last reply
                    0
                    • DreamWasFuckedD DreamWasFucked

                      @qwq-liulihaocai said in [Kotlin] KeyStrokes:

                      skidma

                      sigma hatar...

                      RightedR Offline
                      RightedR Offline
                      Righted
                      wrote on last edited by
                      #15

                      @skidma sigma niggar

                      1 Reply Last reply
                      0
                      • B Offline
                        B Offline
                        BRBB
                        wrote on last edited by
                        #16

                        does it register the clicks when autoclicking?

                        natalkaN 1 Reply Last reply
                        0
                        • B BRBB

                          does it register the clicks when autoclicking?

                          natalkaN Offline
                          natalkaN Offline
                          natalka
                          wrote on last edited by
                          #17

                          @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                          skiddermaster412S B 2 Replies Last reply
                          0
                          • natalkaN natalka

                            @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                            skiddermaster412S Offline
                            skiddermaster412S Offline
                            skiddermaster412
                            wrote on last edited by
                            #18

                            @natalka when the me the explain today download the when in the moment the online server me minecraft r

                            1 Reply Last reply
                            0
                            • natalkaN natalka

                              @brbb It's not about keystrokes mod, but whether the autoclicker supports it or not. If your autoclicker doesn't support clicking through keystrokes, that's the fault of autoclicker not the keystrokes.

                              B Offline
                              B Offline
                              BRBB
                              wrote on last edited by
                              #19

                              @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                              C 1 Reply Last reply
                              0
                              • B BRBB

                                @natalka oh ok, but i dont use any autoclickers i just use the built in autoclicker in liquid bounce so i thought it would work with this script.

                                C Offline
                                C Offline
                                Co丶Dynamic
                                wrote on last edited by Co丶Dynamic
                                #20

                                @brbb it only detects your keyboard and mouse changes
                                anyway it works with Physical Autoclicker

                                1 Reply Last reply
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